<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5516902732921790926</id><updated>2011-11-27T16:55:48.456-08:00</updated><title type='text'>3D Computer Graphics Book</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>86</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-7200771299771599698</id><published>2009-12-06T04:49:00.000-08:00</published><updated>2009-12-06T05:00:12.044-08:00</updated><title type='text'>Software Craftsmanship or Inside Cisco</title><content type='html'>&lt;h4&gt;Software Craftsmanship: The New Imperative &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Pete McBreen&lt;/strong&gt; &lt;p&gt;&lt;p&gt;better applications.&lt;/P&gt;  &lt;P&gt;Today&amp;#146;s software development projects are often based on the traditional software engineering model, which was created to develop large-scale defense projects. Projects that use this antiquated industrial model tend to take longer, promise more, and deliver less.&lt;/P&gt;   &lt;P&gt;As the demand for software has exploded, the software engineering establishment has attempted to adapt to the changing times with short training programs that teach the syntax of coding languages. But writing code is no longer the hard part of development; the hard part is figuring out what to write. This kind of know-how demands a skilled craftsman, not someone who knows only how to pass a certification course.&lt;/P&gt;   &lt;P&gt;&lt;B&gt;&lt;I&gt;Software Craftsmanship&lt;/I&gt;&lt;/B&gt; presents an alternative&amp;#8212;a craft model that focuses on the people involved in commercial software development. This book illustrates that it is imperative to turn from the technology-for-its-own-sake model to one that is grounded in delivering value to customers. The author, &lt;B&gt;Pete McBreen&lt;/B&gt;, presents a method to nurture mastery in the programmer, develop creative collaboration in small developer teams, and enhance communications with the customer. The end result&amp;#8212;skilled developers who can create, extend, and enhance robust applications.&lt;/P&gt;   &lt;P&gt;This book addresses the following topics, among others:&lt;/P&gt;  &lt;LI&gt;Understanding customer requirements  &lt;/LI&gt; &lt;LI&gt;Identifying when a project may go off track&lt;/LI&gt; &lt;LI&gt;Selecting software craftsmen for a particular project&lt;/LI&gt; &lt;LI&gt;Designing goals for application development&lt;/LI&gt; &lt;LI&gt;Managing software craftsmen&lt;/LI&gt;  &lt;P&gt;&lt;B&gt;&lt;I&gt;Software Craftsmanship&lt;/I&gt;&lt;/B&gt; is written forprogrammers who want to become exceptional at their craft and for the project manager who wants to hire them.&lt;/P&gt; &lt;br&gt;&lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Foreword&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Preface&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Questioning Software Engineering&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Understanding Software Engineering&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;3&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Problems with Software Engineering&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;11&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Understanding Software Development&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;17&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Finding a Better Metaphor Than Software Engineering&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;25&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Software Craftsmanship&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;31&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Putting People Back into Software Development&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;33&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Craftsmanship Is the Opposite of Licensing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;37&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Implications of Software Craftsmanship&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;45&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;How Craftsmanship Affects the Users of Systems&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;47&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Customers Have a Different Relationship with Craftsmen&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;55&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Managing Craftsmen&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;69&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Becoming a Software Craftsman&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;79&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Mastering the Craft&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;85&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Apprentice Developers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;93&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Journeymen Developers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;105&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Repositioning Software Engineering&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;109&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Software Engineering Projects&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;111&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;15&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Hazards of the Software Engineering Metaphor&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;117&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;16&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Learning from Software Engineering&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;131&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;What to Do on Monday Morning&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;139&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;17&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Experience - The Best Indicator of Project Success&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;141&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Design for Testing and Maintenance&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;155&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Perpetual Learning&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;171&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Epilogue&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;179&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Acknowledgments&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;181&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;183&lt;/TD&gt;&lt;/TABLE&gt; &lt;p&gt;Look this: &lt;strong&gt;&lt;a href="http://3d-graphics-book.blogspot.com/2009/12/texturing-modeling-or-case-studies-in.html"&gt;Texturing Modeling or Case Studies in Knowledge Management&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Inside Cisco: The Real Story of Sustained M&amp;A Growth &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Ed Paulson&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;b&gt;An insider reveals the core strategies behind Cisco's phenomenal success&lt;/b&gt;  &lt;br&gt;  &lt;br&gt;Most savvy business observers agree that the major component in Cisco's phenomenal growth has been their unwavering commitment to expanding their product line through aggressive acquisitions. Since 1995, the "New Goliath," as Cisco is known throughout the business and finance communities, has acquired more than sixty companies. In this groundbreaking book, a Silicon Valley veteran, Ed Paulson, uses his strong connections to Cisco's management to reveal the M&amp;amp;A gospel according to Cisco.  &lt;br&gt;  &lt;br&gt;Paulson explores how Cisco has used acquisitions to stay ahead of its competitors, analyzes their strategies and proven methods for incorporating new companies seamlessly, positively, and profitably. Paulson reveals the centerpiece of Cisco's acquisition strategy-one that is company-focused, culturally compatible, and retains staff. He examines how Cisco executives determine if a target company is compatible with Cisco's corporate culture and strategic outlook and describes the extraordinary lengths to which these executives will go to gain the loyalty of acquired people. This book details the Cisco methodology and illustrates how it can be applied to companies across industries.  &lt;br&gt;  &lt;br&gt;&lt;b&gt;Ed Paulson&lt;/b&gt; (Chicago, IL) is President of Technology and Communications, Inc., a business and technology consulting firm and a visiting professor at DePaul University's School for New Training. He is a Silicon Valley veteran with more than two decades of experience and the author of numerous business and technology books, most recently, &lt;i&gt;The Technology M&amp;amp;A Guidebook&lt;/i&gt; (Wiley&amp;#58;0-471-36010-4).&lt;br&gt; &lt;/p&gt;&lt;h4&gt;Publishers Weekly&lt;/h4&gt;&lt;p&gt;Once the gold-plated standard for how to succeed on the Internet, Cisco Systems has since lost some of its luster. But even though the company's stock price has dropped, Paulson (The Technology M&amp;A Guidebook) makes a convincing case for still using Cisco as a model for how other companies can manage their M&amp;A (merger and acquisition) growth. For one, Cisco buys companies not just when it is trying to expand or protect itself against potential competitors, but rather "as an integral part of its system," thus looking ahead for future growth. Indeed, Cisco's acquisitions have been prolific, and the author explains who the company targets for acquisitions and why. Unlike many acquirers, Cisco tries to retain most of the personnel during an acquisition, and Paulson shows how that makes good sense. According to Cisco CEO John Chambers, "If you pay $500,000 to $2 million per person... and you lose 30 to 40 percent of those people in the first two years, you've made a terrible decision." Paulson shows most of Cisco's major acquisitions and the buying price per employee, which is appropriate for a book on M&amp;A's, of course, but he is too meandering to offer specific, helpful information. Those interested in refining their company's M&amp;A strategies won't find too much here to help them; Paulson makes a great case why Cisco is good at what it does, but aphorisms like "[Cisco] listens closely to its customers" are less than effective. Such lines suggest that the book is targeted more at a general business audience, but how many of those readers actually need advice on how to buy companies? (Oct.)  Copyright 2001 Cahners Business Information. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-7200771299771599698?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/7200771299771599698/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/12/software-craftsmanship-or-inside-cisco.html#comment-form' title='39 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/7200771299771599698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/7200771299771599698'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/12/software-craftsmanship-or-inside-cisco.html' title='Software Craftsmanship or Inside Cisco'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>39</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-5528194852467573223</id><published>2009-12-05T00:38:00.000-08:00</published><updated>2009-12-05T00:48:52.765-08:00</updated><title type='text'>Texturing Modeling or Case Studies in Knowledge Management</title><content type='html'>&lt;h4&gt;Texturing &amp; Modeling: A Procedural Approach &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;&lt;/strong&gt; &lt;p&gt;&lt;p&gt;This latest edition is thoroughly expanded and revised to include new material on L-systems, particle systems, scene graphs, cloud modeling, and noise improvements, and all-new chapters devoted to real-time issues, cellular texturing, geometric instancing, texture atlases, and virtual universes. In addition, the code provided in each chapter and on the accompanying Web site has been updated to the latest standard.  Readers will appreciate the addition of many more magnificent sample images, considering this edition's most visible improvement: printed in full-color throughout. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;table&gt; &lt;p&gt;New interesting textbook: &lt;strong&gt;&lt;a href="http://business-textbooks.blogspot.com"&gt;The Nature and Determinants of Disclosure Adequacy or Multinational Business Finance&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Case Studies in Knowledge Management &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Jennex&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Case Studies in Knowledge Management provides case-based lessons learned from several examples of actual applications of knowledge management in a variety of organizational and global settings. A variety of KM issues are explored, including issues associated with building a KMS, organizational culture and its effect on knowledge capture, sharing, re-use, strategy, and implementation of KM initiatives and a KMS. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-5528194852467573223?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/5528194852467573223/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/12/texturing-modeling-or-case-studies-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/5528194852467573223'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/5528194852467573223'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/12/texturing-modeling-or-case-studies-in.html' title='Texturing Modeling or Case Studies in Knowledge Management'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-9072210417813295808</id><published>2009-12-03T20:26:00.000-08:00</published><updated>2009-12-03T20:37:30.102-08:00</updated><title type='text'>Send or ASP ADO and XML Complete</title><content type='html'>&lt;h4&gt;Send: The Essential Guide to Email for Office and Home &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;David Shipley&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;p&gt;When should you email, and when should you call, fax, or just show up?&lt;br&gt;&lt;br&gt;What is the crucial&amp;#8212;and most often overlooked&amp;#8212;line in an email?&lt;br&gt;&lt;br&gt;What is the best strategy when you send (in anger or error) a potentially career-ending electronic bombshell?&lt;br&gt;&lt;br&gt;Enter &lt;i&gt;Send&lt;/i&gt;. Whether you email just a little or never stop, use a desktop or a handheld, here, at last, is an authoritative and delightful book that shows how to write the perfect email&amp;#8212;at work, at school, or anywhere. &lt;i&gt;Send&lt;/i&gt; also points out the numerous (but not always obvious) times when email can be the &lt;i&gt;worst&lt;/i&gt; option and might land you in hot water (or even jail!). &lt;br&gt;&lt;br&gt;The secret is, of course, to think &lt;i&gt;before&lt;/i&gt; you click. &lt;i&gt;Send&lt;/i&gt; is nothing short of a survival guide for the digital age&amp;#8212;wise, brimming with good humor, and filled with helpful lessons from the authors&amp;#8217; own email experiences (and mistakes). In short: absolutely e-ssential.&lt;/p&gt; &lt;/p&gt;&lt;h4&gt;The New York Times -  								Dave Barry&lt;/h4&gt;&lt;p&gt;E-mail, for all its efficiency, often fails to achieve its intended result; a vague or carelessly worded message can cause major problems — personal, legal and financial — for senders and receivers. Helping you avoid these problems is the goal of "Send," an informative, entertaining, thorough and thoughtful book. The authors are media veterans — David Shipley is deputy editorial page editor of The New York Times; Will Schwalbe is editor in chief of Hyperion Books — with extensive, and not always positive, experience sending and receiving e-mail. They summarize their essential message in two rules: "Think before you send" and "Send e-mail you would like to receive."&lt;/p&gt;&lt;h4&gt;Publishers Weekly&lt;/h4&gt;&lt;p&gt;&lt;P&gt;From this essential guidebook's opening sentence—"Bad things can happen on email"—Shipley and Schwalbe make all too clear what can go wrong. E-mail's ubiquity, with casual and formal correspondence jumbled in the same inbox, makes misunderstandings common; e-mail's inexpressive, text-only format doesn't help. Given its brief history, there's no established etiquette for usage, which is why this primer is so valuable. It promises the reader hope of becoming more efficient and less annoying, reducing danger of a career-ending blunder. Brisk, practical and witty, the book aims to improve the reader's skills as sender and recipient: devising effective subject lines and exploring "the politics of the cc"; how to steer clear of legal issues; and how to recognize different types of attachments. Using real-life examples from flame wars and awkward exchanges (including their own), Shipley and Schwalbe (op-ed editor of the&lt;I&gt; New York Times&lt;/I&gt;and Hyperion Books' editor-in-chief) explain why people so often say "incredibly stupid things" in their outgoing messages. "Email has a tendency to encourage the lesser angels of our nature," they note. They also offer "seven big reasons to love email," along with quick guides to instant messaging and e-mail technology, all the while urging us to "think before [we] send." &lt;I&gt;(Apr.)&lt;/I&gt;&lt;/P&gt;Copyright 2007 Reed Business Information &lt;/p&gt;&lt;h4&gt;School Library Journal&lt;/h4&gt;&lt;p&gt;&lt;P&gt;Adult/High School&lt;/I&gt;-In a snappy and easy manner, the authors provide a brief history of email, explain why people love it, review reasons for using it, and describe times when it should be avoided-for love letters, documents to be archived, and confidential correspondence. There are discussions on writing emails (essentially six types), subject lines, the use of contractions, font type and size, color, openings, and sign-offs. For readers who have ever sent an email and instantly regretted it, wondered about legality issues or whether or not that deleted email will stay deleted, or what information is hidden in an email's header, this guide provides the answers.&lt;I&gt;-Joanne Ligamari, Rio Linda School District, Sacramento, CA&lt;/I&gt;&lt;/P&gt;Copyright 2007 Reed Business Information &lt;/p&gt;&lt;h4&gt;What People Are Saying&lt;/h4&gt;&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br&gt;&amp;#8220;&lt;i&gt;Send&lt;/i&gt; is an easy to read primer, full of practical tips for every emailer.&amp;#8221;&amp;#160;&lt;br /&gt;&amp;#8212;Bob Eckert, Charman and CEO, Mattel, Inc.&lt;br /&gt;&lt;br /&gt;&amp;#8220;&lt;i&gt;Send&lt;/i&gt; can help any of us send emails that build better business relationships and get better results.&amp;#8221;&lt;br /&gt;&amp;#8212;Spencer Johnson, M.D., author of &lt;i&gt;Who Moved My Cheese?&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&amp;#8220;It should not have taken until 2007 for someone to write the definitive tome on email. &lt;i&gt;Send&lt;/i&gt; is to email what &lt;i&gt;The Elements of Style&lt;/i&gt; is to writing. Thank God it&amp;#8217;s here at last. (BCC: David Shipley and Will Schwalbe)&amp;#8221;&lt;br /&gt;&amp;#8212;Guy Kawasaki, author of &lt;i&gt;The Art of the Start&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&amp;#8220;This is just the book&amp;#160;I&amp;#8217;ve been waiting for.&amp;#8221;&lt;br /&gt;&amp;#8212;Bill Bryson&lt;br /&gt;&lt;br /&gt;&amp;#8220;A fascinating, entertaining, and, above all,&amp;#160;informative look at email&amp;#8212;and how it changed the way we communicate with one another. What Strunk and White is to style, this book is to email. It&amp;#8217;s a terrific read. I highly recommend it.&amp;#8221;&lt;br /&gt;&amp;#8212;Charles Osgood&lt;br /&gt;&lt;br /&gt;&amp;#8220;The Internet has finally found its Emily Post. If after you&amp;#8217;ve read this you fail to change your emailing habits, you&amp;#8217;re doomed. Read it or weep.&amp;#8221;&lt;br /&gt;&amp;#8212;Michael Lewis, author of &lt;i&gt;The Blind Side&lt;/i&gt; and &lt;i&gt;Moneyball&lt;/i&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;New interesting book: &lt;strong&gt;&lt;a href="http://pastries-books.blogspot.com"&gt;The Taste for Ethics or Edible France&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;ASP, ADO, and XML Complete &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Sybex Inc&lt;/strong&gt; &lt;p&gt;&lt;p&gt;ASP, ADO, and XML Complete is a one-of-a-kind computer book--valuable both for its extensive content and its low price. This book contains a wealth of vital information for any developer in need of a complete reference to the most essential technologies used for Web programming on the Windows platform.&lt;br&gt;ASP, ADO, and XML Complete not only covers the fundamentals of scripting and ASP but it also highlights database development with ADO and SQL Server, client-side scripting, building your own components, using XML with ASP, implementing e-commerce with Microsoft BizTalk server, and building your own online store.&lt;br&gt;ASP, ADO, and XML Complete introduces you to the work of some of Sybex's finest authors, so you'll know where to turn when you want to learn even more about key Web development topics. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;br&gt;Introduction.&lt;br&gt;&lt;br&gt;Part i Programming Essentials.&lt;br&gt;&lt;br&gt;Chapter 1&amp;#58; The Microsoft Toolset.&lt;br&gt;&lt;br&gt;Chapter 2&amp;#58; Visual Basic and the Web.&lt;br&gt;&lt;br&gt;Chapter 3&amp;#58; Web Applications and ASP.&lt;br&gt;&lt;br&gt;Chapter 4&amp;#58; Introduction to VBScript.&lt;br&gt;&lt;br&gt;Chapter 5&amp;#58; Introduction to JScript.&lt;br&gt;&lt;br&gt;Part ii&amp;#58; Beginning ASP.&lt;br&gt;&lt;br&gt;Chapter 6&amp;#58; IIS Applications.&lt;br&gt;&lt;br&gt;Chapter 7&amp;#58; Introduction to ASP Applications.&lt;br&gt;&lt;br&gt;Chapter 8&amp;#58; Building ASP Applications.&lt;br&gt;&lt;br&gt;Chapter 9&amp;#58; State Maintenance in ASP Applications.&lt;br&gt;&lt;br&gt;Chapter 10&amp;#58; Sample Application.&lt;br&gt;&lt;br&gt;Part iii&amp;#58; Database Development.&lt;br&gt;&lt;br&gt;Chapter 11&amp;#58; Database Access&amp;#58; Architectures and Technologies.&lt;br&gt;&lt;br&gt;Chapter 12&amp;#58; Basic Concepts of Relational Databases.&lt;br&gt;&lt;br&gt;Chapter 13&amp;#58; Introduction to Relational Databases and SQL.&lt;br&gt;&lt;br&gt;Chapter 14&amp;#58; Exploring Data from Visual Basic.&lt;br&gt;&lt;br&gt;Chapter 15&amp;#58; ADO 2.5 for Web Developers.&lt;br&gt;&lt;br&gt;Part iv&amp;#58; Advanced ASP and WebClasses.&lt;br&gt;&lt;br&gt;Chapter 16&amp;#58; Client-Side Scripting.&lt;br&gt;&lt;br&gt;Chapter 17&amp;#58; Building Your Own Components.&lt;br&gt;&lt;br&gt;Chapter 18&amp;#58; Planning Applications.&lt;br&gt;&lt;br&gt;Part v&amp;#58; XML.&lt;br&gt;&lt;br&gt;Chapter 19&amp;#58; Using XML/XSL with ASP.&lt;br&gt;&lt;br&gt;Chapter 20&amp;#58; XML and ASP.&lt;br&gt;&lt;br&gt;Chapter 21&amp;#58; XML and MS Databases.&lt;br&gt;&lt;br&gt;Chapter 22&amp;#58; E-Commerce with MS BizTalk.&lt;br&gt;&lt;br&gt;Part vi&amp;#58; Building Real-World Web Applications.&lt;br&gt;&lt;br&gt;Chapter 23&amp;#58; Building the User Interface.&lt;br&gt;&lt;br&gt;Chapter 24&amp;#58; Making a Basket Case.&lt;br&gt;&lt;br&gt;Chapter 25&amp;#58; On Sale.&lt;br&gt;&lt;br&gt;Chapter 26&amp;#58; Discussion Forums.&lt;br&gt;&lt;br&gt;Index.&lt;br&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-9072210417813295808?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/9072210417813295808/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/12/send-or-asp-ado-and-xml-complete.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/9072210417813295808'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/9072210417813295808'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/12/send-or-asp-ado-and-xml-complete.html' title='Send or ASP ADO and XML Complete'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-6248953145973665462</id><published>2009-12-02T16:15:00.000-08:00</published><updated>2009-12-02T16:26:05.561-08:00</updated><title type='text'>Network Security or UNIX Network Programming Volume 2</title><content type='html'>&lt;h4&gt;Network Security: A Hacker's Perspective &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Thomson Course Technology Staff&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Virtually every organization is reliant on its computer system, and when hackers infiltrate, the consequences can be grave-halts in productivity, sensitive information stolen, assets at risk. Network Security&amp;#58; A Hacker's Perspective, Second Edition will help you step into the minds of computer criminals so that you can predict their moves and stop them before they strike. Written for anyone with some networking experience, this completely updated edition of the bestseller covers the most serious network-related security threats, vulnerabilities, and loopholes related to most major platforms, including Windows, UNIX, and Novell. Using a hands-on approach and numerous real-life case studies, the book identifies the tools, techniques, and methods that criminals use to break into networks for espionage and malicious purposes, with tips for prevention, as well as countermeasures you can take in the event the hackers strike first. In addition to providing information on the significant advancements in the field of security, attacks, and network reconnaissance, this latest edition provides a completely new section on input validation attacks, password cracking, buffer overflows, Trojan attacks, and much, much more. A companion Web site offers all the tools, scripts, and code discussed in the book.&lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Preparing the attack&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Gathering information for the attack&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;99&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Executing the attack&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;223&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Secure protocols, encryption algorithms, and file security&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;327&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. A&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Well-known port numbers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;375&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. B&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Country codes&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;379&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. C&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Trojan port numbers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;385&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. D&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Protocol numbers list&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;393&lt;/TD&gt;&lt;/TABLE&gt; &lt;p&gt;New interesting book: &lt;strong&gt;&lt;a href="http://grilling-book.blogspot.com/2009/12/professional-cooking-study-guide-or.html"&gt;Professional Cooking Study Guide or Hand Book of Practical Cookery for Ladies and Professional Cooks&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;UNIX Network Programming, Volume 2: Interprocess Communications &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;W Richard Stevens&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;P&gt; Don't miss the rest of the series! &lt;UL&gt;&lt;LI&gt; Vol. 1, Networking APIs&amp;#58; Sockets and XTI &lt;/LI&gt;&lt;LI&gt; Vol. 3, Applications (forthcoming) &lt;/LI&gt;&lt;/UL&gt;&lt;P&gt; The only guide to UNIX(r) interprocess communications you'll ever need! &lt;P&gt; Well-implemented interprocess communications (IPC) are key to the performance of virtually every non-trivial UNIX program. In &lt;I&gt;UNIX Network Programming, Volume 2, Second Edition&lt;/I&gt;, legendary UNIX expert W. Richard Stevens presents a comprehensive guide to every form of IPC, including message passing, synchronization, shared memory, and Remote Procedure Calls (RPC). &lt;P&gt; Stevens begins with a basic introduction to IPC and the problems it is intended to solve. Step-by-step you'll learn how to maximize both System V IPC and the new Posix standards, which offer dramatic improvements in convenience and performance. You'll find extensive coverage of Pthreads, with many examples reflecting multiple threads instead of multiple processes. Along the way, you'll master every current IPC technique and technology, including&amp;#58; &lt;UL&gt;&lt;LI&gt; Pipes and FIFOs. &lt;/LI&gt;&lt;LI&gt; Posix and System V Message Queues &lt;/LI&gt;&lt;LI&gt; Mutexes and Condition Variables &lt;/LI&gt;&lt;LI&gt; Read-Write Locks &lt;/LI&gt;&lt;LI&gt; Record Locking &lt;/LI&gt;&lt;LI&gt; Posix and System V Semaphores &lt;/LI&gt;&lt;LI&gt; Posix and System V Shared Memory &lt;/LI&gt;&lt;LI&gt; Solaris Doors and Sun RPC &lt;/LI&gt;&lt;LI&gt; Performance Measurements of IPC Techniques &lt;/LI&gt;&lt;/UL&gt;&lt;P&gt; If you've read Stevens' best-selling first edition of UNIX Network Programming, this book expands its IPC coverage by a factor of five! You won't just learn about IPC "from the outside." You'll actually create implementations of Posix message queues, read-write locks, and semaphores, gaining anin-depth understanding of these capabilities you simply can't get anywhere else. &lt;P&gt; The book contains extensive new source code-all carefully optimized and available on the Web. You'll even find a complete guide to measuring IPC performance with message passing bandwidth and latency programs, and thread and process synchronization programs. &lt;P&gt; The better you understand IPC, the better your UNIX software will run. One book contains all you need to know&amp;#58; UNIX Network Programming, Volume 2, Second Edition. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-6248953145973665462?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/6248953145973665462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/12/network-security-or-unix-network.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/6248953145973665462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/6248953145973665462'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/12/network-security-or-unix-network.html' title='Network Security or UNIX Network Programming Volume 2'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-8395447979298602608</id><published>2009-12-01T12:03:00.000-08:00</published><updated>2009-12-01T12:16:22.866-08:00</updated><title type='text'>Learning in Real Time or Exploiting Software</title><content type='html'>&lt;h4&gt;Learning in Real Time: Synchronous Teaching and Learning Online &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Jonathan E Finkelstein&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;i&gt;Learning in Real Time&lt;/i&gt; is a concise and practical resource for education professionals teaching live and online or those wanting to humanize and improve interaction in their online courses by adding a synchronous learning component. The book offers keen insight into the world of synchronous learning tools, guides instructors in evaluating how and when to use them, and illustrates how educators can develop their own strategies and styles in implementing such tools to improve online learning. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Books about: &lt;strong&gt;&lt;a href="http://livros-pt.blogspot.com/2009/11/barbarians-at-gate-or-pmp-exam.html"&gt;Barbarians at the Gate or The PMP Exam&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Exploiting Software: How to Break Code &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Greg Hoglund&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Exploiting Software is filled with the tools, concepts, and knowledge necessary to break software. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Attack Patterns&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Foreword&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Preface&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Acknowledgments&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Software - The Root of the Problem&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Attack Patterns&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;37&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Reverse Engineering and Program Understanding&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;71&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Exploiting Server Software&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;147&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Exploiting Client Software&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;201&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Crafting (Malicious) Input&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;233&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Buffer Overflow&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;277&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Rootkits&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;367&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;References&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;449&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;453&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-8395447979298602608?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/8395447979298602608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/12/learning-in-real-time-or-exploiting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/8395447979298602608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/8395447979298602608'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/12/learning-in-real-time-or-exploiting.html' title='Learning in Real Time or Exploiting Software'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-4043247223975900235</id><published>2009-11-30T07:52:00.000-08:00</published><updated>2009-11-30T08:03:07.043-08:00</updated><title type='text'>Visual QuickStart Guide or Engineering with Excel</title><content type='html'>&lt;h4&gt;Visual QuickStart Guide: SQL &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Chris Fehily&lt;/strong&gt; &lt;p&gt;&lt;p&gt;As dynamic, database-driven Web sites become the standard, more and  more nonprogrammers just like yourself are being forced to work with  database information and create and edit database objects. With SQL and  this task-based guide to it, you can do it too--&lt;b&gt;no programming experience required!&lt;/b&gt; &lt;br&gt; &lt;br&gt;After going over the relational database model and SQL syntax in the first few chapters, veteran author &lt;b&gt;Chris Fehily&lt;/b&gt;  launches into the tasks that will get you comfortable with SQL fast. In  addition to explaining SQL basics, this updated reference covers the  ANSI SQL&amp;#58;2003 standard and contains a wealth of brand-new information,  including a new chapter on set operations and common tasks, well-placed  optimization tips to make your queries run fast, sidebars on advanced  topics, and added IBM DB2 coverage.&lt;br&gt; &lt;br&gt; Best of all, the book&amp;#39;s  examples were tested on the latest versions of Microsoft Access,  Microsoft SQL Server, Oracle, IBM DB2, MySQL, and PostgreSQL. On the  companion Web site, you can download the SQL scripts and sample  database for all these systems and put your knowledge to work  immediately on a real database..&lt;br&gt; &lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Interesting book: &lt;strong&gt;&lt;a href="http://bestseller-bucher.blogspot.com/2009/11/perfect-phrases-for-performance-reviews.html"&gt;Perfect Phrases for Performance Reviews or The 17 Indisputable Laws Of Teamwork&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Engineering with Excel &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Ronald W Larsen&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Based on&amp;nbsp;Excel 2007&amp;nbsp;, &lt;i&gt;Engineering with Excel, 3e&amp;nbsp; &lt;/i&gt;takes a comprehensive look at using Excel in engineering.&amp;nbsp; This book focuses on applications and is intended to serve as both a textbook and a reference for students. &lt;/p&gt;&lt;h4&gt;Booknews&lt;/h4&gt;&lt;p&gt;This textbook for a first-year engineering course explains how to apply the Excel spreadsheet program to perform common engineering calculations. Topics include graphing, matrix operations, linear regression, macros, Visual Basic for applications, financial calculations, statistics functions, and numerical integration techniques for differential equations. Annotation c. Book News, Inc., Portland, OR (booknews.com) &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction to Excel&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Graphing with Excel&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;46&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Excel Functions&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;84&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Matrix Operations in Excel&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;126&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Linear Regression in Excel&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;153&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Iterative Solutions Using Excel&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;187&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using Macros in Excel&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;225&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Programming in Excel with VBA&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;268&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Sharing Excel Information with Other Programs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;296&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Time Value of Money with Excel&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;335&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Financial Calculations with Excel&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;363&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Excel's Statistics Functions&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;387&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Numerical Differentiation Using Excel&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;409&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Numerical Integration Using Excel&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;433&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;15&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Numerical Integration Techniques for Differential Equations Using Excel&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;459&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;490&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-4043247223975900235?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/4043247223975900235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/11/visual-quickstart-guide-or-engineering.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4043247223975900235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4043247223975900235'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/11/visual-quickstart-guide-or-engineering.html' title='Visual QuickStart Guide or Engineering with Excel'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-4260813517769353753</id><published>2009-11-29T03:40:00.000-08:00</published><updated>2009-11-29T03:51:40.880-08:00</updated><title type='text'>Beginning Lua Programming or Creating Cool Web Sites with HTML XHTML and CSS</title><content type='html'>&lt;h4&gt;Beginning Lua Programming &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Aaron Brown&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Lua offers a wide range of features that you can use to support and enhance your applications. With this book as your guide, you&amp;#8217;ll gain a thorough understanding of all aspects of programming with this powerful language. The authors present the fundamentals of programming, explain standard Lua functions, and explain how to take advantage of free Lua community resources. Complete code samples are integrated throughout the chapters to clearly demonstrate how to apply the information so that you can quickly write your own programs.&lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;See also: &lt;strong&gt;&lt;a href="http://finance-textbook.blogspot.com"&gt;Raving Fans or Shift&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Creating Cool Web Sites with HTML, XHTML, and CSS &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Dave Taylor&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;P&gt;&lt;br&gt;&lt;br&gt;&amp;bull; Walks readers through the process of creating a basic Web site from scratch using HMTL, the basis for billions of Web pages, and then jazzing it up with advanced techniques from the author's award-winning sites&lt;br&gt;&lt;br&gt;&amp;bull; This updated edition features new material that shows readers how to attract visitors to a site and keep them there, including new JavaScript examples and coverage of cascading style sheets and XHTML, technologies that make building successful Web sites even easier&lt;br&gt;&lt;br&gt;&amp;bull; Also features exciting new tips and tricks for beginning and advanced users, as well as more expanded examples and samples for users to incorporate in their own sites&lt;br&gt;&lt;br&gt;&amp;bull; The book moves from basic design and deployment to advanced page layout strategies, showing how to spice up new or existing sites with sound, video, and animation&lt;br&gt;&lt;P&gt;&lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Preface&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Acknowledgments&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. I&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Building a wicked cool web page&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;So what's all this web jazz?&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;3&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Building your first web page : HTML basic&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;21&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Presenting text attractively&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;43&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Moving into the 21st century with cascading style sheets&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;57&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Lists and special characters&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;81&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Putting the web in world wide web : adding pointers and links&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;103&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;From dull to cool by adding graphics&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;121&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. II&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Rockin' page design strategies&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;157&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Tables and frames&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;159&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Forms, user input, and the common gateway interface&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;195&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Advanced form design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;219&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Activating your pages with JavaScript&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;235&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Advanced cascading style sheets&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;261&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Site development with weblogs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;293&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. III&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Expanding your page into a web site&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;307&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Web sites versus web pages&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;309&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 15&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Thinking about your visitors and your site's usability&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;323&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 16&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Validating your pages and style sheets&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;335&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 17&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Building traffic and being found&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;351&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;App. A: Step-by-step web site planning guide&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;373&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;App. B: Finding a home for your web site&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;379&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;385&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-4260813517769353753?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/4260813517769353753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/11/beginning-lua-programming-or-creating.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4260813517769353753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4260813517769353753'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/11/beginning-lua-programming-or-creating.html' title='Beginning Lua Programming or Creating Cool Web Sites with HTML XHTML and CSS'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-8717843889126017914</id><published>2009-11-27T23:29:00.000-08:00</published><updated>2009-11-27T23:40:18.313-08:00</updated><title type='text'>Visual Basic 6 for Windows for Dummies or Ruby on Rails For Dummies</title><content type='html'>&lt;h4&gt;Visual Basic 6 for Windows for Dummies &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Wallace Wang&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Create your own custom Visual Basic programs fast for Windows 95, Windows 98, and Windows NT with the power and friendly object-oriented interface of Microsoft's Visual Basic 6 with &lt;I&gt;Visual Basic 6 For Dummies&lt;/I&gt;.  &lt;P&gt;Here's a great resource to help you&lt;UL&gt;&lt;LI&gt;Understand the art of object-oriented programming in Visual Basic&lt;LI&gt;Build attractive user interfaces with buttons, boxes, and scroll bars&lt;LI&gt;Master menus and submenus -- plus expanding, pull-down, and pop-up menus -- quickly and easily &lt;LI&gt;Discover how to write subprograms that everyone can share&lt;LI&gt;Save and retrieve information in databases like Microsoft Access&lt;LI&gt;Integrate your own special ActiveX controls into applications&lt;/UL&gt;From the fundamentals of writing BASIC code to the thrill of distributing your very own custom applications, programming expert Wallace Wang brings a fresh and humorous perspective to the world of Visual Basic in terms everyone can understand. Plus, the bonus CD-ROM that comes with &lt;I&gt;Visual Basic 6 For Dummies&lt;/I&gt; includes all the source code and examples from the book, along with demo or trial versions of some cool VB and ActiveX programs. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. I&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Creating a Visual Basic 6 Program&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;7&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;How Visual Basic Works&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;9&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using the Visual Basic User Interface&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;15&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Designing Your First User Interface&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;23&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Writing BASIC Code&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;41&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. II&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Creating User Interfaces&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;53&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;User Interface Design 101&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;55&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Forms and Buttons&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;81&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Boxes and Buttons for Making Choices&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;103&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Text Boxes for Typing and Showing Words&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;123&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Scroll Bars and Labels&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;135&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Pretty Pictures and Objects from Geometry&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;145&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. III&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Making Menus&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;161&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Creating and Editing Pull-Down Menus&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;163&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Submenus, Growing Menus, and Pop-Up Menus&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;181&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Dialog Boxes&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;191&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. IV&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Basics of Writing Code&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;207&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Event Procedures&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;209&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 15&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using Variables&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;223&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 16&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Responding to the User&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;247&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 17&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Math 101: Arithmetic, Logical, and Comparison Operators&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;259&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 18&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Strings and Things&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;275&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 19&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Defining Constants and Using Comments&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;287&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 20&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Killing Bugs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;299&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. V&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Making Decisions (Something You Stop Doing When You Get Married)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;309&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 21&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The If-Then and If-Then-Else Statements&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;311&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 22&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Select Case Statement&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;321&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. VI&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Getting Loopy&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;327&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 23&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Do While and Do-Loop While Loops&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;329&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 24&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Do Until and Do-Loop Until Loops&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;335&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 25&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;For Next Loops That Can Count&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;341&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 26&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Nested Loops and Quick Exits&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;349&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. VII&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Writing Subprograms (So You Don't Go Crazy All at Once)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;353&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 27&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;General Procedures (Subprograms Tha Everyone Can Share)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;355&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 28&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Passing Arguments&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;363&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 29&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Functions, a Unique Type of Subprogram&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;373&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 30&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Getting Some Class with Object-Oriented Programming&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;385&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 31&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Managing Files&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;403&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. VIII&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Database Files and Printing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;409&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 32&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Creating Database Files&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;411&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 33&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using Files from Database Programs You d Rather Not Use&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;417&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 34&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Making Your Program Print Stuff&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;433&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. IX&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Part of Tens&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;441&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 35&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Ten Visual Basic Topics That Didn't Fit Anywhere Else&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;443&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;App. A: About the CD&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;451&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;459&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;IDG Books Worldwide End-User License Agreement&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;476&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Installation Instructions&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;478&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Book Registration Information&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;/TABLE&gt; &lt;p&gt;Books about: &lt;strong&gt;&lt;a href="http://accounting-textbook.blogspot.com"&gt;Global and the Local or Erp Tools Techniques and Applications for Integrating the Supply Chain&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Ruby on Rails For Dummies &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Barry Burd&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;b&gt;Quickly create Web sites with this poweful tool&lt;/b&gt;  &lt;br&gt;  &lt;br&gt;&lt;b&gt;Use this free and easy programming language for e-commerce sites and blogs&lt;/b&gt;  &lt;br&gt;  &lt;br&gt;If you need to build Web and database applications quickly but you don't dream in computer code, take heart! Ruby on Rails was created for you, and this book will have you up and running in no time. The Ruby scripting language and the Rails framework let you create full-featured Web applications fast. It's even fun!  &lt;br&gt;  &lt;br&gt;&lt;b&gt;Discover how to&lt;/b&gt;&lt;br&gt;&lt;P&gt;&lt;br&gt;&lt;br&gt;&amp;bull; Install and run Ruby and Rails&lt;br&gt;&lt;br&gt;&amp;bull; Use the RadRails IDE&lt;br&gt;&lt;br&gt;&amp;bull; Create a blog with Ruby&lt;br&gt;&lt;br&gt;&amp;bull; Connect your Web site to a database&lt;br&gt;&lt;br&gt;&amp;bull; Build a shopping cart&lt;br&gt;&lt;br&gt;&amp;bull; Explore Ruby's syntax&lt;br&gt;&lt;P&gt;&lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-8717843889126017914?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/8717843889126017914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/11/visual-basic-6-for-windows-for-dummies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/8717843889126017914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/8717843889126017914'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/11/visual-basic-6-for-windows-for-dummies.html' title='Visual Basic 6 for Windows for Dummies or Ruby on Rails For Dummies'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-2040996561093387278</id><published>2009-11-26T19:15:00.000-08:00</published><updated>2009-11-26T19:26:35.023-08:00</updated><title type='text'>The Hidden Pattern or Black White Photography Techniques with Adobe Photoshop</title><content type='html'>&lt;h4&gt;The Hidden Pattern: A Patternist Philosophy of Mind &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Ben Goertzel&lt;/strong&gt; &lt;p&gt;&lt;p&gt;The Hidden Pattern presents a novel philosophy of mind, intended to form a coherent conceptual framework within which it is possible to understand the diverse aspects of mind and intelligence in a unified way. The central concept of the philosophy presented is the concept of "pattern": minds and the world they live in and co-create are viewed as patterned systems of patterns, evolving over time, and various aspects of subjective experience and individual and social intelligence are analyzed in detail in this light. &lt;br&gt;&lt;br&gt;Many of the ideas presented are motivated by recent research in artificial intelligence and cognitive science, and the author's own AI research is discussed in moderate detail in one chapter. However, the scope of the book is broader than this, incorporating insights from sources as diverse as Vedantic philosophy, psychedelic psychotherapy, Nietzschean and Peircean metaphysics and quantum theory. One of the unique aspects of the patternist approach is the way it seamlessly fuses the mechanistic, engineering-oriented approach to intelligence and the introspective, experiential approach to intelligence.. &lt;/p&gt;&lt;br&gt;&lt;br&gt;   &lt;p&gt;Go to: &lt;strong&gt;&lt;a href="http://american-cooking.blogspot.com/2009/02/umbertos-kitchen-or-pearls-of-kitchen.html"&gt;Umbertos Kitchen or Pearls of Kitchen Wisdom&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Black &amp; White Photography Techniques with Adobe Photoshop &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Maurice Hamilton&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Fine art quality, black-and-white prints are within every photographer's reach with the techniques illustrated in this digital image editing guide. Taking advantage of the control and reproducibility that the digital darkroom offers, this handbook teaches photographers how to fine-tune images with contrast and exposure levels, crop and rotate images for dynamic results, and remove flaws such as dust and scratches long after the photograph has been taken. Instruction on techniques that simulate traditional hand coloring and tinting and add special effects such as frames, infrared, and lighting and lens effects helps photographers realize their artistic vision. Screen shots and images guide readers through the presented techniques, allowing photographers to gauge their own results and anticipate the effects of the outlined corrections and enhancements on their own images. A gallery of the author's work provides inspiration for simulating&amp;#8212;and improving upon&amp;#8212;the chemical-based darkroom experience.&lt;br&gt; &lt;/p&gt;&lt;h4&gt;Art Book News Annual&lt;/h4&gt;&lt;p&gt;"Describes and illustrates classic concepts and Adobe Photoshop editing techniques for digital photographers seeking to create fine art prints.&lt;p&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-2040996561093387278?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/2040996561093387278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/11/hidden-pattern-or-black-white.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2040996561093387278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2040996561093387278'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/11/hidden-pattern-or-black-white.html' title='The Hidden Pattern or Black White Photography Techniques with Adobe Photoshop'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-8612262238376565985</id><published>2009-11-25T15:04:00.000-08:00</published><updated>2009-11-25T15:15:20.529-08:00</updated><title type='text'>Successful Affiliate Marketing for Merchants or Office XP for Dummies</title><content type='html'>&lt;h4&gt;Successful Affiliate Marketing for Merchants &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Shawn Collins&lt;/strong&gt; &lt;p&gt;&lt;p&gt;If you&amp;#191;re an online business, instead of paying for an ad, like a banner, you pay for the result &lt;196&gt; the sale. This is called affiliate marketing. Pay for Performance will show anyone conducting business online, how to plan, implement, and manage a successful affiliate marketing program. The reader will find valuable Web resources such as tracking software and contract templates with the guidance of this book. There will also be direction for the reader to focus the content and develop the right affiliate model for the type of business. It will also provide case studies of successful programs as well as failures and scams to demonstrate and teach the lessons of building a successful program. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Interesting textbook: &lt;strong&gt;&lt;a href="http://business-law-book.blogspot.com/2009/02/corporations-and-other-business.html"&gt;Corporations and Other Business Associations or Human Value Management&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Office XP for Dummies: Quick Reference &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Doug Low&lt;/strong&gt; &lt;p&gt;&lt;p&gt;You certainly get your money&amp;#8217;s worth with Office XP. In one convenient bundle, you get a world-class word processor (Word 2002), a spreadsheet program (Excel 2002), a presentation program (PowerPoint 2002), an e-mail program (Outlook 2002), and a database program (Access 2002). Plus, you get a grab-bag of other useful programs. What a bargain!  &lt;p&gt;  With its plethora of features and commands, you may not know where or how to start using Office XP effectively. With &lt;i&gt;Office XP For Dummies Quick Reference&lt;/i&gt; in hand, you'll find yourself zipping around in Office XP in no time. This handy guide is right for you if  &lt;ul type="disc"&gt;  &lt;li&gt;You've just upgraded to Office XP  &lt;li&gt;You currently use one of these versions of Microsoft Office XP&amp;#58; Standard Edition, Small Business Edition, Professional Edition  &lt;li&gt;You already use Office XP and want to know more about its advanced features  &lt;li&gt;You want quick, accessible answers to questions about Office XP  &lt;/ul&gt;  &lt;p&gt;  Office XP has tried to make your experience among the various Office programs as consistent as possible &amp;#8211; from using dialog boxes and toolbars to starting or navigating a program. But you'll still need help getting around in any Office program. Here's a sampling of the quick, "get-in, get-out" information that you'll find in &lt;i&gt;Office XP For Dummies Quick Reference&amp;#58;&lt;/i&gt;  &lt;ul type="disc"&gt;  &lt;li&gt;Getting a handle on the basics&amp;#58; Spell checking, searching, using the Task Pane  &lt;li&gt;Word 2002&amp;#58; Creating envelopes and labels, tables and columns, keyboard shortcuts  &lt;li&gt;Excel 2002&amp;#58; Using Autoformat and Autosum, charts, formatting cells, Pivot Table  &lt;li&gt;Powerpoint 2002&amp;#58; Working with Animation and colorschemes, Photo Album, Slide Show, templates  &lt;li&gt;Access 2002&amp;#58; Entering data, working in fields, using queries and reports  &lt;li&gt;Outlook 2002&amp;#58; Managing a calendar, adding and deleting contacts, using e-mail, creating tasks  &lt;li&gt;The Drawing Toolbar&amp;#58; Using clip art, Autoshapes, diagrams, text boxes  &lt;/ul&gt;  &lt;p&gt;  Author Doug Lowe has written more than 50 computer books, including &lt;i&gt;PowerPoint 2002 For Windows For Dummies,&lt;/i&gt; &lt;i&gt;Networking For Dummies (5th Edition),&lt;/i&gt; and &lt;i&gt;Internet Explorer 5.5 For Dummies,&lt;/i&gt; and he knows how to present boring technostuff in a style that is both entertaining and enlightening. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Big Picture: Office XP&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. I&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Doing Common Chores&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. II&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Word 2002&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;15&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. III&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Excel 2002&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;59&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. IV&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;PowerPoint 2002&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;93&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. V&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Access 2002&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;123&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. VI&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Outlook 2002&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;145&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. VII&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Working with the Drawing Toolbar&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;163&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. VIII&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Completing Complex Tasks&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;185&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;199&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-8612262238376565985?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/8612262238376565985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/11/successful-affiliate-marketing-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/8612262238376565985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/8612262238376565985'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/11/successful-affiliate-marketing-for.html' title='Successful Affiliate Marketing for Merchants or Office XP for Dummies'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-6490515153386011692</id><published>2009-02-22T15:56:00.000-08:00</published><updated>2009-02-22T16:03:27.215-08:00</updated><title type='text'>The Musicians Internet or SharePoint Office Pocket Guide</title><content type='html'>&lt;h4&gt;The Musician's Internet: Online Strategies for Success in the Music Industry &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Peter Spellman&lt;/strong&gt; &lt;p&gt;&lt;p&gt;This hands-on guide is essential for any musician who wants to build a fan base and increase profits through the Internet. Peter Spellman, Director of the Career Development Center at Berklee College of Music, guides the self-managed musician through successful strategies to promote music on-line, reach rew audiences, and maximize income! &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Acknowledgements&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;v&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;ix&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 1.&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Net Basics&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 2.&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Getting Started as a Net-Global Artist&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;15&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 3.&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Getting Listed in the Free Search Engines and Directories&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;35&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 4.&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Communicating via E-Mail with Fans, Teammates, and Customers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;45&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 5.&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Sharing, Selling, and Licensing Your Music On-Line&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;57&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 6.&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Webcasting Your Shows via Virtual Nightclubs and Other On-Line Venues&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;73&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 7.&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Broadcasting Over Internet Radio&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;79&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 8.&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Signing a Deal with Off-Line and On-Line Record Labels&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;85&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 9.&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using the Net as a Library of Music Career Guidance&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;93&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 10.&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Tips for Expanding Your On-Line Presence&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;103&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 11.&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Looking Backward, Seeing Forward: Gazing Into the Crystal Web&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;109&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Appendix A.&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Glossary: Net Jargon&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;121&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Appendix B.&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Resources: Further Food to Feed Your Internet Intelligence&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;131&lt;/TD&gt;&lt;/TABLE&gt; &lt;p&gt;New interesting textbook: &lt;strong&gt;&lt;a href="http://health-care-industries.blogspot.com"&gt;Ética en el Lugar de trabajo:Instrumentos y Táctica para Transformación Organizativa&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;SharePoint Office Pocket Guide &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Jeff Webb&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;P&gt;"SharePoint Office Pocket Guide" is the quick path to sharing documents and building lists. Written specifically for users of Microsoft Word, Excel, and Outlook, it covers the ins and outs of SharePoint clearly and concisely. Within minutes, you'll understand how to&amp;#58; &lt;p&gt; Create team sites, document libraries, and shared workspaces.&lt;p&gt; Add web parts to create custom pages.&lt;p&gt; Build searchable libraries of PDF files.&lt;p&gt; Link local copies of Word and Excel files to SharePoint workspace copies.&lt;p&gt; Reconcile changes from multiple authors.&lt;p&gt; Review document history.&lt;p&gt; Use the Explorer Views to drag-and-drop files into SharePoint quickly.&lt;p&gt; Create data lists that look up values from other lists (look-up tables).&lt;p&gt; Group, total, and filter list items using views.&lt;p&gt; Use InfoPath form libraries to collect data.&lt;p&gt; You get the how and why of the top tasks without the tedious menu-by-menu walkthroughs that take hundreds of pages but add little value. "SharePoint Office Pocket Guide" also includes a guide to online resources that expand your knowledge of specific topics. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-6490515153386011692?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/6490515153386011692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/musicians-internet-or-sharepoint-office.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/6490515153386011692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/6490515153386011692'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/musicians-internet-or-sharepoint-office.html' title='The Musicians Internet or SharePoint Office Pocket Guide'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-3793376846474712870</id><published>2009-02-21T11:45:00.000-08:00</published><updated>2009-02-21T11:52:10.185-08:00</updated><title type='text'>AutoCAD 2008 in 3D or Streaming Media Bible</title><content type='html'>&lt;h4&gt;AutoCAD 2008 in 3D: A Modern Perspective &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Frank Puerta&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;P style="MARGIN&amp;#58; 0px"&gt;&lt;B&gt; &lt;/B&gt;Embracing the full capabilities of this powerful program, &lt;I&gt;AutoCAD in 3D&amp;#58; A Modern Approach &lt;/I&gt;offers a complete guide to the creation and modification of 3D models. Using simple language and descriptive illustrations, it provides a foundation in the three basic modeling techniques and includes chapters on generating drawings, outputs and rendering. Each chapter is filled with aids to increase understanding&amp;mdash;from command grids to job skills sections, to icons that show AutoCAD&amp;rsquo;s 2008 enhancements. Comprehensive projects, tutorials and exercises are geared to specific disciplines and help&amp;nbsp;users develop an understanding of this software&amp;rsquo;s potential in their own professional life.&amp;nbsp; &lt;B&gt;K&lt;/B&gt;&lt;B&gt;EY TOPICS&amp;#58; &lt;/B&gt;Provides readers with features, uses and applications of AutoCAD not always discussed in competing&amp;nbsp;books.&amp;nbsp;&amp;nbsp;Shows how 3D models are used to support new trends in stereolithography prototyping and 3D printing.&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/P&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;P style="MARGIN&amp;#58; 0px"&gt;1.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Introduction to 3D in the AutoCAD Program&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;2.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Quick-Start Tutorials&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;3.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Wireframe Modeling&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;4.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Creating and Modifying Faceted Surfaces&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;5.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Creating 3D Solids and Surfaces&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;6.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Editing 3D Solids and Surfaces&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;7.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Advanced Tutorials&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;8.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Generating Drawings and DWF Files&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;9.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Rendering and Other Presentations&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&lt;/P&gt; &lt;p&gt;New interesting book: &lt;strong&gt;&lt;a href="http://hair-book.blogspot.com/2009/02/winning-war-against-asthma-and.html"&gt;Winning the War against Asthma and Allergies or 100 Questions and Answers about Colorectal Cancer&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Streaming Media Bible &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Steve Mack&lt;/strong&gt; &lt;p&gt;&lt;p&gt;The Streaming Media Bible is the authoritative and comprehensive guide for producing professional-quality streaming media over the Internet. It provides an overview of what streaming media is, how it can be used and the tools and software programs available to consumers and businesses alike. It covers all aspects of streaming media, from the capturing, creation and optimization of source media files, to encoding and serving files over sites using the primary available technologies. Throughout the book, the streaming process is dissected and separated into its component pieces&amp;#58; original media creation, encoding, and serving. All three major streaming media systems (RealNetworks' RealSystem, Apple QuickTime and Microsoft Windows Media) are covered.&lt;br&gt;  ABOUT THE CD-ROM&lt;br&gt;  Includes a cross-platform CD-ROM with software and examples&amp;#58; RealPlayer, RealProducer, RealServerBasic&lt;br&gt;  Windows Media Technologies, Windows Media Player 8, Windows Media On Demand Encoder, Apple QuickTime Player, QuickTime Encoder, SoundForge XP or CoolEdit, sample audio clips, sample video clips, video tutorials, and sample code libraries. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-3793376846474712870?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/3793376846474712870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/autocad-2008-in-3d-or-streaming-media.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3793376846474712870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3793376846474712870'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/autocad-2008-in-3d-or-streaming-media.html' title='AutoCAD 2008 in 3D or Streaming Media Bible'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-4939952733876279940</id><published>2009-02-20T07:32:00.000-08:00</published><updated>2009-02-20T07:39:53.950-08:00</updated><title type='text'>MIcrosoft Word 2004 for Mac OSX or POJOs in Action</title><content type='html'>&lt;h4&gt;MIcrosoft Word 2004 for Mac OSX: Visual QuickStart Guide &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Maria Langer&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;p&gt;Sure, you were happy when the first Mac OS X-compatible version of Word arrived (after all, it's the one software program you can't live without). But &lt;I&gt;this&lt;/I&gt; is the version you've really been waiting for. In contrast to Word for Mac OS X-which gelled nicely with the new OS but didn't offer much compelling &lt;I&gt;additional&lt;/I&gt; functionality-Word 2004 offers a slew of usability improvements. To start taking advantage of them immediately, you need this task-based guide from popular Mac teacher &lt;b&gt;Maria Langer&lt;/b&gt;! Using simple step-by-step instructions, loads of visual aids, and plenty of well-placed tips, Maria gets you up and running fast on the basics before moving on to cover more advanced techniques (formatting, inserting objects, creating outlines, and more). If you're a veteran user, you can go directly to the new material (for example, learning how to record audio notes and link them to your Word docs). And if you're a beginner, you'll appreciate the thorough coverage of all the most common Word tasks.&lt;/p&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Books about: &lt;strong&gt;&lt;a href="http://monetary-policy-books.blogspot.com"&gt;Rogue State or The Atomic Bazaar&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;POJOs in Action &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Chris Richardson&lt;/strong&gt; &lt;p&gt;&lt;p&gt;The standard platform for enterprise application development has been EJB but the difficulties of working with it caused it to become unpopular. They also gave rise to lightweight technologies such as Hibernate, Spring, JDO, iBATIS and others, all of which allow the developer to work directly with the simpler POJOs. Now EJB version 3 solves the problems that gave EJB 2 a black eye-it too works with POJOs. "POJOs in Action describes the new, easier ways to develop enterprise Java applications. It describes how to make key design decisions when developing business logic using POJOs, including how to organize and encapsulate the business logic, access the database, manage transactions, and handle database concurrency. This book is a new-generation Java applications guide&amp;#58; it enables readers to successfully build lightweight applications that are easier to develop, test, and maintain. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Developing with POJOs : faster and easier&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;3&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;J2EE design decisions&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;31&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using the domain model pattern&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;61&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Overview of persisting a domain model&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;95&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Persisting a domain model with JDO 2.0&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;149&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Persisting a domain model with Hibernate 3&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;195&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Encapsulating the business logic with a POJO facade&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;243&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using an exposed domain model&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;289&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using the transaction script pattern&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;317&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Implementing POJOs with EJB 3&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;360&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Implementing dynamic paged queries&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;407&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Database transactions and concurrency&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;451&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using offline locking patterns&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;488&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-4939952733876279940?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/4939952733876279940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/microsoft-word-2004-for-mac-osx-or.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4939952733876279940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4939952733876279940'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/microsoft-word-2004-for-mac-osx-or.html' title='MIcrosoft Word 2004 for Mac OSX or POJOs in Action'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-3437340285734007090</id><published>2009-02-19T03:21:00.000-08:00</published><updated>2009-02-19T03:28:17.916-08:00</updated><title type='text'>Adobe Acrobat 8 PDF Bible or Ruby Way</title><content type='html'>&lt;h4&gt;Adobe Acrobat 8 PDF Bible &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Ted Padova&lt;/strong&gt; &lt;p&gt;&lt;p&gt;"&lt;i&gt;The Adobe Acrobat 8 PDF Bible&lt;/i&gt; is the comprehensive guide to Acrobat for novices and power users alike. With a concise, easy-to-read format, you will be creating interactive XML forms, enabling streamlined document review processes, and publishing high-impact electronic documents in no time."&lt;br&gt;&amp;#8212;Rick Brown, director of product management, Adobe Acrobat  &lt;br&gt;  &lt;br&gt;&lt;b&gt;The book you need to succeed with Adobe Acrobat!&lt;/b&gt;  &lt;br&gt;  &lt;br&gt;Why do readers turn to the &lt;i&gt;Adobe Acrobat Bible&lt;/i&gt; again and again? Because whether you're already experienced with Adobe Acrobat or you're learning to use this powerful tool for the first time, you'll find exactly what you need to know in these well-organized pages. Packed with helpful tips and step-by-step instructions, this latest edition will guide you through both basic and advanced features, enabling you to take full advantage of everything Acrobat 8 has to offer.&lt;br&gt;&lt;P&gt;&lt;br&gt;&lt;br&gt;&amp;bull; Create, collect, and distribute forms with LiveCycle&amp;#174; Designer&lt;br&gt;&lt;br&gt;&amp;bull; Work seamlessly with Microsoft&amp;#174; Office applications&lt;br&gt;&lt;br&gt;&amp;bull; Convert AutoCAD&amp;#174; and Visio&amp;#174; files to PDF&lt;br&gt;&lt;br&gt;&amp;bull; Discover new ways to edit PDFs and remove sensitive data&lt;br&gt;&lt;br&gt;&amp;bull; Explore enhanced Shared Reviews tools with easy-to-use Wizard&lt;br&gt;&lt;br&gt;&amp;bull; Collect form data by exporting it directly to Microsoft Excel&amp;#174;&lt;br&gt;&lt;br&gt;&amp;bull; Combine files and create PDF Packages using new Acrobat 8 tools&lt;br&gt;&lt;P&gt;  &lt;br&gt;  &lt;br&gt;&lt;b&gt;What's on the CD-ROM?&lt;/b&gt;  &lt;br&gt;  &lt;br&gt;You'll find valuable, author-developed sample files including PDF documents, Adobe Designer forms, and Acrobat PDF forms with JavaScripts&amp;#8212;all arranged in folders according to chapters inthe book, so you use them along with the book's tutorials. The CD also includes&amp;#58;&lt;br&gt;&lt;P&gt;&lt;br&gt;&lt;br&gt;&amp;bull; Adobe Reader software&lt;br&gt;&lt;br&gt;&amp;bull; Entire book in searchable PDF with embedded index&lt;br&gt;&lt;br&gt;&amp;bull; Windows demonstration plug-ins&lt;br&gt;&lt;P&gt;&lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Book about: &lt;strong&gt;&lt;a href="http://loans-books.blogspot.com"&gt;Contabilit�&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Ruby Way: Solutions and Techniques in Ruby Programming &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Hal Fulton&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;P style="MARGIN&amp;#58; 0px"&gt;Ruby is an agile object-oriented language, borrowing some of the best features from LISP, Smalltalk, Perl, CLU, and other languages. Its popularity has grown tremendously in the five years since the first edition of this book.&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;The Ruby Way takes a &amp;ldquo;how-to&amp;rdquo; approach to Ruby programming with the bulk of the material consisting of more than 400 examples arranged by topic. Each example answers the question &amp;ldquo;How do I do this in Ruby?&amp;rdquo; Working along with the author, you are presented with the task description and a discussion of the technical constraints. This is followed by a step-by-step presentation of one good solution. Along the way, the author provides detailed commentary and explanations to aid your understanding.&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;Coverage includes&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; An overview of Ruby, explaining terminology and basic principles&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Operations on low-level data types (numbers, strings, regular expressions, dates)&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; The new regular expression engine (Oniguruma)&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Internationalization (I18N) and message catalogs in Ruby&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Operations on hashes, arrays, and other data structures such as stacks, trees, and graphs&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with general I/O, files, and persistentobjects&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Database coverage including MySQL, SQLite, Oracle, DBI, and more&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ruby-specific techniques in OOP and dynamic programming&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Graphical interfaces in Ruby (Tk, GTK+, Fox, and Qt)&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Ruby threads for lightweight multitasking&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Everyday scripting and system administration in Ruby&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with image files, PDFs, YAML, XML, RSS, and Atom&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Testing, debugging, profiling, and packaging Ruby code&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Low-level network programming and client-server interaction&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Web development tools including Rails, Nitro, Wee, IOWA, and more&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with distributed Ruby, Rinda, and Ring&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;bull;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ruby development tools such as IDEs, documentation tools, and more&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;The source code for the book can be downloaded from &lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;Hal Fulton has worked for over 15 years with variousforms of Unix, including AIX, Solaris, and Linux. He was first exposed to Ruby in 1999, and in 2001 he began work on the first edition of this book&amp;ndash;the second Ruby book published in the English language. He has attendednumerous Ruby conferences and has given presentations at several of those, including the first European Ruby Conference.&amp;nbsp; &lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;He has two degrees in computer science from the University of Mississippi and taught computer science for four years before moving to Austin, Texas to work as a contractor for variouscompanies, including IBM Austin.&amp;nbsp; Hal currently works at Broadwing Communications in Austin, Texas, maintaining a large data warehouse and related telecom applications, working daily with C++, Oracle, and, of course, Ruby.&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&lt;/P&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Foreword&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Acknowledgments&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; About the Author&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;1&amp;nbsp;&amp;nbsp; Ruby in Review&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; An Introduction to Object Orientation&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.1.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; What Is an Object?&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.1.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Inheritance&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.1.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Polymorphism&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.1.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; A Few More Terms&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Basic Ruby Syntax and Semantics&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.2.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Keywords and Identifiers&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.2.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Comments and Embedded Documentation&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.2.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Constants, Variables, and Types&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.2.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Operators and Precedence&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.2.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; A Sample Program&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.2.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Looping and Branching&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.2.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Exceptions&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; OOP in Ruby&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.3.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Objects&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.3.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Built-in Classes&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.3.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Modules and Mixins&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.3.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Creating Classes&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.3.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Methods and Attributes&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dynamic Aspects of Ruby&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.4.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Coding at Runtime&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.4.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Reflection&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.4.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Missing Methods&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.4.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Garbage Collection (GC)&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Training Your Intuition&amp;#58; Things to Remember&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.5.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Syntax Issues&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.5.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Perspectives in Programming&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.5.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ruby&amp;rsquo;s case Statement&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.5.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Rubyisms and Idioms&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.5.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Expression Orientation and Other Miscellaneous Issues&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ruby Jargon and Slang&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Conclusion&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;2&amp;nbsp;&amp;nbsp; Working with Strings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Representing Ordinary Strings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Representing Strings with Alternate Notations&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Here-Documents&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finding the Length of a String&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Processing a Line at a Time&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Processing a Byte at a Time&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Performing Specialized String Comparisons&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Tokenizing a String&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.9&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Formatting a String&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.10&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Strings As IO Objects&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.11&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; Controlling Uppercase and Lowercase&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.12&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Accessing and Assigning Substrings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.13&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Substituting in Strings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.14&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Searching a String&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.15&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Converting Between Characters and ASCII Codes&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.16&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Implicit and Explicit Conversion&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.17&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Appending an Item Onto a String&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.18&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Removing Trailing Newlines and Other Characters&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.19&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Trimming Whitespace from a String&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.20&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Repeating Strings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.21&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Embedding Expressions Within Strings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.22&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Delayed Interpolation of Strings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.23&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Parsing Comma-Separated Data&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.24&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Converting Strings to Numbers (Decimal and Otherwise)&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.25&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Encoding and Decoding rot13 Text&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.26&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Encrypting Strings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.27&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Compressing Strings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.28&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Counting Characters in Strings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.29&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Reversing a String&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.30&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Removing Duplicate Characters&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.31&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Removing Specific Characters&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.32&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Printing Special Characters&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.33&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Generating Successive Strings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.34&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Calculating a 32-Bit CRC&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.35&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Calculating the MD5 Hash of a String&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.36&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Calculating the Levenshtein Distance Between Two Strings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.37&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Encoding and Decoding base64 Strings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.38&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Encoding and Decoding Strings (uuencode/uudecode)&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.39&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Expanding and Compressing Tab Characters&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.40&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Wrapping Lines of Text&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2.41&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Conclusion&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;3&amp;nbsp;&amp;nbsp; Working with Regular Expressions&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Regular Expression Syntax&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Compiling Regular Expressions&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Escaping Special Characters&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Anchors&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Quantifiers&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Positive and Negative Lookahead&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Accessing Backreferences&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Character Classes&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.9&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Extended Regular Expressions&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.10&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Matching a Newline with a Dot&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.11&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Embedded Options&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.12&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Embedded Subexpressions&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.13&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ruby and Oniguruma&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.13.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Testing the Presence of Oniguruma&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.13.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; Building Oniguruma&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.13.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; A Few New Features of Oniguruma&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.13.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Positive and Negative Lookbehind&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.13.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; More on Quantifiers&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.13.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Named Matches&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.13.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Recursion in Regular Expressions&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.14&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; A Few Sample Regular Expressions&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.14.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Matching an IP Address&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.14.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Matching a Keyword-Value Pair&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.14.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Matching Roman Numerals&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.14.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Matching Numeric Constants&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.14.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Matching a Date/Time String&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.14.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Detecting Doubled Words in Text&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.14.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Matching All-Caps Words&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.14.8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Matching Version Numbers&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.14.9&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; A Few Other Patterns&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3.15&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Conclusion&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;4&amp;nbsp;&amp;nbsp; Internationalization in Ruby&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Background and Terminology&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Coding in a Post-ASCII World&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4.2.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The jcode Library and $KCODE&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; 4.2.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Revisiting Common String and Regex Operations&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4.2.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Detecting Character Encodings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4.2.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Normalizing Unicode Strings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4.2.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Issues in String Collation&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4.2.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Converting Between Encodings&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Message Catalogs&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4.3.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Background and Terminology&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4.3.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Getting Started with Message Catalogs&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4.3.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Localizing a Simple Application&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4.3.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Other Notes&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Conclusion&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;5&amp;nbsp;&amp;nbsp; Performing Numerical Calculations&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Representing Numbers in Ruby&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Basic Operations on Numbers&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Rounding Floating Point Values&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Comparing Floating Point Numbers&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Formatting Numbers for Output&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Formatting Numbers with Commas&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Very Large Integers&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using BigDecimal&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.9&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Rational Values&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.10&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Matrix Manipulation&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.11&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Complex Numbers&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.12&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using mathn&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.13&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finding Prime Factorization, GCD, and LCM&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.14&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Prime Numbers&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.15&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Implicit and Explicit Numeric Conversion&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.16&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Coercing Numeric Values&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.17&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Performing Bit-level Operations on Numbers&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.18&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Performing Base Conversions&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.19&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finding Cube Roots, Fourth Roots, and so on&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.20&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Determining the Architecture&amp;rsquo;s Byte Order&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.21&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Numerical Computation of a Definite Integral&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.22&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Trigonometry in Degrees, Radians, and Grads&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.23&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; More Advanced Trigonometry&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.24&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finding Logarithms with Arbitrary Bases&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.25&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 'Finding the Mean, Median, and Mode of a Data Set&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.26&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Variance and Standard Deviation&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.27&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finding a Correlation Coefficient&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.28&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Generating Random Numbers&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.29&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Caching Functions with memoize&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 5.30&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Conclusion&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;6&amp;nbsp;&amp;nbsp; Symbols and Ranges&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Symbols&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.1.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Symbols As Enumerations&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.1.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Symbols As Metavalues&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.1.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Symbols, Variables, and Methods&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.1.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Converting to/from Symbols&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ranges&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.2.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Open and Closed Ranges&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.2.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finding Endpoints&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.2.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Iterating Over Ranges&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.2.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Testing Range Membership&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.2.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Converting to Arrays&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.2.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Backward Ranges&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.2.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The Flip-Flop Operator&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.2.8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Custom Ranges&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 6.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Conclusion&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;7&amp;nbsp;&amp;nbsp; Working with Times and Dates&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Determining the Current Time&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Specific Times (Post-epoch)&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Determining the Day of the Week&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Determining the Date of Easter&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finding the Nth Weekday in a Month&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Converting Between Seconds and Larger Units&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Converting To and From the Epoch&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; 7.8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Leap Seconds&amp;#58; Don&amp;rsquo;t!&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.9&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finding the Day of the Year&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.10&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Validating a Date/Time&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.11&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finding the Week of the Year&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.12&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Detecting Leap Years&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.13&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Obtaining the Time Zone&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.14&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Hours and Minutes Only&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.15&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Comparing Date/Time Values&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.16&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Adding Intervals to Date/Time Values&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.17&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Computing the Difference in Two Date/Time Values&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.18&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Specific Dates (Pre-epoch)&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.19&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Interconverting Between Time, Date, and DateTime&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.20&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Retrieving a Date/Time Value from a String&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.21&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Formatting and Printing Date/Time Values&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.22&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Time Zone Conversions&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.23&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Determining the Number of Days in a Month&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.24&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dividing a Month into Weeks&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7.25&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Conclusion&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;8&amp;nbsp;&amp;nbsp; Arrays, Hashes, and Other Enumerables&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Arrays&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Creating and Initializing an Array&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Accessing and Assigning Array Elements&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finding an Array&amp;rsquo;s Size&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Comparing Arrays&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sorting an Array&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Selecting from an Array by Criteria&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Specialized Indexing Functions&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Implementing a Sparse Matrix&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.9&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Arrays as Mathematical Sets&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.10&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Randomizing an Array&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.11&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Multidimensional Arrays&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.12&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finding Elements in One Array But Not Another&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.13&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Transforming or Mapping Arrays&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.14&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Removing nil Values from an Array&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.15&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Removing Specific Array Elements&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.16&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Concatenating and Appending onto Arrays&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.17&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using an Array as a Stack or Queue&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.18&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Iterating Over an Array&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.19&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Interposing Delimiters to Form a String&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.20&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Reversing an Array&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.21&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Removing Duplicate Elements from an Array&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.22&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Interleaving Arrays&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.23&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Counting Frequency of Values in an Array&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.24&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Inverting an Array to Form a Hash&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.25&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Synchronized Sorting of Multiple Arrays&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.1.26&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Establishing a Default Value for New Array Elements&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Hashes&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.1&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Creating a New Hash&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Specifying a Default Value for a Hash&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Accessing and Adding Key-Value Pairs&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Deleting Key-Value Pairs&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Iterating Over a Hash&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Inverting a Hash&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Detecting Keys and Values in a Hash&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Extracting Hashes into Arrays&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.9&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Selecting Key-Value Pairs by Criteria&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.10&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sorting a Hash&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.11&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Merging Two Hashes&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.12&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Creating a Hash from an Array&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.13&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finding Difference or Intersection of Hash Keys&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.14&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using a Hash as a Sparse Matrix&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.2.15&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Implementing a Hash with Duplicate Keys&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Enumerables in General&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.3.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The inject Method&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.3.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Quantifiers&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.3.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The partition Method&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.3.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; Iterating by Groups&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.3.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Converting to Arrays or Sets&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.3.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Enumerator Objects&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.3.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Generator Objects&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Conclusion&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;9&amp;nbsp;&amp;nbsp; More Advanced Data Structures&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Sets&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.1.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Simple Set Operations&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.1.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; More Advanced Set Operations&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Stacks and Queues&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.2.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Implementing a Stricter Stack&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.2.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Detecting Unbalanced Punctuation in Expressions&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.2.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Understanding Stacks and Recursion&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.2.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Implementing a Stricter Queue&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Trees&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.3.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Implementing a Binary Tree&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.3.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sorting Using a Binary Tree&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.3.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using a Binary Tree as a Lookup Table&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.3.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Converting a Tree to a String or Array&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Graphs&lt;/P&gt; &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.4.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Implementing a Graph as an Adjacency Matrix&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.4.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Determining Whether a Graph Is Fully Connected&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.4.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Determining Whether a Graph Has an Euler Circuit&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.4.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Determining Whether a Graph Has an Euler Path&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.4.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Graph Tools in Ruby&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 9.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Conclusion&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;10 I/O and Data Storage&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Files and Directories&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Opening and Closing Files&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Updating a File&lt;/P&gt; &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Appending to a File&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Random Access to Files&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Binary Files&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Locking Files&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Performing Simple I/O&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Performing Buffered and Unbuffered I/O&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.9&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Manipulating File Ownership and Permissions&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.10&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Retrieving and Setting Time Stamp Information&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.11&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Checking File Existence and Size&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.12&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Checking Special File Characteristics&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.13&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Pipes&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.14&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Performing Special I/O Operations&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.15&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Nonblocking I/O&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.16&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using readpartial&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.17&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Manipulating Pathnames&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.18&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using the Pathname Class&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.19&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Command-Level File Manipulation&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.20&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Grabbing Characters from the Keyboard&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.21&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Reading an Entire File into Memory&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.22&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Iterating Over a File by Lines&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.23&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Iterating Over a File by Byte&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.24&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Treating a String as a File&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.25&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Reading Data Embedded in a Program&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.26&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Reading Program Source&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.27&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Temporary Files&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.28&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Changing and Setting the Current Directory&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.29&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Changing the Current Root&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.30&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Iterating Over Directory Entries&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.31&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Getting a List of Directory Entries&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.32&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Creating a Chain of Directories&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.33&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Deleting a Directory Recursively&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.1.34&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finding Files and Directories&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Performing Higher-Level Data Access&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.2.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Simple Marshaling&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.2.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; More Complex Marshaling&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.2.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Performing Limited &amp;ldquo;Deep Copying&amp;rdquo; Using Marshal&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.2.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Better Object Persistence with PStore&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.2.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with CSV Data&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.2.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Marshaling with YAML&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.2.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Object Prevalence with Madeleine&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.2.8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using the DBM Library&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using KirbyBase&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Connecting to External Databases&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.4.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Interfacing to SQLite&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.4.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Interfacing to MySQL&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.4.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Interfacing to PostgreSQL&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.4.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Interfacing to LDAP&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.4.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Interfacing to Oracle&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.4.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using the DBI Wrapper&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.4.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Object-Relational Mappers (ORMs)&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 10.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Conclusion&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;11 OOP and Dynamic Features in Ruby&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Everyday OOP Tasks&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Multiple Constructors&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Creating Instance Attributes&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using More Elaborate Constructors&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Creating Class-level Attributes and Methods&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Inheriting from a Superclass&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Testing Classes of Objects&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Testing Equality of Objects&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Controlling Access to Methods&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.9&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Copying an Object&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; 11.1.10&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using initialize_copy&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.11&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Understanding allocate&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.12&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Working with Modules&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.13&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Transforming or Converting Objects&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.14&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Creating Data-only Classes (Structs)&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.1.15&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Freezing Objects&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; More Advanced Techniques&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.2.1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Sending an Explicit Message to an Object&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.2.2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Specializing an Individual Object&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.2.3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Nesting Classes and Modules&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.2.4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Creating Parametric Classes&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.2.5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Using Continuations to Implement a Generator&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.2.6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Storing Code as Objects&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.2.7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; How Module Inclusion Works&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.2.8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Detecting Default Parameters&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 11.2.9&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Delegating or Forwarding&lt;/P&gt;  &lt;P style="MARGIN&amp;#58; 0px"&gt;&amp;nbsp;&amp; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-3437340285734007090?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/3437340285734007090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/adobe-acrobat-8-pdf-bible-or-ruby-way.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3437340285734007090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3437340285734007090'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/adobe-acrobat-8-pdf-bible-or-ruby-way.html' title='Adobe Acrobat 8 PDF Bible or Ruby Way'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-4465137006870991868</id><published>2009-02-17T23:09:00.000-08:00</published><updated>2009-02-17T23:16:59.901-08:00</updated><title type='text'>JavaScript or Explanation Based Neural Network Learning</title><content type='html'>&lt;h4&gt;JavaScript: Complete Concepts and Techniques, Second Edition &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Gary B Shelly&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Part of the highly successful Shelly Cashman series, this text offers a step-by-step, screen-by-screen approach and extensive hands-on projects for meaningful learning of JavaScript.&lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Interesting textbook: &lt;strong&gt;&lt;a href="http://livros-ingleses.blogspot.com/2009/02/estrategias-de-entrada-de-mercados.html"&gt;Estratégias de Entrada de Mercados Internacionais&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Explanation-Based Neural Network Learning: A Lifelong Learning Approach &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Sebastian Thrun&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Lifelong learning addresses situations in which a learner faces a series of different learning tasks providing the opportunity for synergy among them. Explanation-based neural network learning (EBNN) is a machine learning algorithm that transfers knowledge across multiple learning tasks. When faced with a new learning task, EBNN exploits domain knowledge accumulated in previous learning tasks to guide generalization in the new one. As a result, EBNN generalizes more accurately from less data than comparable methods. Explanation-Based Neural Network Learning: A Lifelong Learning Approach describes the basic EBNN paradigm and investigates it in the context of supervised learning, reinforcement learning, robotics, and chess. &lt;/p&gt;&lt;h4&gt;Booknews&lt;/h4&gt;&lt;p&gt;  Describes a paradigm for machine learning that may open a new  generation of methods, especially for situations in which a series of  different learning tasks provides an opportunity for synergy among  them. The explanation-based neural network approach transfers  knowledge across multiple learning tasks, allowing domain knowledge  accumulated in previous learning efforts to guide generalization in  new learning tasks. The result is more accurate generalizations with  less data than previous methods. The method is demonstrated in  contexts of supervised learning, reinforced learning, robotics, and  chess.  Annotation c. by Book News, Inc., Portland, Or.  &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;table&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Foreword&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Preface&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Explanation-Based Neural Network Learning&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;19&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Invariance Approach&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;49&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Reinforcement Learning&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;93&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Empirical Results&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;131&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Discussion&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;177&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;A An Algorithm for Approximating Values and Slopes with Artificial Neural Networks&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;195&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;B Proofs of the Theorems&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;203&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;C Example Chess Games&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;207&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;References&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;227&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;List of Symbols&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;253&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;259&lt;/TD&gt;&lt;/table&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-4465137006870991868?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/4465137006870991868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/javascript-or-explanation-based-neural.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4465137006870991868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4465137006870991868'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/javascript-or-explanation-based-neural.html' title='JavaScript or Explanation Based Neural Network Learning'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-6181123621043099294</id><published>2009-02-16T18:58:00.000-08:00</published><updated>2009-02-16T19:05:42.846-08:00</updated><title type='text'>QuickBooks 2009 All in One For Dummies or Digital Signal Processing</title><content type='html'>&lt;h4&gt;QuickBooks 2009 All-in-One For Dummies &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Stephen L Nelson CPA MBA MS&lt;/strong&gt; &lt;p&gt;&lt;p&gt;QuickBooks accounting software is the favorite financial management and accounting software for small businesses, but it does take a little getting used to. &lt;i&gt;QuickBooks 2009 All-in-One For Dummies&lt;/i&gt; is the QuickBooks reference guide that gets you through the learning curve in a hurry. Eight handy minibooks cover&amp;#58;&lt;br&gt;&lt;ul&gt;&lt;li&gt;An Accounting Primer&lt;br&gt;&lt;li&gt;Getting Ready to Use QuickBooks&lt;br&gt;&lt;li&gt;Bookkeeping Chores&lt;br&gt;&lt;li&gt;Accounting Chores&lt;br&gt;&lt;li&gt;Financial Management&lt;br&gt;&lt;li&gt;Business Plans&lt;br&gt;&lt;li&gt;Care and Maintenance&lt;br&gt;&lt;li&gt;Additional Business Resources&lt;br&gt;&lt;/ul&gt;  &lt;br&gt;  &lt;br&gt;&lt;i&gt;QuickBooks 2009 All-in-One For Dummies&lt;/i&gt; is written for the Premier version, but you&amp;#8217;ll find the information works for the other versions too. It&amp;#8217;s easy to find what you need to know&amp;#58;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Book I covers all the basic accounting stuff for those who don&amp;#8217;t know a credit from a debit&lt;br&gt;&lt;li&gt;Learn to set up the program, load files, and customize QuickBooks in Book II&lt;br&gt;&lt;li&gt;In Book III you&amp;#8217;ll see how to invoice customers, pay vendors, track inventory, and more&lt;br&gt;&lt;li&gt;Take on activity-based costing, preparing a budget, and job costing in Book IV&lt;br&gt;&lt;li&gt;Book V gets into cool stuff like ratio analysis, EVA, and capital budgeting&lt;br&gt;&lt;li&gt;Find out in Book VI how to write the business plan you need&lt;br&gt;&lt;li&gt;Book VII shows you how to manage maintenance for QuickBooks&lt;br&gt;&lt;li&gt;Book VIII covers additional resources, an Excel primer, accounting terms, and more&lt;br&gt;&lt;/ul&gt;  &lt;br&gt;  &lt;br&gt;Before you know it, you&amp;#8217;ll be managing your business finances like a pro with QuickBooks 2009!&lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Look this: &lt;strong&gt;&lt;a href="http://livros-trad.blogspot.com/2009/02/convite-fala-publica.html"&gt;Convite a Fala Pública&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Digital Signal Processing: A Computer Science Perspective, Vol. 1 &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Jonathan Y Stein&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Get a working knowledge of digital signal processing for computer science applications&lt;br&gt;  &lt;br&gt;  The field of digital signal processing (DSP) is rapidly exploding, yet most books on the subject do not reflect the real world of algorithm development, coding for applications, and software engineering. This important new work fills the gap in the field, providing computer professionals with a comprehensive introduction to those aspects of DSP essential for working on today's cutting-edge applications in speech compression and recognition and modem design. The author walks readers through a variety of advanced topics, clearly demonstrating how even such areas as spectral analysis, adaptive and nonlinear filtering, or communications and speech signal processing can be made readily accessible through clear presentations and a practical hands-on approach. In a light, reader-friendly style, Digital Signal Processing&amp;#58; A Computer Science Perspective provides&amp;#58;&lt;br&gt;  * A unified treatment of the theory and practice of DSP at a level sufficient for exploring the contemporary professional literature&lt;br&gt;  * Thorough coverage of the fundamental algorithms and structures needed for designing and coding DSP applications in a high level language&lt;br&gt;  * Detailed explanations of the principles of digital signal processors that will allow readers to investigate assembly languages of specific processors&lt;br&gt;  * A review of special algorithms used in several important areas of DSP, including speech compression/recognition and digital communications&lt;br&gt;  * More than 200 illustrations as well as an appendix containing the essential mathematical background &lt;/p&gt;&lt;h4&gt;Choice&lt;/h4&gt;&lt;p&gt;This...book offers a contemporary and comprehensive treatment of DSP. &lt;/p&gt;&lt;h4&gt;Choice&lt;/h4&gt;&lt;p&gt;This...book offers a contemporary and comprehensive treatment of DSP. &lt;/p&gt;&lt;h4&gt;Booknews&lt;/h4&gt;&lt;p&gt;While Stein was working for a high-tech company in Tel Aviv, he had no trouble finding experts in digital signal processing, but when he relocated to New York, he could find none. He discovered that it was not taught at all in the US at the undergraduate level, and at the graduate level only for electrical engineers.  He developed and taught (Polytechnic U.) an undergraduate course for computer science majors, based on exactly the requirements he needed for his company. From that course emerged this textbook.  He explains the theory and practice, the fundamental algorithms and structures used in computation, the principles of digital signal processors and how they differ from conventional ones, and some special areas of current research and develop such as speech compression and recognition and digital communications. Annotation c. Book News, Inc., Portland, OR (booknews.com) &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Preface&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;xv&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introductions&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;1.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Prehistory of DSP&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;2&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;1.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Some Applications of Signal Processing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;4&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;1.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Analog Signal Processing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;7&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;1.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Digital Signal Processing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;10&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Part I&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Signal Analysis&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Signals&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;15&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Signal Defined&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;15&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Simplest Signals&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;20&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Characteristics of Signals&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;30&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Signal Arithmetic&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;33&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Vector Space of All Possible Signals&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;40&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Time and Frequency Domains&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;44&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Analog and Digital Domains&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;47&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Sampling&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;49&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2.9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Digitization&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;57&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2.10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Antialiasing and Reconstruction Filters&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;62&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2.11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Practical Analog to Digital Conversion&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;64&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Spectrum of Periodic Signals&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;71&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Newton's Discovery&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;72&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Frequency Components&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;74&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Fourier's Discovery&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;77&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Representation by Fourier Series&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;80&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Gibbs Phenomenon&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;86&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Complex FS and Negative Frequencies&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;90&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Properties of Fourier Series&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;94&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Fourier Series of Rectangular Wave&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;96&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Frequency Domain&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;103&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;From Fourier Series to Fourier Transform&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;103&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Fourier Transform Examples&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;110&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;FT Properties&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;113&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Uncertainty Theorem&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;117&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Power Spectrum&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;122&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Short Time Fourier Transform (STFT)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;126&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Discrete Fourier Transform (DFT)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;132&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;DFT Properties&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;135&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4.9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Insights into the DFT&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;141&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4.10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The z Transform&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;143&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4.11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;More on the z Transform&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;151&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4.12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Other Meaning of Frequency&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;155&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Noise&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;161&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Unpredictable Signals&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;162&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;A Naive View of Noise&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;164&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Noise Reduction by Averaging&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;171&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Pseudorandom Signals&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;174&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Chaotic Signals&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;180&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Stochastic Signals&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;192&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Spectrum of Random Signals&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;198&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Stochastic Approximation Methods&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;202&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5.9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Probabilistic Algorithms&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;203&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Part II&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Signal Processing Systems&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Systems&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;207&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;System Defined&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;208&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Simplest Systems&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;209&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Simplest Systems with Memory&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;213&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Characteristics of Systems&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;221&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Filters&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;226&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Moving Averages in the Time Domain&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;228&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Moving Averages in the Frequency Domain&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;231&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Why Convolve?&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;237&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Purely Recursive Systems&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;241&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Difference Equations&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;245&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Sinusoid's Equation&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;249&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;System Identification--The Easy Case&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;252&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;System Identification--The Hard Case&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;259&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6.14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;System Identification in the z Domain&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;265&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Filters&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;271&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Filter Specification&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;272&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Phase and Group Delay&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;275&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Special Filters&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;279&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Feedback&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;289&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The ARMA Transfer Function&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;293&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Pole-Zero Plots&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;298&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Classical Filter Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;303&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Digital Filter Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;309&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7.9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Spatial Filtering&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;315&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Nonfilters&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;321&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Nonlinearities&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;322&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Clippers and Slicers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;324&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Median Filters&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;326&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Multilayer Nonlinear Systems&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;329&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Mixers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;332&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Phase-Locked Loops&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;338&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Time Warping&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;343&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Correlation&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;349&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Signal Comparison and Detection&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;350&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Crosscorrelation and Autocorrelation&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;354&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Wiener-Khintchine Theorem&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;357&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Frequency Domain Signal Detector&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;359&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Correlation and Convolution&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;361&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Application to Radar&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;362&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Wiener Filter&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;365&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Correlation and Prediction&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;369&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9.9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Linear Predictive Coding&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;371&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9.10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Levinson-Durbin Recursion&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;376&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9.11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Line Spectral Pairs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;383&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9.12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Higher-Order Signal Processing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;386&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Adaptation&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;393&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;10.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Adaptive Noise Cancellation&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;394&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;10.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Adaptive Echo Cancellation&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;400&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;10.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Adaptive Equalization&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;404&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;10.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Weight Space&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;408&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;10.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The LMS Algorithm&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;413&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;10.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Other Adaptive Algorithms&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;420&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Biological Signal Processing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;427&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;11.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Weber's Discovery&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;428&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;11.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Birth of Psychophysics&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;430&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;11.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Speech Production&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;435&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;11.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Speech Perception&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;439&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;11.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Brains and Neurons&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;442&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;11.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Essential Neural Network&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;446&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;11.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Simplest Model Neuron&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;448&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;11.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Man vs. Machine&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;452&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Part III&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Architectures and Algorithms&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Graphical Techniques&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;461&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;12.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Graph Theory&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;462&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;12.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;DSP Flow Graphs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;467&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;12.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;DSP Graph Manipulation&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;476&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;12.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;RAX Externals&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;481&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;12.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;RAX Internals&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;487&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Spectral Analysis&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;495&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Zero Crossings&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;496&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Bank of Filters&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;498&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Periodogram&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;502&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Windows&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;506&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Finding a Sinusoid in Noise&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;512&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Finding Sinusoids in Noise&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;515&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;IIR Methods&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;520&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Walsh Functions&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;523&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13.9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Wavelets&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;526&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Fast Fourier Transform&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;531&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;14.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Complexity of the DFT&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;532&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;14.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Two Preliminary Examples&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;536&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;14.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Derivation of the DIT FFT&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;539&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;14.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Other Common FFT Algorithms&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;546&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;14.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Matrix Interpretation of the FFT&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;552&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;14.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Practical Matters&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;554&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;14.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Special Cases&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;558&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;14.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Goertzel's Algorithm&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;561&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;14.9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;FIFO Fourier Transform&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;565&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;15&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Digital Filter Implementation&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;569&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;15.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Computation of Convolutions&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;570&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;15.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;FIR Filtering in the Frequency Domain&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;573&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;15.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;FIR Structures&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;579&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;15.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Polyphase Filters&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;584&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;15.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Fixed Point Computation&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;590&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;15.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;IIR Structures&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;595&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;15.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;FIR vs. IIR&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;602&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;16&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Function Evaluation Algorithms&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;605&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;16.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Sine and Cosine Generation&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;606&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;16.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Arctangent&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;609&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;16.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Logarithm&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;610&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;16.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Square Root and Pythagorean Addition&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;611&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;16.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;CORDIC Algorithms&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;613&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;17&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Digital Signal Processors&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;619&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;17.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Multiply-and-Accumulate (MAC)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;620&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;17.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Memory Architecture&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;623&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;17.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Pipelines&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;627&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;17.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interrupts, Ports&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;631&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;17.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Fixed and Floating Point&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;633&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;17.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;A Real-Time Filter&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;635&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;17.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;DSP Programming Projects&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;639&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;17.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;DSP Development Teams&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;641&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Part IV&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Applications&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Communications Signal Processing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;647&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;History of Communications&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;648&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Analog Modulation Types&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;652&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;AM&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;655&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;FM and PM&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;659&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Data Communications&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;664&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Information Theory&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;666&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Communications Theory&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;670&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Channel Capacity&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;674&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Error Correcting Codes&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;680&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Block Codes&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;683&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Convolutional Codes&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;690&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;PAM and FSK&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;698&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;PSK&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;704&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Modem Spectra&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;708&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.15&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Timing Recovery&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;710&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.16&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Equalization&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;714&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.17&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QAM&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;716&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.18&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QAM Slicers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;720&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.19&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Trellis Coding&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;723&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.20&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Telephone-Grade Modems&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;729&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;18.21&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Beyond the Shannon Limit&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;733&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Speech Signal Processing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;739&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;LPC Speech Synthesis&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;740&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;LPC Speech Analysis&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;742&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Cepstrum&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;744&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Other Features&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;747&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Pitch Tracking and Voicing Determination&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;750&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Speech Compression&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;753&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;PCM&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;757&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;DPCM, DM, and ADPCM&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;760&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19.9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Vector Quantization&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;765&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19.10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;SBC&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;768&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19.11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;LPC Speech Compression&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;770&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19.12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;CELP Coders&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;771&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;19.13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Telephone-Grade Speech Coding&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;775&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Whirlwind Exposition of Mathematics&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;781&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Numbers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;781&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Integers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;782&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Real Numbers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;784&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Complex Numbers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;785&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Abstract Algebra&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;788&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Functions and Polynomials&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;791&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Elementary Functions&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;793&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Trigonometric (and Similar) Functions&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;795&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Analysis&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;800&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Differential Equations&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;803&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Dirac Delta&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;808&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Approximation by Polynomials&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;809&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Probability Theory&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;815&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Linear Algebra&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;819&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.15&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Matrices&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;821&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A.16&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Solution of Linear Algebraic Equations&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;826&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Bibliography&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;829&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;849&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-6181123621043099294?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/6181123621043099294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/quickbooks-2009-all-in-one-for-dummies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/6181123621043099294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/6181123621043099294'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/quickbooks-2009-all-in-one-for-dummies.html' title='QuickBooks 2009 All in One For Dummies or Digital Signal Processing'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-7707794013797931027</id><published>2009-02-15T14:46:00.000-08:00</published><updated>2009-02-15T14:53:49.145-08:00</updated><title type='text'>Marketing Communication or Yu Yu Hakusho Tournament Tactics</title><content type='html'>&lt;h4&gt;Marketing Communication, Vol. 4 &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Basskaran Nair&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Perception management is a critical public relations task and managing marketing communication is one of the key tasks for the corporate websites. Marketing communication looks at companies operating in an "Internetised" world, and the challenges facing the public relations practitioners. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Understanding marketing communications&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;7&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Understanding online marketing communications&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;23&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;E-commerce marketing - rules and responsibilities&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;43&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Business ethics in online commerce&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;63&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Brands, bricks and clicks&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;80&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Global marketing communications&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;97&lt;/TD&gt;&lt;/TABLE&gt; &lt;p&gt;New interesting textbook: &lt;strong&gt;&lt;a href="http://commercial-law-books.blogspot.com"&gt;You Say You Want a Revolution or A Guide to the Euro&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Yu-Yu Hakusho Tournament Tactics: Prima Official Game Guide &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Prima Temp Authors&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;i&gt;Battle the best the Spirit World has to offer.&lt;/i&gt; &lt;br&gt;&amp;#183;Walkthroughs for all 8 levels include maps, enemies, victory conditions, and tips &lt;br&gt;&amp;#183;Info for all 10 playable characters, featuring bonuses and prices for 4 skill categories &lt;br&gt;&amp;#183;Expert advice on which skills to raise first &lt;br&gt;&amp;#183;Uncovers all 43 enemies' stats and attacks &lt;br&gt;&amp;#183;Reveals the complete Dark Tournament storyline &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-7707794013797931027?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/7707794013797931027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/marketing-communication-or-yu-yu.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/7707794013797931027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/7707794013797931027'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/marketing-communication-or-yu-yu.html' title='Marketing Communication or Yu Yu Hakusho Tournament Tactics'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-3210904341933551551</id><published>2009-02-12T06:42:00.000-08:00</published><updated>2009-02-12T06:49:08.137-08:00</updated><title type='text'>Web TV for Dummies Quick Reference or FileNET</title><content type='html'>&lt;h4&gt;Web TV for Dummies Quick Reference &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Renee Gentry&lt;/strong&gt; &lt;p&gt;&lt;p&gt;This one-stop guide offers easy-to-understand tips and shortcuts for installing and enjoying the fast-growing Internet system that allows people to surf the Web on their television screen. The book provides concise answers and information on the latest Web TV technology as well as advice on browsing, search engines, e-mail, WebPIP, TV Crossover Links, and much more. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;Intro&amp;#58; How to Use This Book.&lt;BR&gt;Organization Is the Key.&lt;BR&gt;PART I&amp;#58; Getting to Know WebTV.&lt;BR&gt;PART II&amp;#58; All about E-Mail.&lt;BR&gt;PART III&amp;#58; Meeting Strangers and Making New Friends with Chat.&lt;BR&gt;PART IV&amp;#58; Discussing Life in a Newsgroup.&lt;BR&gt;PART V&amp;#58; The Wild, Wild Web.&lt;BR&gt;PART VI&amp;#58; The TV Part of WebTV.&lt;BR&gt;PART VII&amp;#58; Keyboards, Printers, and Other Accessories.&lt;BR&gt;PART VIII&amp;#58; Building Your Own Home on the Web.&lt;BR&gt;Appendix A&amp;#58; Favorite Surfing Hot Spots.&lt;BR&gt;Appendix B&amp;#58; What to Do When Things Don&amp;#39;t Seem Right.&lt;BR&gt;Techie Talk.&lt;BR&gt;Things I&amp;#39;ve Said and What I Meant.&lt;BR&gt;The Cast of Icons.&lt;BR&gt;First Things First.&lt;BR&gt;PART I&amp;#58; Getting to Know WebTV.&lt;BR&gt;Accessing Your Billing Statement.&lt;BR&gt;Adding Extra Users.&lt;BR&gt;Accounts for kids.&lt;BR&gt;Call Waiting and WebTV.&lt;BR&gt;Changing Your Account Settings.&lt;BR&gt;Changing Your Password.&lt;BR&gt;Changing Your Payment Method.&lt;BR&gt;Connecting to and Disconnecting from the WebTV Service.&lt;BR&gt;Programming Your WebTV Remote Control.&lt;BR&gt;Removing a User.&lt;BR&gt;Reviewing the Terms of Service and Privacy Policy.&lt;BR&gt;Signing Up for WebTV Service.&lt;BR&gt;The first screen&amp;#58; Your first link.&lt;BR&gt;Using the device of your choice for signup.&lt;BR&gt;Tell them something about yourself.&lt;BR&gt;Plus a few more steps for Plus.&lt;BR&gt;Telling WebTV about the Devices Connected to It.&lt;BR&gt;Updating Your WebTV Unit.&lt;BR&gt;What Is an ISP and Do You Need One?&lt;BR&gt;Using the ISP of your choice.&lt;BR&gt;PART II&amp;#58; All about E-Mail.&lt;BR&gt;ABCs of Online Typing.&lt;BR&gt;Correcting mistakes.&lt;BR&gt;Using paragraphs.&lt;BR&gt;Adding a Picture to Your Message.&lt;BR&gt;Adding a Personalized Signature to Your Messages.&lt;BR&gt;Adding Your Voice and Other Sounds.&lt;BR&gt;Automatically Checking for Messages.&lt;BR&gt;Avoiding Spam, the OnlineVersion of Junk Mail.&lt;BR&gt;Cleaning Up Your Mailbox.&lt;BR&gt;Discarding a message.&lt;BR&gt;Retrieving a discarded message.&lt;BR&gt;Copying, Cutting; and Pasting.&lt;BR&gt;Creating a Storage Area.&lt;BR&gt;Don&amp;#39;t Shout Unless You Mean To.&lt;BR&gt;If Yuo Hav Por Spellin.&lt;BR&gt;Reading Your Mail.&lt;BR&gt;Replying To and Forwarding Mail.&lt;BR&gt;Forwarding e-mail to others.&lt;BR&gt;Replying to the sender.&lt;BR&gt;Including the original message in your reply.&lt;BR&gt;Replying to the sender and others.&lt;BR&gt;Saving Your Messages.&lt;BR&gt;Sending a Greeting to a Friend.&lt;BR&gt;Sending a Greeting to Lots of Friends.&lt;BR&gt;Sending an "Electronic Greeting Card"&lt;BR&gt;Sending a Web Page to a Friend.&lt;BR&gt;Smiley Faces and Other Happy Things.&lt;BR&gt;"Have a Nice Day," the next generation.&lt;BR&gt;Say more with less.&lt;BR&gt;Alt key combinations.&lt;BR&gt;Using the Address Book.&lt;BR&gt;Adding a name and address.&lt;BR&gt;Changing a name and address.&lt;BR&gt;Removing a name and address.&lt;BR&gt;Writing a message with the address book.&lt;BR&gt;Your E-Mail Address.&lt;BR&gt;PART III&amp;#58; Meeting Strangers and Making New Friends with Chat.&lt;BR&gt;BBL and Other Ways to Leave a Room.&lt;BR&gt;Chatting with Others.&lt;BR&gt;Chatting Privately with Whisper.&lt;BR&gt;Color-Coded Chat.&lt;BR&gt;Creating a Chat Room.&lt;BR&gt;Determining Who&amp;#39;s in the Room with You.&lt;BR&gt;Finding and Entering a Chat Room.&lt;BR&gt;IRC.&lt;BR&gt;Making Sense of the Cacophony.&lt;BR&gt;Preventing Your Children from Chatting.&lt;BR&gt;Safe (and Sane?) Chatting.&lt;BR&gt;PART IV&amp;#58; Discussing Life in a Newsgroup.&lt;BR&gt;Adding a Newsgroup to Your Favorites.&lt;BR&gt;Creating Your Own Newsgroup.&lt;BR&gt;Finding a Newsgroup.&lt;BR&gt;Flame-Bait and Asbestos Gloves.&lt;BR&gt;Posting a New Message.&lt;BR&gt;Reading a Post and Other Related Messages.&lt;BR&gt;Responding to a Post.&lt;BR&gt;Subscribing to a Newsgroup.&lt;BR&gt;Three Dots Mean There&amp;#39;s More.&lt;BR&gt;Voting on a Newsgroup Proposal.&lt;BR&gt;WebTV-Only Newsgroups.&lt;BR&gt;PART V&amp;#58; The Wild, Wild Web.&lt;BR&gt;A Government Project Started It All.&lt;BR&gt;Choosing a Different City for Around Town.&lt;BR&gt;Connecting as a Different User.&lt;BR&gt;Dot What?&lt;BR&gt;For Kids Only.&lt;BR&gt;Hanging Up and Ending Your Connection.&lt;BR&gt;Home, Sweet Web Home.&lt;BR&gt;Humming Right Along.&lt;BR&gt;Organizing Your Favorites Folders.&lt;BR&gt;Creating a new folder.&lt;BR&gt;Listing items by name only.&lt;BR&gt;Moving an item from one folder to another.&lt;BR&gt;Removing a folder.&lt;BR&gt;Removing an item from a folder.&lt;BR&gt;Renaming an item in a folder.&lt;BR&gt;Printing a Web Page.&lt;BR&gt;Returning to Your Favorite Sites.&lt;BR&gt;Saving Your Favorites.&lt;BR&gt;A few of my favorite things.&lt;BR&gt;Searching for Sites.&lt;BR&gt;WebTV Search.&lt;BR&gt;Other search engines.&lt;BR&gt;Search-engine math.&lt;BR&gt;Searching by category.&lt;BR&gt;Security on the Web.&lt;BR&gt;Credit cards recommended.&lt;BR&gt;Picking a password.&lt;BR&gt;Secure servers and encryption.&lt;BR&gt;Shopping on the Web.&lt;BR&gt;Adding items to your shopping cart.&lt;BR&gt;Safety and shopping go hand in hand.&lt;BR&gt;Ultimate attic of treasures.&lt;BR&gt;Surfing Safari.&lt;BR&gt;Using Shortcut (F1-F7) Keys.&lt;BR&gt;Watching TV while Surfing the Web.&lt;BR&gt;PART VI&amp;#58; The TV Part of WebTV.&lt;BR&gt;Changing Channels.&lt;BR&gt;Channel Surfing, High-Tech Style.&lt;BR&gt;Controlling Live TV.&lt;BR&gt;Finding Extra Info about Your Favorite Shows.&lt;BR&gt;Getting Reminders about Upcoming Shows.&lt;BR&gt;Going Interactive.&lt;BR&gt;My Other Home Is a TV.&lt;BR&gt;Playing a Video Tape.&lt;BR&gt;Automatically recording a show.&lt;BR&gt;Manually recording a show in progress.&lt;BR&gt;Saving Your Favorite Channels.&lt;BR&gt;Searching TV Listings.&lt;BR&gt;Surfing the Web while Watching TV.&lt;BR&gt;Switching Between TV Home and Full-Screen TV.&lt;BR&gt;PART VII&amp;#58; Keyboards, Printers, and Other Accessories.&lt;BR&gt;Buying a Printer.&lt;BR&gt;Choosing a Keyboard.&lt;BR&gt;WebTV wireless keyboards.&lt;BR&gt;Computer keyboards.&lt;BR&gt;On-Screen Keyboards.&lt;BR&gt;Even Your Phone Jack Can Go Wireless.&lt;BR&gt;When Your RF Needs Adapting.&lt;BR&gt;PART VIII&amp;#58; Building Your Own Home on the Web.&lt;BR&gt;Accepting the License Agreement.&lt;BR&gt;Adding Links to Your Page.&lt;BR&gt;Adding Pictures to Your Web Page.&lt;BR&gt;Adding Text to Your Web Page.&lt;BR&gt;Avoiding a Long Load Time.&lt;BR&gt;Creating a New Web Page with Page Builder.&lt;BR&gt;Editing and Changing Your Pages.&lt;BR&gt;Preventing Your Children from Building a Web Page.&lt;BR&gt;Publishing Your Pages for All to See.&lt;BR&gt;Rearranging Items on Your Web Page.&lt;BR&gt;Removing a Web Page You Created.&lt;BR&gt;Removing Items from Your Web Page.&lt;BR&gt;Removing Pictures from Your Scrapbook.&lt;BR&gt;Saving Images to Your Scrapbook.&lt;BR&gt;Images from e-mail.&lt;BR&gt;Images from a Web page.&lt;BR&gt;Images from a video capture.&lt;BR&gt;Saving Your Web Pages to a VCR.&lt;BR&gt;Telling Others about Your Web Pages.&lt;BR&gt;Unpublishing Your Web Page.&lt;BR&gt;Appendix A&amp;#58; Favorite Surfing Hot Spots.&lt;BR&gt;Automobiles.&lt;BR&gt;Beauty.&lt;BR&gt;Career.&lt;BR&gt;Cooking.&lt;BR&gt;Community/People.&lt;BR&gt;Entertainment.&lt;BR&gt;Genealogy.&lt;BR&gt;Health.&lt;BR&gt;Drugstores.&lt;BR&gt;Hobby, Home, and Garden.&lt;BR&gt;Kids.&lt;BR&gt;Money and Finance.&lt;BR&gt;News.&lt;BR&gt;Opinion, News, and Satire.&lt;BR&gt;Reference/Education.&lt;BR&gt;Search Engines.&lt;BR&gt;Seniors.&lt;BR&gt;Shopping.&lt;BR&gt;Books.&lt;BR&gt;Clothing.&lt;BR&gt;Gifts and novelties.&lt;BR&gt;Mega-stores and department stores.&lt;BR&gt;Merchant ratings services.&lt;BR&gt;Pet supplies.&lt;BR&gt;Sporting goods.&lt;BR&gt;Toys.&lt;BR&gt;Videos/DVDs.&lt;BR&gt;You set the price.&lt;BR&gt;Sports/Recreation.&lt;BR&gt;Teens.&lt;BR&gt;Tools/Utilities.&lt;BR&gt;Travel.&lt;BR&gt;WebTV.&lt;BR&gt;Wild &amp;#38; Wacky.&lt;BR&gt;Appendix B&amp;#58; What to Do If Things Don&amp;#39;t Seem Right.&lt;BR&gt;Believe It or Not.&lt;BR&gt;E-Mail.&lt;BR&gt;Keyboard/Remote.&lt;BR&gt;Passwords.&lt;BR&gt;Phone Line/Connecting.&lt;BR&gt;Printing.&lt;BR&gt;TV listings.&lt;BR&gt;TV Picture/Sound.&lt;BR&gt;VCR/Camera (Video or Digital).&lt;BR&gt;Web Surfing.&lt;BR&gt;Appendix C&amp;#58; Connecting all the Cables.&lt;BR&gt;Connection in a Nutshell.&lt;BR&gt;Send the TV Signal to Your WebTV.&lt;BR&gt;Connect Your WebTV Unit to Your TV.&lt;BR&gt;Connect the IR Blaster.&lt;BR&gt;Connect Other Devices.&lt;BR&gt;Plug in Your Phone Line.&lt;BR&gt;Get the Power.&lt;BR&gt;Glossary&amp;#58; Techie Talk.&lt;BR&gt;Index.&lt;BR&gt;Book Registration Information. &lt;p&gt;Go to: &lt;strong&gt;&lt;a href="http://ubersetzungsbuch.blogspot.com"&gt;Medizinische Verwaltungsunterstützung - Mit der CD&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;FileNET: A Consultant's Guide to Enterprise Content Management &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Todd R Groff&lt;/strong&gt; &lt;p&gt;&lt;p&gt;FileNet:&lt;br&gt;A Consultant's Guide to Enterprise Content Management&lt;br&gt;&lt;br&gt;Todd R. Groff and Thomas P. Jones&lt;br&gt;&lt;br&gt;"I provide consulting for ERP software and related business processes.  One constant my clients face is knowing what software can and cannot do.  They want truth and often get spin.  In this age of spin and clouded truth, Todd Groff and Thomas Jones provide a breath of fresh air.  They tell the truth and speak their minds.  If you want to learn to navigate through FileNet armed with their insight and wisdom, buy this new book and use it. They have years of experience navigating through the FileNet software shoals and have given us a well-marked map."&lt;br&gt;&amp;#151; Gregory S. Bennett, ERP Software Functional Consultant&lt;br&gt;&lt;br&gt;"As a Project Manager, I appreciate not only the coverage Groff and Jones have given to each system but also how they have impressed upon the viewer the linkage between systems.  This book extends learning opportunities in many ways and from top to bottom it assumes nothing.  Each chapter is written to provide a general knowledge and combines data-intensive index models with scenario-based techniques." &lt;br&gt;&amp;#151; Sandi Owen, Business Analyst &lt;br&gt;&lt;br&gt;FileNet is the world's leading enterprise content management system. More than 3,700 organizations worldwide have implemented FileNet systems to provide content management services that are scalable, highly available, and provide strong disaster recovery capabilities. &lt;br&gt;&lt;br&gt;Unfortunately, despite an open and modular design that runs on the majority of enterprise computing platforms, FileNet's products suffer from a dearth of independently produced knowledge resources. This book has been written to fill thatinformation void and provide wider understanding of this complex and powerful set of products to enterprise level decision makers, project managers, and technicians.&lt;br&gt;It answers questions such as:&lt;br&gt;  How can I be sure that FileNet provides an adequate ROI?&lt;br&gt;  What critical business problems can be solved with FileNet?&lt;br&gt;  What should I expect in contract negotiations with FileNet?&lt;br&gt;  How can I deploy a FileNet system quickly and effectively?&lt;br&gt;  What is the basic architecture of FileNet?&lt;br&gt;  How do I integrate FileNet with other vital systems?&lt;br&gt;&lt;br&gt;This book gives you the information you need to understand and maximize the benefits FileNet offers any business.&lt;br&gt;&lt;br&gt;Todd R. Groff and Thomas P. Jones are consultants with IBM's Business Consulting Services.  They are the authors of Introduction to Knowledge Management.  Groff and Jones have spent their entire careers designing, developing, and applying DM and imaging tools and processes to revolutionize key information management functions for some of the world's largest Fortune 500 companies. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-3210904341933551551?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/3210904341933551551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/web-tv-for-dummies-quick-reference-or.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3210904341933551551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3210904341933551551'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/web-tv-for-dummies-quick-reference-or.html' title='Web TV for Dummies Quick Reference or FileNET'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-2529344327291492182</id><published>2009-02-11T02:30:00.000-08:00</published><updated>2009-02-11T02:37:44.825-08:00</updated><title type='text'>The LaTeX Graphics Companion or Make</title><content type='html'>&lt;h4&gt;The LaTeX Graphics Companion &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Michel Goossens&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;p&gt;The LATEX typesetting system remains a popular choice for typesetting a wide variety of documents, from papers, journal articles, and presentations, to books--especially those that include technical text or demand high-quality composition. This book is the most comprehensive guide to making illustrations in LATEX documents, and it has been completely revised and expanded to include the latest developments in LATEX graphics. The authors describe the most widely used packages and provide hundreds of solutions to the most commonly encountered LATEX illustration problems.&lt;/p&gt;&lt;p&gt;This book will show you how to&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Incorporate graphics files into a LATEX document&lt;/li&gt;&lt;li&gt;Program technical diagrams using several languages, including METAPOST, PSTricks, and XY-pic&lt;/li&gt;&lt;li&gt;Use color in your LATEX projects, including presentations&lt;/li&gt;&lt;li&gt;Create special-purpose graphics, such as high-qualitymusic scores and games diagrams&lt;/li&gt;&lt;li&gt;Produce complex graphics for a variety of scientific and engineering disciplines&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;New to this edition&amp;#58;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Updated and expanded coverage of the PSTricks and METAPOST languages&lt;/li&gt;&lt;li&gt;Detailed explanations of major new packages for graphing and 3-D figures&lt;/li&gt;&lt;li&gt;Comprehensive description of the xcolor package&lt;/li&gt;&lt;li&gt;Making presentations with the beamer class&lt;/li&gt;&lt;li&gt;The latest versions of gaming and scientific packages&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;There are more than 1100 fully tested examples that illustrate the text and solve graphical problems and tasks--all ready to run!&lt;/p&gt;&lt;p&gt;All the packages and examples featured in this book are freely downloadable from the Comprehensive TEX Archive Network (CTAN).&lt;/p&gt;&lt;p&gt;&lt;i&gt;&lt;b&gt;The LATEX Graphics Companion, SecondEdition&lt;/b&gt;&lt;/i&gt;, is more than ever an indispensable reference for anyone wishing to incorporate graphics into LATEX. As befits the subject, the book has been typeset with LATEX in a two-color design.&lt;/p&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;h4&gt;&lt;i&gt;List of Figures&amp;nbsp;&amp;nbsp;&amp;nbsp;xvii&lt;br&gt;List of Tables&amp;nbsp;&amp;nbsp;&amp;nbsp;xxi&lt;br&gt;Preface&amp;nbsp;&amp;nbsp;&amp;nbsp;xxv&lt;/i&gt;&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;Why LATEX, and why PostScript?&amp;nbsp;&amp;nbsp;&amp;nbsp;xxvi&lt;br&gt;How this book is arranged&amp;nbsp;&amp;nbsp;&amp;nbsp;xxvii&lt;br&gt;Typographic conventions&amp;nbsp;&amp;nbsp;&amp;nbsp;xxix&lt;br&gt;Using the examples&amp;nbsp;&amp;nbsp;&amp;nbsp;xxxi&lt;br&gt;Finding all those packages and programs&amp;nbsp;&amp;nbsp;&amp;nbsp;xxxiii&lt;br&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;h4&gt;Chapter 1&amp;#58; Graphics with LATEX&amp;nbsp;&amp;nbsp;&amp;nbsp;1&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;1.1&amp;nbsp;&amp;nbsp;&amp;nbsp;Graphics systems and typesetting&amp;nbsp;&amp;nbsp;&amp;nbsp;2&lt;br&gt;1.2&amp;nbsp;&amp;nbsp;&amp;nbsp;Drawing types&amp;nbsp;&amp;nbsp;&amp;nbsp;3&lt;br&gt;1.3&amp;nbsp;&amp;nbsp;&amp;nbsp;TEX&amp;#39;s interfaces&amp;nbsp;&amp;nbsp;&amp;nbsp;6&lt;br&gt;1.4&amp;nbsp;&amp;nbsp;&amp;nbsp;Graphics languages&amp;nbsp;&amp;nbsp;&amp;nbsp;10&lt;br&gt;1.5&amp;nbsp;&amp;nbsp;&amp;nbsp;Choosing a package&amp;nbsp;&amp;nbsp;&amp;nbsp;21&lt;/dd&gt;&lt;/dl&gt;&lt;h4&gt;Chapter 2&amp;#58; Standard LATEX Interfaces&amp;nbsp;&amp;nbsp;&amp;nbsp;23&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;2.1&amp;nbsp;&amp;nbsp;&amp;nbsp;Inclusion of graphics files&amp;nbsp;&amp;nbsp;&amp;nbsp;23&lt;br&gt;2.2&amp;nbsp;&amp;nbsp;&amp;nbsp;Manipulating graphical objects&amp;nbsp;&amp;nbsp;&amp;nbsp;36&lt;br&gt;2.3&amp;nbsp;&amp;nbsp;&amp;nbsp;Line graphics 42&lt;/dl&gt;&lt;/dd&gt;&lt;h4&gt;Chapter 3&amp;#58; METAFONT and METAPOST&amp;#58; TEX&amp;#39;s Mates&amp;nbsp;&amp;nbsp;&amp;nbsp;51&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;3.1&amp;nbsp;&amp;nbsp;&amp;nbsp;The META language&amp;nbsp;&amp;nbsp;&amp;nbsp;52&lt;br&gt;3.2&amp;nbsp;&amp;nbsp;&amp;nbsp;Differences between METAPOST and METAFONT&amp;nbsp;&amp;nbsp;&amp;nbsp;60&lt;br&gt;3.3&amp;nbsp;&amp;nbsp;&amp;nbsp;Running the META programs&amp;nbsp;&amp;nbsp;&amp;nbsp;68&lt;br&gt;3.4&amp;nbsp;&amp;nbsp;&amp;nbsp;Some basic METAPOST libraries&amp;nbsp;&amp;nbsp;&amp;nbsp;74&lt;br&gt;3.5&amp;nbsp;&amp;nbsp;&amp;nbsp;The METAOBJ package&amp;nbsp;&amp;nbsp;&amp;nbsp;80&lt;br&gt;3.6&amp;nbsp;&amp;nbsp;&amp;nbsp;TEX interfaces&amp;#58; getting the best of both worlds&amp;nbsp;&amp;nbsp;&amp;nbsp;120&lt;br&gt;3.7&amp;nbsp;&amp;nbsp;&amp;nbsp;From METAPOST and to METAPOST&amp;nbsp;&amp;nbsp;&amp;nbsp;137&lt;br&gt;3.8&amp;nbsp;&amp;nbsp;&amp;nbsp;The future of METAPOST&amp;nbsp;&amp;nbsp;&amp;nbsp;138&lt;/dl&gt;&lt;/dd&gt;&lt;h4&gt;Chapter 4&amp;#58; METAPOST Applications&amp;nbsp;&amp;nbsp;&amp;nbsp;141&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;4.1&amp;nbsp;&amp;nbsp;&amp;nbsp;A drawing toolkit&amp;nbsp;&amp;nbsp;&amp;nbsp;141&lt;br&gt;4.2&amp;nbsp;&amp;nbsp;&amp;nbsp;Representing data with graphs&amp;nbsp;&amp;nbsp;&amp;nbsp;157&lt;br&gt;4.3&amp;nbsp;&amp;nbsp;&amp;nbsp;Diagrams&amp;nbsp;&amp;nbsp;&amp;nbsp;176&lt;br&gt;4.4&amp;nbsp;&amp;nbsp;&amp;nbsp;Geometry&amp;nbsp;&amp;nbsp;&amp;nbsp;189&lt;br&gt;4.5&amp;nbsp;&amp;nbsp;&amp;nbsp;Science and engineering applications&amp;nbsp;&amp;nbsp;&amp;nbsp;196&lt;br&gt;4.6&amp;nbsp;&amp;nbsp;&amp;nbsp;3-D extensions&amp;nbsp;&amp;nbsp;&amp;nbsp;207&lt;/dl&gt;&lt;/dd&gt;&lt;h4&gt;Chapter 5&amp;#58; Harnessing PostScript Inside LATEX&amp;#58; PSTricks&amp;nbsp;&amp;nbsp;&amp;nbsp;213&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;5.1&amp;nbsp;&amp;nbsp;&amp;nbsp;The components of PSTricks&amp;nbsp;&amp;nbsp;&amp;nbsp;214&lt;br&gt;5.2&amp;nbsp;&amp;nbsp;&amp;nbsp;Setting keywords, lengths, and coordinates&amp;nbsp;&amp;nbsp;&amp;nbsp;217&lt;br&gt;5.3&amp;nbsp;&amp;nbsp;&amp;nbsp;The pspicture environment&amp;nbsp;&amp;nbsp;&amp;nbsp;220&lt;br&gt;5.4&amp;nbsp;&amp;nbsp;&amp;nbsp;The coordinate system&amp;nbsp;&amp;nbsp;&amp;nbsp;223&lt;br&gt;5.5&amp;nbsp;&amp;nbsp;&amp;nbsp;Grids&amp;nbsp;&amp;nbsp;&amp;nbsp;224&lt;br&gt;5.6&amp;nbsp;&amp;nbsp;&amp;nbsp;Lines and polygons 231&lt;br&gt;5.7&amp;nbsp;&amp;nbsp;&amp;nbsp;Circles, ellipses, and curves&amp;nbsp;&amp;nbsp;&amp;nbsp;240&lt;br&gt;5.8&amp;nbsp;&amp;nbsp;&amp;nbsp;Dots and symbols&amp;nbsp;&amp;nbsp;&amp;nbsp;249&lt;br&gt;5.9&amp;nbsp;&amp;nbsp;&amp;nbsp;Filling areas&amp;nbsp;&amp;nbsp;&amp;nbsp;53&lt;br&gt;5.10 Arrows&amp;nbsp;&amp;nbsp;&amp;nbsp;259&lt;br&gt;5.11 Labels&amp;nbsp;&amp;nbsp;&amp;nbsp;265&lt;br&gt;5.12 Boxes&amp;nbsp;&amp;nbsp;&amp;nbsp;269&lt;br&gt;5.13 User styles and objects&amp;nbsp;&amp;nbsp;&amp;nbsp;279&lt;br&gt;5.14 Coordinates&amp;nbsp;&amp;nbsp;&amp;nbsp;296&lt;br&gt;5.15 The PSTricks core&amp;nbsp;&amp;nbsp;&amp;nbsp;302&lt;/dl&gt;&lt;/dd&gt;&lt;h4&gt;Chapter 6&amp;#58; The Main PSTricks Packages&amp;nbsp;&amp;nbsp;&amp;nbsp;313&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;6.1&amp;nbsp;&amp;nbsp;&amp;nbsp;pst-plot--Plotting functions and data&amp;nbsp;&amp;nbsp;&amp;nbsp;313&lt;br&gt;6.2&amp;nbsp;&amp;nbsp;&amp;nbsp;pst-node--Nodes and connections&amp;nbsp;&amp;nbsp;&amp;nbsp;334&lt;br&gt;6.3&amp;nbsp; &amp;nbsp;&amp;nbsp;pst-tree--Typesetting trees&amp;nbsp;&amp;nbsp;&amp;nbsp;366&lt;br&gt;6.4&amp;nbsp;&amp;nbsp;&amp;nbsp;pst-fill--Filling and tiling&amp;nbsp;&amp;nbsp;&amp;nbsp;383&lt;br&gt;6.5&amp;nbsp;&amp;nbsp;&amp;nbsp;pst-3d--Shadows, tilting, and three-dimensional representations&amp;nbsp;&amp;nbsp;&amp;nbsp;388&lt;br&gt;6.6&amp;nbsp;&amp;nbsp;&amp;nbsp;pst-3d plot--3-D parallel projections of functions and data&amp;nbsp;&amp;nbsp;&amp;nbsp;400&lt;br&gt;6.7&amp;nbsp;&amp;nbsp;&amp;nbsp;Short overview of other PSTricks packages&amp;nbsp;&amp;nbsp;&amp;nbsp;417&lt;br&gt;6.8&amp;nbsp;&amp;nbsp;&amp;nbsp;Summary of PSTricks commands and keywords&amp;nbsp;&amp;nbsp;&amp;nbsp;459&lt;/dl&gt;&lt;/dd&gt;&lt;h4&gt;Chapter 7&amp;#58; The XY-pic Package 467&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;7.1&amp;nbsp;&amp;nbsp;&amp;nbsp;Introducing XY-pic&amp;nbsp;&amp;nbsp;&amp;nbsp;467&lt;br&gt;7.2&amp;nbsp;&amp;nbsp;&amp;nbsp;Basic constructs&amp;nbsp;&amp;nbsp;&amp;nbsp;469&lt;br&gt;7.3&amp;nbsp;&amp;nbsp;&amp;nbsp;Extensions&amp;nbsp;&amp;nbsp;&amp;nbsp;474&lt;br&gt;7.4&amp;nbsp;&amp;nbsp;&amp;nbsp;Features&amp;nbsp;&amp;nbsp;&amp;nbsp;478&lt;br&gt;7.5&amp;nbsp;&amp;nbsp;&amp;nbsp;Further examples&amp;nbsp;&amp;nbsp;&amp;nbsp;509&lt;/dl&gt;&lt;/dd&gt;&lt;h4&gt;Chapter 8&amp;#58; Applications in Science, Technology, and Medicine&amp;nbsp;&amp;nbsp;&amp;nbsp;511&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;8.1&amp;nbsp;&amp;nbsp;&amp;nbsp;Typographical rules for scientific texts&amp;nbsp;&amp;nbsp;&amp;nbsp;512&lt;br&gt;8.2&amp;nbsp;&amp;nbsp;&amp;nbsp;Typesetting chemical formulae&amp;nbsp;&amp;nbsp;&amp;nbsp;518&lt;br&gt;8.3&amp;nbsp;&amp;nbsp;&amp;nbsp;Alignment and topology plots in bioinformatics&amp;nbsp;&amp;nbsp;&amp;nbsp;547&lt;br&gt;8.4&amp;nbsp;&amp;nbsp;&amp;nbsp;Drawing Feynman diagrams&amp;nbsp;&amp;nbsp;&amp;nbsp;555&lt;br&gt;8.5&amp;nbsp;&amp;nbsp;&amp;nbsp;Typesetting timing diagrams&amp;nbsp;&amp;nbsp;&amp;nbsp;572&lt;br&gt;8.6&amp;nbsp;&amp;nbsp;&amp;nbsp;Electronics and optics circuits&amp;nbsp;&amp;nbsp;&amp;nbsp;576&lt;/dl&gt;&lt;/dd&gt;&lt;h4&gt;Chapter 9&amp;#58; PreparingMusic Scores&amp;nbsp;&amp;nbsp;&amp;nbsp;587&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;9.1&amp;nbsp;&amp;nbsp;&amp;nbsp;Using TEX for scores--An overview&amp;nbsp;&amp;nbsp;&amp;nbsp;589&lt;br&gt;9.2&amp;nbsp;&amp;nbsp;&amp;nbsp;Using MusiXTEX&amp;nbsp;&amp;nbsp;&amp;nbsp;590&lt;br&gt;9.3&amp;nbsp;&amp;nbsp;&amp;nbsp;abc2mtex--Easy writing of tunes&amp;nbsp;&amp;nbsp;&amp;nbsp;600&lt;br&gt;9.4&amp;nbsp;&amp;nbsp;&amp;nbsp;Preprocessors for MusiXTEX&amp;nbsp;&amp;nbsp;&amp;nbsp;615&lt;br&gt;9.5&amp;nbsp;&amp;nbsp;&amp;nbsp;The PMX preprocessor&amp;nbsp;&amp;nbsp;&amp;nbsp;618&lt;br&gt;9.6&amp;nbsp;&amp;nbsp;&amp;nbsp;M-Tx--Music fromTeXt&amp;nbsp;&amp;nbsp;&amp;nbsp;651&lt;br&gt;9.7&amp;nbsp;&amp;nbsp;&amp;nbsp;The music engraver LilyPond&amp;nbsp;&amp;nbsp;&amp;nbsp;661&lt;br&gt;9.8&amp;nbsp;&amp;nbsp;&amp;nbsp;TEXmuse--TEX and METAFONT working together&amp;nbsp;&amp;nbsp;&amp;nbsp;666&lt;/dl&gt;&lt;/dd&gt;&lt;h4&gt;Chapter 10&amp;#58; Playing Games&amp;nbsp;&amp;nbsp;&amp;nbsp;667&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;10.1 Chess&amp;nbsp;&amp;nbsp;&amp;nbsp;668&lt;br&gt;10.2 Xiangqi--Chinese chess&amp;nbsp;&amp;nbsp;&amp;nbsp;687&lt;br&gt;10.3 Go&amp;nbsp;&amp;nbsp;&amp;nbsp;690&lt;br&gt;10.4 Backgammon&amp;nbsp;&amp;nbsp;&amp;nbsp; 696&lt;br&gt;10.5 Card games&amp;nbsp;&amp;nbsp;&amp;nbsp;698&lt;br&gt;10.6 Crosswords in various forms&amp;nbsp;&amp;nbsp;&amp;nbsp;702&lt;br&gt;10.7 Sudokus&amp;nbsp;&amp;nbsp;&amp;nbsp;709&lt;/dl&gt;&lt;/dd&gt;&lt;h4&gt;Chapter 11&amp;#58; The World of Color&amp;nbsp;&amp;nbsp;&amp;nbsp;713&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;11.1 An introduction to color&amp;nbsp;&amp;nbsp;&amp;nbsp;714&lt;br&gt;11.2 Colors with LATEX--The color and xcolor packages&amp;nbsp;&amp;nbsp;&amp;nbsp;719&lt;br&gt;11.3 Coloring tables&amp;nbsp;&amp;nbsp;&amp;nbsp;737&lt;br&gt;11.4 Color slides with LATEX--The beamer class&amp;nbsp;&amp;nbsp;&amp;nbsp;752&lt;/dl&gt;&lt;/dd&gt;&lt;h4&gt;Appendix A&amp;#58; Producing PDF from Various Sources&amp;nbsp;&amp;nbsp;&amp;nbsp;797&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;A.1 dvipdfm and dvipdfmx&amp;nbsp;&amp;nbsp;&amp;nbsp;798&lt;br&gt;A.2 pst-pdf--From PostScript to PDF&amp;nbsp;&amp;nbsp;&amp;nbsp;800&lt;br&gt;A.3 Generating PDF from LATEX&amp;nbsp;&amp;nbsp;&amp;nbsp;803&lt;/dl&gt;&lt;/dd&gt;&lt;h4&gt;Apendix B&amp;#58; LATEX Software and User Group Information&amp;nbsp;&amp;nbsp;&amp;nbsp;809&lt;/h4&gt;&lt;dl&gt;&lt;dd&gt;B.1 Getting help&amp;nbsp;&amp;nbsp;&amp;nbsp;809&lt;br&gt;B.2 How to get those TEX files?&amp;nbsp;&amp;nbsp;&amp;nbsp;810&lt;br&gt;B.3 Using CTAN&amp;nbsp;&amp;nbsp;&amp;nbsp;810&lt;br&gt;B.4 Finding the documentation on your TEX system&amp;nbsp;&amp;nbsp;&amp;nbsp;815&lt;br&gt;B.5 TEX user groups&amp;nbsp;&amp;nbsp;&amp;nbsp; 817&lt;/dl&gt;&lt;/dd&gt;&lt;h4&gt;&lt;i&gt;Bibliography&amp;nbsp;&amp;nbsp;&amp;nbsp;819&lt;/i&gt;&lt;/h4&gt;&lt;h4&gt;&lt;i&gt;Indexes&amp;nbsp;&amp;nbsp;&amp;nbsp;835&lt;/i&gt;&lt;/h4&gt;&lt;i&gt;&lt;dl&gt;&lt;dd&gt;General Index&amp;nbsp;&amp;nbsp;&amp;nbsp;837&lt;br&gt;METAFONT and METAPOST&amp;nbsp;&amp;nbsp;&amp;nbsp;879&lt;br&gt;PSTricks&amp;nbsp;&amp;nbsp;&amp;nbsp;897&lt;br&gt;XY-pic&amp;nbsp;&amp;nbsp;&amp;nbsp;919&lt;br&gt;People&amp;nbsp;&amp;nbsp;&amp;nbsp;924&lt;/dl&gt;&lt;/dd&gt;&lt;/i&gt; &lt;p&gt;See also: &lt;strong&gt;&lt;a href="http://livros-2009.blogspot.com/2009/02/novos-capitalistas-financeiroskohlberg.html"&gt;Novos Capitalistas Financeiros:Kohlberg Kravis Roberts e a Criação de Valor Corporativo&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Make: Technology on Your Time &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Staff of Mak&lt;/strong&gt; &lt;p&gt;&lt;p&gt;If you like to tweak, disassemble, re-create, and invent cool new uses for technology, you'll love &lt;I&gt;MAKE&lt;/I&gt; our new quarterly publication for the inquisitive do-it-yourselfer.  &lt;P&gt; Every issue is packed with projects to help you make the most of all the technology in your life. Everything from home entertainment systems, to laptops, to a host of PDAs is fair game. If there's a way to hack it, tweak it, bend it, or remix it, you will find out about it in &lt;I&gt;MAKE&lt;/I&gt;. &lt;P&gt; This isn't another  gadget  magazine. &lt;I&gt;MAKE&lt;/I&gt; focuses on cool things you can do to make technology work the way you want it to. The publication is inspired by our bestselling Hacks series books but with a twist. &lt;I&gt;MAKE&lt;/I&gt; is a mook  (rhymes with book). We ve combined the excitement, unexpectedness, and visual appeal of a magazine with the permanence and in-depth instructiveness of a  how-to  book.  &lt;P&gt; Whether you're a geek or hacker who delights in creating new uses for technology, or a Saturday afternoon tinkerer who loves to get his hands dirty, you'll keep every issue of &lt;I&gt;MAKE&lt;/I&gt; on your bookshelf for years to come. Our premier issue, available in February 2005, includes 220 pages packed with tips and tricks, including:&lt;P&gt; how to create a $14 stabilizer for your video camera with readily available household items how to use an ordinary kite to take extraordinary professional quality aerial digital photos how to get rid of that tangle of wires by creating your own 5-in-1 network cable&lt;P&gt; how to decipher the magnetic stripe on your credit card to find out what your credit card company really knows about you and lots more! &lt;P&gt; Every quarter, &lt;I&gt;MAKE&lt;/I&gt; will contain a unique set of innovative ideas and creations for a variety of new technologies, including mobile devices, in-car computers, web services, digital media, wireless and home networking, and computer hardware.&lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-2529344327291492182?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/2529344327291492182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/latex-graphics-companion-or-make.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2529344327291492182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2529344327291492182'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/latex-graphics-companion-or-make.html' title='The LaTeX Graphics Companion or Make'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-67998672971297944</id><published>2009-02-09T22:19:00.000-08:00</published><updated>2009-02-09T22:26:26.754-08:00</updated><title type='text'>CD and DVD Recording for Dummies 2nd Edition or Cisco Networking Simplified</title><content type='html'>&lt;h4&gt;CD and DVD Recording for Dummies, 2nd Edition &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Mark L Chambers&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Most new PCs and Macs today are equipped with the latest in recording and storage equipment&amp;#58; CD-RW and DVD-R/RW drives. Even if your computer is a little older, you can still join the revolution with add-on hardware and software. You can record music and movies, store photos and data, and organize things you want to preserve for posterity, safely and easily.  &lt;br&gt;  &lt;br&gt;&lt;i&gt;CD and DVD Recording For Dummies&amp;#174;&lt;/i&gt;, Second Edition, takes the frustration out of choosing and using these cool recording systems. This easy-to-follow guide will help you find what you need and use it efficiently, and it covers all the newest equipment. You&amp;#8217;ll discover how to&lt;br&gt;&lt;P&gt;&lt;br&gt;&lt;br&gt;&amp;bull; Choose and install a CD or DVD recorder&lt;br&gt;&lt;br&gt;&amp;bull; Pick the best software for your needs&lt;br&gt;&lt;br&gt;&amp;bull; Store large data files safely on CD&lt;br&gt;&lt;br&gt;&amp;bull; Use EasyCD and DVD Creator and Toast&lt;br&gt;&lt;br&gt;&amp;bull; Record mixed media disks&lt;br&gt;&lt;br&gt;&amp;bull; Create electronic photo albums, baby books, genealogies, and more&lt;br&gt;&lt;P&gt;  &lt;br&gt;  &lt;br&gt;Once upon a time, videotape, vinyl record albums, and floppy disks were state of the art for preserving movies, music, and data. The superior durability and capacity of CDs and DVDs have made these tools as obsolete as the washboard, but never fear. &lt;i&gt;CD and DVD Recording For Dummies&amp;#174;&lt;/i&gt;, Second Edition, makes it easy to &lt;br&gt;&lt;P&gt;&lt;br&gt;&lt;br&gt;&amp;bull; Transfer your favorite VHS movies to DVD&lt;br&gt;&lt;br&gt;&amp;bull; Preserve those classic LPs on CD&lt;br&gt;&lt;br&gt;&amp;bull; Archive records and data files, and safely store treasured family photos&lt;br&gt;&lt;br&gt;&amp;bull; Ask the right questions when shopping for CD or DVD recording hardware and software&lt;br&gt;&lt;br&gt;&amp;bull; Record original material, copy and eraserewriteable disks, and make backups of important data&lt;br&gt;&lt;br&gt;&amp;bull; Add menus to your disks, label them, and care for them properly&lt;br&gt;&lt;br&gt;&amp;bull; Record a bootable CD-ROM&lt;br&gt;&lt;P&gt;  &lt;br&gt;  &lt;br&gt;Today&amp;#8217;s CD and DVD recorders can produce everything from superb sound quality to original movies you can play on your DVD player. &lt;i&gt;CD and DVD Recording For Dummies&amp;#174;&lt;/i&gt; will get your recording career going in a jiffy. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Book about: &lt;strong&gt;&lt;a href="http://congress-books.blogspot.com/2009/02/discourses-on-livy-or-americas-bubble.html"&gt;Discourses on Livy or Americas Bubble Economy&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Cisco Networking Simplified &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Paul L Della Maggiora&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;p&gt;A visual explanation of networking technologies&lt;/p&gt;&lt;p&gt;What you always wanted to know about networking but were afraid to ask!&lt;/p&gt;&lt;ul&gt;&lt;li&gt;How the Internet works&lt;/li&gt;&lt;li&gt;How e-mail, e-learning, and telephony work on the Internet&lt;/li&gt;&lt;li&gt;What makes a network safe&lt;/li&gt;&lt;li&gt;How traffic gets from here to there&lt;/li&gt;&lt;li&gt;Disaster recovery and other ways to keep a network running&lt;/li&gt;&lt;li&gt;How businesses share data&lt;/li&gt;&lt;li&gt;See the world of Cisco networking with this illustrated guide's visual approach to learning&lt;/li&gt;&lt;li&gt;Useful for both novices and networking professionals&lt;/li&gt;&lt;li&gt;Covers a broad variety of internetworking topics-from e-mail to VPNs&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;At last-an illustrated guide to the world of Cisco networking. &lt;I&gt;Cisco Networking Simplified&lt;/I&gt; breaks down the complicated world of internetworking into easy-to-understand parts. Learn quickly and easily the fundamentals of a variety of topics, such as security, IP telephony, and quality of service, from the full-color diagrams and clear explanations found in &lt;I&gt;Cisco Networking Simplified&lt;/I&gt;.&lt;/p&gt;&lt;p&gt;This book is part of the Networking Technology Series from Cisco Press, the only authorized publisher for Cisco Systems.&lt;/p&gt; &lt;/p&gt;&lt;h4&gt;Library Journal&lt;/h4&gt;&lt;p&gt;A clearly written and nicely illustrated overview of networking  concepts, this will appeal to potential or beginning  administrators, in addition to managers trying to understand  just what it is their IT departments do. Most of the material is  non-Cisco-specific, and terms are explained more plainly than in  most other beginning networking manuals. "At a Glance" sidebars  on topics ranging from voice-over IP to routing provide  additional info and explain the importance of concepts. Content  is basic but will provide a solid foundation for further study  and exploration. Recommended for all libraries.   Copyright 2003 Reed Business Information. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. I&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;How the Internet Works&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;2&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;How Computers Communicate&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;4&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;TCP/IP and IP Addressing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;12&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Internet Applications&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;24&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. II&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Telephones and Movies on the Internet&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;32&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;IP Telephony&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;34&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;IP Call Center&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;44&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;IP Convergence with Tunneling&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;52&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Multicast&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;58&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Videoconference&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;64&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. III&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Making the Network Safe&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;70&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Security&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;72&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Hacking&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;84&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Firewall and IDS&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;92&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;VPNs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;100&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Client Authentication and Public Key Encryption&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;108&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. IV&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;How Traffic Gets from Here to There&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;114&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Ethernet&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;116&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;LAN Switching&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;122&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Routing and Switching&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;128&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Mobility and Wireless Networks&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;138&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. V&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Keeping the Network Running&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;144&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Disaster Recovery&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;146&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;High Availability&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;152&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Network Management&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;160&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QoS&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;166&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Routing Protocols&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;174&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Spanning Tree&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;178&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. VI&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Moving Traffic Across the Street and the World&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;184&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Campus Networks and Hierarchical Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;186&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Optical Technologies&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;192&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Broadband Technologies&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;198&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;WAN Technologies&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;206&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Traffic Engineering with MPLS&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;214&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. VII&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;How Businesses Share Data&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;220&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Data Center&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;222&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Storage Area Networks&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;230&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Content Networking&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;238&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Caching&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;242&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Desktop Protocols&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;246&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;SNA Infrastructure&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;252&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;256&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-67998672971297944?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/67998672971297944/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/cd-and-dvd-recording-for-dummies-2nd.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/67998672971297944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/67998672971297944'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/cd-and-dvd-recording-for-dummies-2nd.html' title='CD and DVD Recording for Dummies 2nd Edition or Cisco Networking Simplified'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-4231128440407858462</id><published>2009-02-08T18:07:00.000-08:00</published><updated>2009-02-08T18:14:49.667-08:00</updated><title type='text'>Oracle SQL Plus or Microsoft Virtual Server 2005 R2 Resource Kit</title><content type='html'>&lt;h4&gt;Oracle SQL Plus: The Definitive Guide &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Jonathan Gennick&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Despite its wide availability and usage, few developers andDBAs have mastered the true power of Oracle SQL*Plus. This bestselling book&amp;#151;now updated for Oracle 10g&amp;#151;is the only in-depth guide to this interactive query tool for writing SQL scripts. It's an essential resource for any Oracle user.&lt;P&gt; The new seco of Oracle SQL*Plus&amp;#58; The Definitive Guide clearly describes how to perform, step-by-step, all of the tasks that Oracle developers and DBAs want to perform with SQL*Plus&amp;#151;and maybe some you didn't realize you could perform.&lt;P&gt; With Oracle SQL*Plus&amp;#58; The Definitive Guide, you'll expertly&amp;#58;&lt;P&gt; write and execute script files&lt;P&gt; generate ad hoc reports&lt;P&gt; extract data from the database&lt;P&gt; query the data dictionary tables&lt;P&gt; customize an SQL*Plus environment&lt;P&gt; and much more&lt;P&gt; It also includes a handy quick reference to all of its syntax options and an often-requested chapter on SQL itself, along with a clear, concise, and complete introduction.&lt;P&gt; This book is truly the definitive guide to SQL*Plus. It's an indispensable resource for those who are new to SQL*Plus, a task-oriented learning tool for those who are already using it, and an immediately useful quick reference for every user. If you want to leverage the full power and flexibility of this popular Oracle tool, you'll need this book. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction to SQL[superscript *]Plus&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Command-line SQL[superscript *]Plus&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;20&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Browser-based SQL[superscript *]Plus&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;70&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;A lightning SQL tutorial&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;89&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Generating reports with SQL[superscript *]Plus&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;128&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Creating HTML reports&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;157&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Advanced reports&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;174&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Writing SQL[superscript *]Plus scripts&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;206&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Extracting and loading data&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;243&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Exploring your database&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;273&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Advanced scripting&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;308&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Tuning and timing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;358&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The product user profile&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;401&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Customizing your SQL[superscript *]Plus environment&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;418&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;SQL[superscript *]Plus command reference&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;429&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;B&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;SQL[superscript *]Plus format elements&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;525&lt;/TD&gt;&lt;/TABLE&gt; &lt;p&gt;Book review: &lt;strong&gt;&lt;a href="http://international-business-textbooks.blogspot.com/2009/02/financial-services-and-financial.html"&gt;Financial Services and Financial Institutions or Economics&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Microsoft Virtual Server 2005 R2 Resource Kit &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Robert Larson&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Get the definitive reference for administering and supporting Virtual Server 2005, including the R2 with Service Pack 1 (SP1) release-with insights from the Microsoft experts who know the technology best. This official Microsoft RESOURCE KIT provides the in-depth technical guidance on installing, configuring, administering, and supporting Virtual Server 2005. In addition, you get in-depth chapters on advanced configurations; development and test tools; migration and management tools; security, scripting; Linux support; disaster recovery; and extending and customizing Virtual Server 2005. You also get a CD with Microsoft Virtual Server 2005 R2 with SP1 and Microsoft Virtual PC 2007 evaluation software; sample scripts, source code, and sample applications; technical whitepapers; videos from the authors; and a fully searchable version of the entire RESOURCE KIT.&lt;p&gt;Key Book Benefits&lt;p&gt;&lt;br&gt;&amp;bull; Provides in-depth technical information for configuring, administering, and supporting Virtual Server 2005 including coverage of Virtual Server R2 with SP1&lt;p&gt;&lt;br&gt;&amp;bull; Delivers expert guidance from those who know the technology best.&lt;p&gt;&lt;br&gt;&amp;bull; Includes a CD with evaluation software of Microsoft Virtual Server 2005 R2 with SP1 and Microsoft Virtual PC 2007; sample scripts, source code, and sample applications; technical whitepapers; videos from the authors; and a fully searchable version of the entire RESOURCE KIT book &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-4231128440407858462?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/4231128440407858462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/oracle-sql-plus-or-microsoft-virtual.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4231128440407858462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4231128440407858462'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/oracle-sql-plus-or-microsoft-virtual.html' title='Oracle SQL Plus or Microsoft Virtual Server 2005 R2 Resource Kit'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-159051049513166170</id><published>2009-02-07T13:56:00.000-08:00</published><updated>2009-02-07T14:03:16.205-08:00</updated><title type='text'>Designing with Web Standards or Photoshop Lightroom Adventure</title><content type='html'>&lt;h4&gt;Designing with Web Standards (Voices That Matter Series) &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Jeffrey Zeldman&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Best-selling author, designer, and web standards evangelist Jeffrey  Zeldman has updated his classic, industry-shaking guidebook. This new  edition--now in full color--covers improvements in best practices and  advances in the world of browsers since the first edition introduced  the world to standards-based design. Written in the same engaging and  witty style, making even the most complex information easy to digest,  it remains an essential guide to creating sites that load faster, reach  more users, and cost less to design and maintain.&lt;br&gt; &lt;br&gt; Readers will  learn from Jeffrey&amp;#39;s insights as he demonstrates how web standards are  driving search engine friendliness ("findability") and the Web 2.0  applications that have reinvigorated the medium and the online  marketplace. Readers will discover new techniques to make CSS layouts  work better across multiple browsers and ways to make web content more  accessible.&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Read also &lt;strong&gt;&lt;a href="http://diet-therapy-book.blogspot.com"&gt;If You Want What We Have or Anxiety and Depression&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Photoshop Lightroom Adventure: Mastering Adobe's Next-Generation Tool for Digital Photographers &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Mikkel Aaland&lt;/strong&gt; &lt;p&gt;&lt;p&gt;This beautifully illustrated and eminently practical book is the first to offer a complete tour of Adobe Photoshop Lightroom 1.2, the integrated digital photography workflow application that allows serious photographers to import, select, develop and showcase large volumes of digital images. Augmented by photos and case studies from a demanding road test in Iceland, award-winning photographer Mikkel Aaland explains how Lightroom 1.2 can improve the way you work. After watching -- and often helping -- Adobe create Lightroom entirely from the ground up, Aaland (author of Photoshop CS2 RAW) was ready to see how well it would do in the field. He organized a group of 12 top-notch photographers for a trek to "Nature's Light Room," the pristine Icelandic landscape where each summer day is bathed in 22 hours of horizontal light -- and where the only studio was Lightroom on a laptop. In Photoshop Lightroom Adventure, Aaland uses hands-on knowledge from the trip to demonstrate how Lightroom 1.2 can help you create the best possible image under any conditions. This unique tutorial walks you step-by-step through Lightroom's&amp;#58; Library module for uploading, sorting, tagging, ranking and adding keywords to your images Develop module with Adobe Camera RAW for complete non-destructive color and tonal adjustments Slideshow module, where you select and size images, and export the show to HTML, Flash, or PDF formats Print module, which includes several templates for printing contact sheets or full images Web module, where you can create Flash or HTML web galleries With many gorgeous examples shot in the soft natural light of Iceland, this book lets you see the results for yourself. Mikkel Aaland'strademarkability to teach complicated topics on digital imaging with straightforward, easy-to-follow text makes this book a valuable learning tool for anyone serious about digital photography. This is not an update of previous Lightroom versions, but the first book that's completely up-to-date for Lightroom 1.2. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;Foreword&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;xi&lt;br&gt;Introduction&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;xiii&lt;br&gt;The Lightroom Workspace Revealed&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;1&lt;br&gt;Lightroom Modules&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;2&lt;br&gt;Organizing the Lightroom Workspace&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;10&lt;br&gt;Creating Identity Plates&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;18&lt;br&gt;Importing Images into Lightroom&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;21&lt;br&gt;Importing Images into Lightroom&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;22&lt;br&gt;Import Photos Dialog Options&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;26&lt;br&gt;Creating &amp; Using Watched Folders&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;40&lt;br&gt;Using the Library Module&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;43&lt;br&gt;The Library Module Revealed&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;44&lt;br&gt;Creating &amp; Applying Keywords in the Library Module&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;59&lt;br&gt;Using the Metadata Pane&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;61&lt;br&gt;Editing a Day's Shoot in Iceland&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;66&lt;br&gt;Using Virtual Copies to Create Multiple Versions&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;75&lt;br&gt;Creating &amp; Using Stacks&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;76&lt;br&gt;Using Quick Develop&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;80&lt;br&gt;The Develop Module&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;85&lt;br&gt;The Develop Module Revealed&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;86&lt;br&gt;Develop View Options&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;92&lt;br&gt;Cropping in Develop Module&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;96&lt;br&gt;Retouching Tools in Develop&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;101&lt;br&gt;Noise Reduction&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;106&lt;br&gt;Sharpening the Way You Like it&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;109&lt;br&gt;Lens Corrections&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;115&lt;br&gt;Develop Great-Looking Photos&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;119&lt;br&gt;Evaluating Tonal Distribution &amp;Color&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;120&lt;br&gt;Adjusting White Balance&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;126&lt;br&gt;Basic Tone Controls&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;132&lt;br&gt;Tone Curve for Advanced Control&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;138&lt;br&gt;Color-Tuned Photos&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;147&lt;br&gt;Controlling Vibrance &amp; Saturation&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;148&lt;br&gt;Adding Clarity&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;150&lt;br&gt;The HSL Color Pane&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;154&lt;br&gt;The Split Toning Pane&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;160&lt;br&gt;Color Calibrating Your Camera&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;162&lt;br&gt;Black and White and Special Effects&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;167&lt;br&gt;When to Convert to Black and White&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;168&lt;br&gt;Basic Black and White Conversion&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;174&lt;br&gt;Using Grayscale Mix for More Control&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;176&lt;br&gt;Adding a Color Tint&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;182&lt;br&gt;Getting A Cross-Processing Look with Split Toning&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;186&lt;br&gt;Pushing the Boundaries with Special Effects&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;188&lt;br&gt;Develop Recipes from Iceland&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;193&lt;br&gt;Controlled Toning&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;194&lt;br&gt;Mixing Light&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;198&lt;br&gt;High Drama&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;202&lt;br&gt;A Cibachrome Look&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;206&lt;br&gt;An Antique Look&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;210&lt;br&gt;High Key&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;214&lt;br&gt;The Velvia Look&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;218&lt;br&gt;The Bergman Look&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;220&lt;br&gt;Oz Colors&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;224&lt;br&gt;Exporting Files&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;229&lt;br&gt;Exporting Revealed&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;230&lt;br&gt;Editing in Photoshop &amp; Other Applications&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;240&lt;br&gt;Saving Metadata to the Original File&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;246&lt;br&gt;Lightroom Slideshows&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;253&lt;br&gt;The Slideshow Module Revealed&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;254&lt;br&gt;Real World: Creating the Adventure Slideshow&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;262&lt;br&gt;Using Metadata and Custom Text for Slideshow Captions&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;268&lt;br&gt;Exporting to a PDF Slideshow&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;270&lt;br&gt;Creating a QuickTime Slideshow&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;271&lt;br&gt;Power Printing&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;275&lt;br&gt;The Print Module Revealed&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;276&lt;br&gt;Selecting &amp; Printing a Single Full-Page Image&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;282&lt;br&gt;Adding Text to Prints&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;288&lt;br&gt;Printing Multiple Images&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;290&lt;br&gt;Lightroom Color Management&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;296&lt;br&gt;Creating a Web Gallery&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;301&lt;br&gt;The Web Module Revealed&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;302&lt;br&gt;Customizing a Web Gallery&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;310&lt;br&gt;Adding Text to Web Galleries&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;318&lt;br&gt;Index&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;323 &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-159051049513166170?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/159051049513166170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/designing-with-web-standards-or.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/159051049513166170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/159051049513166170'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/designing-with-web-standards-or.html' title='Designing with Web Standards or Photoshop Lightroom Adventure'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-4070032556661719265</id><published>2009-02-06T09:44:00.000-08:00</published><updated>2009-02-06T09:51:46.557-08:00</updated><title type='text'>Standardisation Processes in It or Web Programmers Desk Reference</title><content type='html'>&lt;h4&gt;Standardisation Processes in It &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Kai Jakobs&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Standards have to meet the demands of their potential users to survive in the market. Particularly in the fast moving IT domain this has not always been the case.  The book shows what can be done to develop good standards, which are geared to market requirements. Against common wisdom it claims that the popular call for more users on the standards committees is counter-productive. Analysis is provided to support this claim, and show what has to be done to actually produce useful IT standards. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;Standards;&amp;nbsp;Standardisation;&amp;nbsp;Innovation;&amp;nbsp;Implementation;&amp;nbsp;User Requirements; Infrastructure Technologies;&amp;nbsp;IT Environments &lt;p&gt;New interesting textbook: &lt;strong&gt;&lt;a href="http://gourmet-foods-book.blogspot.com"&gt;FamilyFun Fast Family Dinners or Fix It and Enjoy It Cookbook&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Web Programmer's Desk-Reference: A Complete Cross-Reference to HTML, CSS, and JavaScript &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Lazaro Issi Cohen&lt;/strong&gt; &lt;p&gt;&lt;p&gt;The complete web programmer's cross-reference.&lt;P&gt;HTML, CSS (Cascading Style Sheets), and JavaScript are the three basic web programming languages that web programmers use to build functional, attractive, and interactive web sites. HTML creates the text, images, and other content on a web page; CSS formats and positions those elements; and JavaScript adds interactivity to websites by responding to user choices. The Web Programmer's Desk Reference is the only book to serve as a single point of reference to all three primary web programming languages. It begins with a web programming primer that gives beginning and intermediate programmers an understanding of the core elements of HTML, CSS, and JavaScript, then moves on to a reference section that lists every element of HTML, CSS, and JavaScript. Each listing includes the latest syntax and functionality, compatibility with other elements, and cross-browser compatibility issues. Whether you are a professional web programmer, professional web designer, or a recreational webmaster with a dynamic web site, this will be the book that you use whenever you need to know how to use a particular HTML element, JavaScript object, or CSS style. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-4070032556661719265?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/4070032556661719265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/standardisation-processes-in-it-or-web.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4070032556661719265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4070032556661719265'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/standardisation-processes-in-it-or-web.html' title='Standardisation Processes in It or Web Programmers Desk Reference'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-3551600592002383591</id><published>2009-02-05T05:32:00.000-08:00</published><updated>2009-02-05T05:39:39.924-08:00</updated><title type='text'>Windows XP Gigabook for Dummies or Knowledge Creation Processes</title><content type='html'>&lt;h4&gt;Windows XP Gigabook for Dummies &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Doug Low&lt;/strong&gt; &lt;p&gt;&lt;p&gt;What&amp;#8217;s a Gigabook? A collection of just about everything you need to know on a topic, all in one convenient place!&amp;#160; &lt;i&gt;Windows XP Gigabook For Dummies&lt;/i&gt; takes the best from five other &lt;i&gt;For Dummies&lt;/i&gt; books and squeezes out everything but the most important stuff. This single super-sized reference &amp;#8212; more than 800 pages&amp;#8217; worth &amp;#8212; gives you a go-to guide on everything connected with Windows XP, PCs and peripherals, the Internet, Office 2003, and Money 2004. You might think of it as a &amp;#8220;greatest hits&amp;#8221; collection.  &lt;br&gt;  &lt;br&gt;Want to know how to set up, navigate, use, and maintain Windows XP? It&amp;#8217;s all in Book I. Book II covers the care and feeding of PCs in general and takes you on a complete tour of peripherals&amp;#8212;those add-ons that make computing cool. Want to explore the world via the World Wide Web? Check Book III. And if you finally have to do some work, check into Book IV, where you&amp;#8217;ll get the complete story on Office 2003 and Money 2004. You&amp;#8217;ll discover how to&amp;#58;&lt;br&gt;&lt;P&gt;&lt;br&gt;&lt;br&gt;&amp;bull; Customize Windows XP, set up user accounts, and share files&lt;br&gt;&lt;br&gt;&amp;bull; Work with digital photos, Windows Media Player, and Windows Movie Maker&lt;br&gt;&lt;br&gt;&amp;bull; Choose a printer, scanner, game hardware, and additional storage&lt;br&gt;&lt;br&gt;&amp;bull; Set up a wireless home network&lt;br&gt;&lt;br&gt;&amp;bull; Get online safely, protect your kids, create your own Web pages, and cruise for bargains on eBay&lt;br&gt;&lt;br&gt;&amp;bull; Use Word, Outlook, Excel, and PowerPoint&lt;br&gt;&lt;br&gt;&amp;bull; Manage your finances with Microsoft Money&lt;br&gt;&lt;P&gt;  &lt;br&gt;  &lt;br&gt;&lt;i&gt;Windows&amp;#160;XP Gigabook For Dummies&lt;/i&gt; is packed with information that&amp;#8217;s easy to find and even easier to understand. Keepit handy for reference&amp;#8212;you&amp;#8217;ll be gigapleased with how useful it is!&lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Read also &lt;strong&gt;&lt;a href="http://fr-livre.blogspot.com"&gt;Une Histoire Économique Concise du Monde :des Temps Paléolithiques au Présent&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Knowledge Creation Processes: Theory and Empirical Evidence from Knowledge Intensive Firms &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Gregorio Martin de Castro&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Today the capability to create and apply new knowledge represents one of the main sources of sustained competitive advantage. Nevertheless, there are very few empirical studies of this. This book develops an improved and extended theoretical model about knowledge creation and transfer within organizations and tests it empirically with a survey in 115 knowledge-intensive firms. The results show the different knowledge creation processes employed by firms in practice and allow us to obtain evidence-driven models of the various foms of knowledge creation process. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;List of Tables&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;vii&lt;br&gt;List of Figures&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;x&lt;br&gt;Introduction&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;xii&lt;br&gt;The Knowledge Society and Inter-Firm Competition&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;1&lt;br&gt;The evolution of economic activity: towards the Knowledge Society&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;1&lt;br&gt;Characteristics of the Knowledge Economy&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;9&lt;br&gt;Inter-firm competition, learning, and knowledge&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;25&lt;br&gt;An Approach to Knowledge Creation and Transfer: The EO-SECI Model&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;48&lt;br&gt;Towards the formulation of a model of knowledge creation and organizational learning&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;50&lt;br&gt;General framework of analysis: the EO-SECI model&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;54&lt;br&gt;Specific framework of analysis&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;61&lt;br&gt;Designing the Empirical Research&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;64&lt;br&gt;Sampling procedures&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;64&lt;br&gt;Measurement tools&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;74&lt;br&gt;Stages for data gathering&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;96&lt;br&gt;Research Results&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;99&lt;br&gt;Preliminary analysis&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;100&lt;br&gt;Exploratory and confirmatory factor analysis: knowledge creation and transfer processes in knowledge-intensive firms&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;109&lt;br&gt;Conclusions&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;162&lt;br&gt;Preliminary conclusions&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;162&lt;br&gt;Limitations of the work&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;167&lt;br&gt;Annexes&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;169&lt;br&gt;References&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;189&lt;br&gt;Index&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;199 &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-3551600592002383591?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/3551600592002383591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/windows-xp-gigabook-for-dummies-or.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3551600592002383591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3551600592002383591'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/windows-xp-gigabook-for-dummies-or.html' title='Windows XP Gigabook for Dummies or Knowledge Creation Processes'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-468784644804982612</id><published>2009-02-04T01:21:00.000-08:00</published><updated>2009-02-04T01:27:54.560-08:00</updated><title type='text'>Introductory Digital Image Processing or Automated Network Management Systems</title><content type='html'>&lt;h4&gt;Introductory Digital Image Processing: A Remote Sensing Perspective &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;John Jensen&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Explains how to apply digital image processing techniques to remotely sensed imagery, and how to obtain useful results and information during this process. It assumes a course in introductory remote sensing or air photo interpretation, college algebra, and basic statistics.&lt;/p&gt;&lt;h4&gt;Booknews&lt;/h4&gt;&lt;p&gt; A textbook for students of physical, natural, and social sciences interested in the quantitative analysis of remotely sensed data to solve real-world problems. Assumes a background in remote sensing, college-level algebra, and univariate and multivariate statistics. Suitable for a one-semester graduate or undergraduate course. Substantially revised from the 1986 edition to incorporate new technologies and findings. Includes 16 pages of color plates. Annotation c. by Book News, Inc., Portland, Or. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;table&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Preface&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Acknowledgments&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction to Digital Image Processing of Remotely Sensed Data&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Remote Sensing Data Acquisition Alternatives&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;17&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Image Processing System Considerations&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;65&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Initial Statistics Extraction&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;77&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Initial Display Alternatives and Scientific Visualization&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;87&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Image Preprocessing: Radiometric and Geometric Correction&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;107&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Image Enhancement&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;139&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Thematic Information Extraction: Image Classification&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;197&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Digital Change Detection&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;257&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Geographic Information Systems&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;281&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;307&lt;/TD&gt;&lt;/table&gt; &lt;p&gt;New interesting book: &lt;strong&gt;&lt;a href="http://business-software-books.blogspot.com"&gt;Picture Yourself Creating with Photoshop Elements 50 or The Monster under the Bed&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Automated Network Management Systems &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Douglas E Comer&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Now more than ever, there is a big opportunity for research leading to automated systems that manage networks. In this innovative new book, Comer examines possibilities for the future, including ways to build software that automates management tasks. KEY TOPICS&amp;#58; Describes existing tools, technologies, platforms, and paradigms for network management. Covers the basics and define the scope of the problem. Aims to define terminology, but refers to standard network technologies and protocols (e.g. Ethernet, DSL/cable modem, TCP, IP, DHCP, and DNS) without giving details. Assumes a basic understanding of networking.&amp;nbsp; A comprehensive guide for programmers or other information technology professionals who want to increase their network management skills.&lt;/P&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-468784644804982612?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/468784644804982612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/introductory-digital-image-processing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/468784644804982612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/468784644804982612'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/introductory-digital-image-processing.html' title='Introductory Digital Image Processing or Automated Network Management Systems'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-2379451661534738902</id><published>2009-02-02T21:08:00.000-08:00</published><updated>2009-02-02T21:15:29.164-08:00</updated><title type='text'>The Structure and Dynamics of Networks or CMMI Scampi Distilled</title><content type='html'>&lt;h4&gt;The Structure and Dynamics of Networks &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Mark Newman&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;P&gt;From the Internet to networks of friendship, disease transmission, and even terrorism, the concept--and the reality--of networks has come to pervade modern society. But what exactly is a network? What different types of networks are there? Why are they interesting, and what can they tell us? In recent years, scientists from a range of fields--including mathematics, physics, computer science, sociology, and biology--have been pursuing these questions and building a new "science of networks." This book brings together for the first time a set of seminal articles representing research from across these disciplines. It is an ideal sourcebook for the key research in this fast-growing field.&lt;P&gt;The book is organized into four sections, each preceded by an editors' introduction summarizing its contents and general theme. The first section sets the stage by discussing some of the historical antecedents of contemporary research in the area. From there the book moves to the empirical side of the science of networks before turning to the foundational modeling ideas that have been the focus of much subsequent activity. The book closes by taking the reader to the cutting edge of network science--the relationship between network structure and system dynamics. From network robustness to the spread of disease, this section offers a potpourri of topics on this rapidly expanding frontier of the new science.&lt;P&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Book about: &lt;strong&gt;&lt;a href="http://cosmetics-books.blogspot.com/2009/02/waxing-made-easy-or-maybe-you-know-my.html"&gt;Waxing Made Easy or Maybe You Know My Kid&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;CMMI Scampi Distilled: Appraisals for Process Improvement &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Addison Wesley Staff&lt;/strong&gt; &lt;p&gt;&lt;p&gt;SCAMPI appraisals can help you identify the strengths and weaknesses of current software engineering processes, reveal crucial development and acquisition risks, prioritize improvement plans, derive capability and maturity level ratings, even perform realistic benchmarking. This book delivers the first practical, start-to-finish roadmap to success with SCAMPI.&lt;p&gt;CMMI's SCAMPI V1.1 is today's state-of-the-art appraisal methodology for organizations seeking to drive quantifiable software process improvements. SCAMPI appraisals are rapidly becoming a core criteria in awarding major government and defense contracts -- and thousands of professionals are being called upon to participate in them for the first time. In &lt;i&gt;CMMI&lt;sup&gt;&amp;reg;&lt;/sup&gt; SCAMPI&lt;sup&gt;SM&lt;/sup&gt; Distilled&lt;/i&gt;, world-class appraisers and quality experts offer concise, realistic guidance for every stage of the SCAMPI process. Drawing on their unsurpassed experience, they demonstrate how SCAMPI works in the real world -- and how to overcome the obstacles to a successful appraisal.&lt;P&gt;The authors outline the role of appraisals as part of a comprehensive approach to process improvement, showing how SCAMPI integrates with quality initiatives, international standards, and other CMMI models and methods. They introduce SCAMPI Class A, B, and C, as well as SCAMPI modes for process improvement, supplier selection, and process monitoring. They walk through the entire appraisal process: preparation; on-site activities; preliminary observations, findings, and ratings; final reporting; and follow-on activities.&lt;P&gt;They also address crucial management issues faced by organizations involved with appraisals. Coverage includes: leveragingappraisals in organizations with immature processes; conducting cross-discipline appraisals; performing appraisals concurrently with other quality initiatives; and responding to customer-driven needs. Whether you're a manager, team leader, acquisition specialist, quality specialist, or appraiser, this book will help you use SCAMPI to achieve your &lt;i&gt;real&lt;/i&gt; goals: better processes and better software. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Process appraisal strategies&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;3&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;New aspects of the SCAMPI method&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;43&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;SCAMPI class a method definition&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;51&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;SCAMPI class B and C appraisal methods&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;87&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;SCAMPI for internal process improvement&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;97&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;SCAMPI for external audits&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;107&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;SCAMPI implementation issues&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;119&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-2379451661534738902?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/2379451661534738902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/structure-and-dynamics-of-networks-or.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2379451661534738902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2379451661534738902'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/structure-and-dynamics-of-networks-or.html' title='The Structure and Dynamics of Networks or CMMI Scampi Distilled'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-1501488977902409344</id><published>2009-02-01T16:56:00.000-08:00</published><updated>2009-02-01T17:03:12.380-08:00</updated><title type='text'>Robot Builders Cookbook or End to End QoS Network Design</title><content type='html'>&lt;h4&gt;Robot Builder's Cookbook: Build and Design Your Own Robots &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Owen Bishop&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Owen Bishop introduces, through hands-on project work, the mechanics, electronics and programming involved in practical robot design-and-build. The use of the PIC microcontroller throughout provides a painless introduction to programming whilst harnessing the power of a highly popular microcontroller used by students and design engineers worldwide.&lt;br&gt;&lt;br&gt;This  is a book for first-time robot builders, advanced builders wanting to know more about programming robots and students in Further and Higher Education tackling microcontroller-based practical work. They will all find this book a unique  and exciting source of projects, ideas and techniques, to be combined into a wide range of fascinating robots.&lt;br&gt;&lt;br&gt;* Full step-by-step instructions for 5 complete self-build robots&lt;br&gt;* Introduces key techniques in electronics, programming and construction - for robust robots that work first time&lt;br&gt;* Illustrations, close-up photographs and a lively, readable text make this a fun and informative guide for novice and expericenced robot builders &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Read also &lt;strong&gt;&lt;a href="http://education-policies.blogspot.com"&gt;Combating Corruption Encouraging Ethics or Administrative Law&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;End to End QoS Network Design &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Tim Szigeti&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;P&gt;Best-practice QoS designs for protecting voice, video, and critical data while mitigating network denial-of-service attacks&lt;/P&gt;  &lt;UL&gt;  &lt;LI&gt;Understand the service-level requirements of voice, video, and data applications   &lt;LI&gt;Examine strategic QoS best practices, including Scavenger-class QoS tactics for DoS/worm mitigation   &lt;LI&gt;Learn about QoS tools and the various interdependencies and caveats of these tools that can impact design considerations   &lt;LI&gt;Learn how to protect voice, video, and data traffic using various QoS mechanisms   &lt;LI&gt;Evaluate design recommendations for protecting voice, video, and multiple classes of data while mitigating DoS/worm attacks for the following network infrastructure architectures&amp;#58; campus LAN, private WAN, MPLS VPN, and IPSec VPN&lt;/LI&gt;&lt;/UL&gt;  &lt;P&gt;Quality of Service (QoS) has already proven itself as the enabling technology for the convergence of voice, video, and data networks. As business needs evolve, so do the demands for QoS. The need to protect critical applications via QoS mechanisms in business networks has escalated over the past few years, primarily due to the increased frequency and sophistication of denial-of-service (DoS) and worm attacks.&lt;/P&gt;  &lt;P&gt;&lt;I&gt;End-to-End QoS Network Design&lt;/I&gt; is a detailed handbook for planning and deploying QoS solutions to address current business needs. This book goes beyond discussing available QoS technologies and considers detailed design examples that illustrate where, when, and how to deploy various QoS features to provide validated and tested solutions for voice, video, and critical data over the LAN, WAN, and VPN.&lt;/P&gt;  &lt;P&gt;The book starts with a brief background of network infrastructure evolution andthe subsequent need for QoS. It then goes on to cover the various QoS features and tools currently available and comments on their evolution and direction. The QoS requirements of voice, interactive and streaming video, and multiple classes of data applications are presented, along with an overview of the nature and effects of various types of DoS and worm attacks. QoS best-practice design principles are introduced to show how QoS mechanisms can be strategically deployed end-to-end to address application requirements while mitigating network attacks. The next section focuses on how these strategic design principles are applied to campus LAN QoS design. Considerations and detailed design recommendations specific to the access, distribution, and core layers of an enterprise campus network are presented. Private WAN QoS design is discussed in the following section, where WAN-specific considerations and detailed QoS designs are presented for leased-lines, Frame Relay, ATM, ATM-to-FR Service Interworking, and ISDN networks. Branch-specific designs include Cisco&amp;reg; SAFE recommendations for using Network-Based Application Recognition (NBAR) for known-worm identification and policing. The final section covers Layer 3 VPN QoS design-for both MPLS and IPSec VPNs. As businesses are migrating to VPNs to meet their wide-area networking needs at lower costs, considerations specific to these topologies are required to be reflected in their customer-edge QoS designs. MPLS VPN QoS design is examined from both the enterprise and service provider&amp;#39;s perspectives. Additionally, IPSec VPN QoS designs cover site-to-site and teleworker contexts.&lt;/P&gt;  &lt;P&gt;Whether you are looking for an introduction to QoS principles and practices or a QoS planning and deployment guide, this book provides you with the expert advice you need to design and implement comprehensive QoS solutions.&lt;/P&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;xxii&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Part I&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction to QoS&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;3&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction to QoS&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;5&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;A Brief Historical Perspective&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;5&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QoS Evolution&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;7&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;User Network Expectations&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;9&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Understanding QoS&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;10&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QoS Models&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;14&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction to the QoS Toolset&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;17&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Simplifying QoS&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;19&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;If I Have AutoQoS, Why Should I Be Reading This Book?&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;26&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Continuing Evolution of QoS&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;29&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;29&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;30&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QoS Design Overview&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;33&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QoS Requirements of VoIP&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;33&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QoS Requirements of Video&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;39&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QoS Requirements of Data&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;42&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QoS Requirements of the Control Plane&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;48&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Scavenger Class&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;49&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;DoS and Worm Mitigation Strategy Through Scavenger Class QoS&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;50&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Principles of QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;54&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;63&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;64&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Part II&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QoS Toolset&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;67&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Classification and Marking Tools&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;69&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Classification Tools&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;70&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Marking Tools&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;77&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;98&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;99&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Policing and Shaping Tools&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;103&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Token Bucket Algorithms&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;105&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Policers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;107&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Shapers&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;118&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;128&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Congestion-Management Tools&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;133&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Understanding Scheduling and Queuing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;134&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Legacy Layer 3 Queuing Mechanisms&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;136&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Currently Recommended Layer 3 Queuing Mechanisms&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;139&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Layer 2 Queuing Tools&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;150&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Tx-ring&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;152&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;PAK_priority&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;153&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;154&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;154&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Congestion-Avoidance Tools&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;159&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Random Early Detection&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;160&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Weighted Random Early Detection&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;161&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;DSCP-Based Weighted Random Early Detection&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;162&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Explicit Congestion Notification&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;163&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;166&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;166&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Link-Specific Tools&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;169&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Header-Compression Techniques&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;170&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Link Fragmentation and Interleaving&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;181&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;190&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;191&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Bandwidth Reservation&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;195&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;RSVP Overview&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;196&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;MPLS Traffic Engineering&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;199&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Scalability&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;200&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;RSVP-DiffServ Integration&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;200&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Endpoints and Proxies&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;201&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;201&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;201&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Call Admission Control (CAC)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;205&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;CAC Overview&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;205&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;CAC Defined&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;206&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;CAC Tool Categories&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;207&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;CallManager Locations CAC&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;209&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Gatekeeper CAC&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;211&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;RSVP&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;212&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;218&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;218&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Catalyst QoS Tools&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;223&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Generic Catalyst QoS Models&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;224&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Catalyst 2950&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;231&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Catalyst 3550&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;235&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Catalyst 2970, 3650, and 3750&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;242&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Catalyst 4500&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;247&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Catalyst 6500&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;252&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;263&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;266&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;WLAN QoS Tools&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;269&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QoS for Wireless LANs Versus QoS on Wired LANs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;270&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Upstream Versus Downstream QoS&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;271&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;IEEE 802.11 DCF&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;272&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;IEEE 802.11e EDCF&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;275&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;IEEE 802.1D Classes of Service&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;279&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QoS Operation on Cisco APs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;280&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Configuring QoS on Cisco APs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;281&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;284&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;285&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Part III&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;LAN QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;287&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Campus QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;289&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;DoS/Worm-Mitigation Strategies&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;292&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Call-Signaling TCP/UDP Ports in Use&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;295&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Access-Edge Trust Models&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;302&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Catalyst 2950 QoS Considerations and Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;314&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Catalyst 3550 QoS Considerations and Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;325&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Catalyst 2970/3560/3750 QoS Considerations and Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;342&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Catalyst 4500-SupII+/III/IV/V QoS Considerations and Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;357&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Catalyst 6500 QoS Considerations and Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;372&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;WAN Aggregator/Branch Router Handoff Considerations&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;420&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Case Study: Campus QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;422&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;440&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;441&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Part IV&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;WAN QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;445&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;WAN Aggregator QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;447&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Where Is QoS Needed over the WAN?&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;447&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;WAN Edge QoS Design Considerations&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;448&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;WAN Edge Classification and Provisioning Models&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;453&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;WAN Edge Link-Specific QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;467&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Case Study: WAN Aggregation Router QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;505&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;507&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;508&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Branch Router QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;513&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Branch WAN Edge QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;514&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Branch Router LAN Edge QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;517&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Case Study: Branch Router QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;535&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;541&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;541&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Part V&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;VPN QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;545&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 15&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;MPLS VPN QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;547&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Where Is QoS Needed over an MPLS VPN?&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;548&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Customer Edge QoS Design Considerations&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;550&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Provider-Edge QoS Considerations&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;563&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Core QoS Considerations&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;582&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Case Study: MPLS VPN QoS Design (CE/PE/P Routers)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;616&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;632&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;632&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Chapter 16&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;IPSec VPN QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;635&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Site-to-Site V3PN QoS Considerations&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;637&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Site-to-Site V3PN QoS Designs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;658&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Headend VPN Edge QoS Options for Site-to-Site V3PNs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;665&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Teleworker V3PN QoS Considerations&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;666&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Teleworker V3PN QoS Designs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;682&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Case Study: IPSec VPN QoS Design&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;686&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Summary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;696&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Further Reading&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;697&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Appendix&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;QoS "At-A-Glance" Summaries&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;701&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;713&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-1501488977902409344?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/1501488977902409344/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/robot-builders-cookbook-or-end-to-end.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/1501488977902409344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/1501488977902409344'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/02/robot-builders-cookbook-or-end-to-end.html' title='Robot Builders Cookbook or End to End QoS Network Design'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-5820617466395681005</id><published>2009-01-31T12:44:00.000-08:00</published><updated>2009-01-31T12:50:58.766-08:00</updated><title type='text'>Professional XML or Eclipse for Dummies</title><content type='html'>&lt;h4&gt;Professional XML &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Alessandro Vernet&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;P&gt;&lt;br&gt;&lt;br&gt;&amp;bull; As XML gains popularity, developers are looking to implement XML technologies in their line-of-business applications&lt;br&gt;&lt;br&gt;&amp;bull; This book offers readers real-world insight into XML so that they can build the best possible applications&lt;br&gt;&lt;br&gt;&amp;bull; Offers an in-depth look at XML and discusses XML tools, services (RSS, SOAP, REST, WSDL), programming (DOM, SAX, Ajax), and languages (.NET, Java, PHP)&lt;br&gt;&lt;P&gt;&lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Interesting textbook: &lt;strong&gt;&lt;a href="http://diseases-books.blogspot.com"&gt;Lose to Win or The Hungry Self&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Eclipse for Dummies &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Barry Burd&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;P&gt;&lt;br&gt;&lt;br&gt;&amp;bull; In his friendly, easy-to-understand style, the bestselling author of Java 2&lt;br&gt;&lt;br&gt;&amp;bull; For Dummies shows developers how to get up to speed fast on this popular Java IDE&lt;br&gt;&lt;br&gt;&amp;bull; Eclipse, an open source product originally developed by IBM, has an estimated 500,000 users-a 45 percent market share among Java IDEs&lt;br&gt;&lt;br&gt;&amp;bull; Shows Java developers how to maximize programming productivity with Eclipse, covering all the basics as well as advanced techniques such as using Ant, developing new Eclipse plug-ins, and working with Javadocs JAR files&lt;br&gt;&lt;P&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. I&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Eclipse landscape&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;7&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Reader, meet Eclipse; Eclipse, meet the reader&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;9&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Installing Eclipse&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;19&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using the Eclipse Workbench&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;41&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Changing your perspective&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;65&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Some useful perspectives and views&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;83&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. II&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using the Eclipse environment&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;103&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using the Java editor&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;105&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Getting Eclipse to write your code&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;119&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Straight from the source's mouse&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;137&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;More Eclipse "sourcery"&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;155&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Refactoring : a Burd's eye view&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;173&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Refactor this!&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;189&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Looking for things in all the right places&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;225&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. III&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Doing more with Eclipse&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;249&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Working with projects&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;251&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Running code&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;281&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 15&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Getting help&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;299&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 16&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Squashing bugs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;315&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. IV&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The part of tens&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;323&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 17&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Ten frequently asked questions (and their answers)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;325&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 18&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Ten great plug-ins for Eclipse&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;331&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-5820617466395681005?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/5820617466395681005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/professional-xml-or-eclipse-for-dummies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/5820617466395681005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/5820617466395681005'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/professional-xml-or-eclipse-for-dummies.html' title='Professional XML or Eclipse for Dummies'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-4987485191372092860</id><published>2009-01-30T08:32:00.000-08:00</published><updated>2009-01-30T08:39:21.090-08:00</updated><title type='text'>Teach Yourself Visually PowerPoint 2003 or The Little Digital Video Book</title><content type='html'>&lt;h4&gt;Teach Yourself Visually PowerPoint 2003 &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Nancy C Muir&lt;/strong&gt; &lt;p&gt;&lt;p&gt;* Helpful sidebars that offer practical tips and tricks&lt;br&gt;* Succinct explanations that walk you through step by step&lt;br&gt;* Full-color screen shots that demonstrate each task&lt;br&gt;* Two-page lessons that break big topics into bite-sized modules&lt;br&gt;&lt;br&gt;Learn How To&amp;#58;&lt;br&gt;* Enter and format presentation text&lt;br&gt;* Work with outlines and layouts&lt;br&gt;* Draw, rotate, and resize objects&lt;br&gt;* Animate slides with transitions and effects&lt;br&gt;* Insert movies and sounds&lt;br&gt;* Present in a business or Internet setting &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Read also &lt;strong&gt;&lt;a href="http://ubersetzung-buch.blogspot.com/2009/01/auf-die-quelle-gegrundete-theorie-das.html"&gt;Auf die Quelle gegründete Theorie: Das Schaffen und Unterstützen der Wettbewerbsvorsprung&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;The Little Digital Video Book: A Friendly Introduction to Home Video &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Michael Rubin&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;p&gt;Congratulations! You've got a brand-new digital camcorder. Now what do you do with it? Before you shoot a single frame of tape, pick up The Little Digital Video Book. This friendly guide to the basics of digital video will teach you how to shoot well, organize easily, and quickly edit your own footage. For new camcorder owners, it's the ideal--and affordable--introduction to the exciting world of quality digital filmmaking. &lt;/P&gt; &lt;p&gt;&lt;B&gt;The Little Digital Video Book&lt;/B&gt; is not some dense, jargon-filled reference tome. Instead, it focuses on practical shooting and editing techniques, and shows you how to start (and actually finish) that video project you have in mind--in less than a day. You get a thorough grounding in the basics of digital video, from how to get a good close-up shot and how to add a sound track to your video to how to organize your videotapes. The Little Digital Video Book is platform- and software-neutral, truly making it the guide for the moviemaking masses. &lt;/P&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;P&gt;Ch. 1 The Basics 1&lt;P&gt;Ch. 2 Your Camera 17&lt;P&gt;Ch. 3 Shooting 49&lt;P&gt;Ch. 4 Organizing Your Video 111&lt;P&gt;Ch. 5 Getting Ready to Edit 129&lt;P&gt;Ch. 6 Editing 153&lt;P&gt;Ch. 7 Finishing Up 205&lt;P&gt;Index 217 &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-4987485191372092860?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/4987485191372092860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/teach-yourself-visually-powerpoint-2003.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4987485191372092860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4987485191372092860'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/teach-yourself-visually-powerpoint-2003.html' title='Teach Yourself Visually PowerPoint 2003 or The Little Digital Video Book'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-4982212443230690556</id><published>2009-01-29T04:20:00.000-08:00</published><updated>2009-01-29T04:27:42.132-08:00</updated><title type='text'>Fundamentals of Process Control Theory with CD ROM or Implementing Backup and Recovery</title><content type='html'>&lt;h4&gt;Fundamentals of Process Control Theory with CD-ROM &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Paul W Murrill&lt;/strong&gt; &lt;p&gt;&lt;p&gt;ISA's all-time best-selling book is now updated and expanded, offering a way for you to teach yourself the complexities of process control theory. &lt;I&gt;Fundamentals of Process Control Theory&lt;/I&gt; has been praised for its clear, stylish presentation of the principles of process automation and its excellent overview of advanced control techniques. &lt;P&gt; More than just a reference book, it's a complete course on the subject, with exercises and answers to work through. Both theoretical and practical, this guide allows readers to teach themselves the  fundamental scientific principles that govern process control, particularly feedback control. Its 17 self-study units provide a solid foundation in theory, as well as a discussion of recent technologies such as computer-integrated manufacturing, statistical process control, and expert systems. New chapters focus on the conceptual framework for an application, offering a practical understanding of the theory, along with specific illustrations on how concepts are implemented.  &lt;/p&gt;&lt;h4&gt;Booknews&lt;/h4&gt;&lt;p&gt;The Independent learning modules have been regularized and given a new mission: four per year with an emphasis on emerging technologies. Annotation c. Book News, Inc., Portland, OR (booknews.com) &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Interesting textbook: &lt;strong&gt;&lt;a href="http://caregiving-books.blogspot.com"&gt;What Every Home Owner Needs to Know about Mold and What to Do about It or Babyproofing Bible&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Implementing Backup and Recovery (Veritas Series): The Readiness Guide for the Enterprise &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;David B Littl&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;ul&gt;  &lt;li&gt;Offers the first comprehensive reference on the topic of backup systems for both UNIX and Windows NT  &lt;li&gt;Provides a complete tutorial on the general topic of data backup systems along with a detailed, step-by-step guide for planning and full implementation of backup systems  &lt;li&gt;Authors include personal tips and strategic and tactical advice gained from many company implementations  &lt;li&gt;Uses VERITAS NetBackup product to illustrate backup system functions  &lt;/ul&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Acknowledgments&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;About the Authors&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction to Backup and Recovery in the Enterprise Environment&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Backup and Recovery System Requirements Explained&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;3&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Business Requirements of Backup Systems&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;17&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;An Introduction to NetBackup&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;31&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Backup Product Tutorial&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;43&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Evaluating Storage Media Requirements&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;45&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;General Discussion on Configuration&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;53&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Monitoring the Backup Process&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;91&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Evaluating Other Backup-Related Features and Options&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;115&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;General Troubleshooting Tips&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;133&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Expanding Backup System&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;151&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Enterprise Impact of Backup Systems&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;181&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Future of Backup&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;183&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Major Players in the Backup Arena&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;197&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. A&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Command-Line Interface Guide&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;215&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;App. B: Glossary&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;229&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. C&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Tuning Your Backup and Recovery Application&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;241&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. D&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Disaster Recovery Planning Kit: From End to Beginning&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;245&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. E&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Business Impact Analysis Planning Kit: The Storm Before the Calm&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;269&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. F&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Performance Test Tech Note&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;285&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. G&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;NetBackup Performance Tuning on Windows&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;291&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;323&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-4982212443230690556?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/4982212443230690556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/fundamentals-of-process-control-theory.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4982212443230690556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/4982212443230690556'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/fundamentals-of-process-control-theory.html' title='Fundamentals of Process Control Theory with CD ROM or Implementing Backup and Recovery'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-7785283066695131469</id><published>2009-01-28T00:09:00.000-08:00</published><updated>2009-01-28T00:15:56.022-08:00</updated><title type='text'>Microsoft Office Word 2007 or MindManager for Dummies</title><content type='html'>&lt;h4&gt;Microsoft Office Word 2007: Comprehensive Concepts and Techniques &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Gary B Shelly&lt;/strong&gt; &lt;p&gt;&lt;p&gt;In Microsoft Word 2007&amp;#58; Complete Concepts and Techniques you'll find features that are specifically designed to improve retention, and prepare readers for future success. Our trademark step-by-step, screen-by-screen approach now encourages users to expand their understanding of the Word 2007 software through experimentation, exploration, and planning ahead.&lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;See also: &lt;strong&gt;&lt;a href="http://graphics-design-books.blogspot.com"&gt;Microsoft Excel 2007 or Eric Meyer on CSS&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;MindManager for Dummies &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Hugh Cameron&lt;/strong&gt; &lt;p&gt;&lt;p&gt;The first book available on this fast-growing and highly regarded software package MindManager allows users to visually map their ideas and brainstorming sessions in order to better organize thoughts and put them into action. Exploring all there is to know about the MindManager product, including the Standard, Business, Enterprise, and handheld releases, this book walks readers through the process and techniques in using MindManager to communicate ideas.&lt;br&gt; Hugh Cameron (Indianapolis, IN) heads Camtech, Inc., a clinical engineering company that extends its reach to incorporate a diverse group of projects. Roger Voight, PhD, is a certified project manager with more than 30 years of experience in software design, development, and software project management. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;Introduction.  &lt;br&gt;  &lt;br&gt; &lt;b&gt;Part I&amp;#58; Discovering Visual Organization.&lt;/b&gt;  &lt;br&gt;  &lt;br&gt; Chapter 1&amp;#58; Getting Organized &amp;#8212; Visually.  &lt;br&gt;  &lt;br&gt; Chapter 2&amp;#58; Making Your First Map.  &lt;br&gt;  &lt;br&gt; Chapter 3&amp;#58; Exploring the Neighborhood.  &lt;br&gt;  &lt;br&gt; &lt;b&gt;Part II&amp;#58; The Path Takes You There.&lt;/b&gt;  &lt;br&gt;  &lt;br&gt; Chapter 4&amp;#58; Icons and Colors.  &lt;br&gt;  &lt;br&gt; Chapter 5&amp;#58; Images&amp;#58; Graphic Ideas.  &lt;br&gt;  &lt;br&gt; Chapter 6&amp;#58; Grouping and Relating Topics.  &lt;br&gt;  &lt;br&gt; Chapter 7&amp;#58; Getting Wordy.  &lt;br&gt;  &lt;br&gt; Chapter 8&amp;#58; Catapulting Your Creativity.  &lt;br&gt;  &lt;br&gt; &lt;b&gt;Part III&amp;#58; Maps and Buried Treasure.&lt;/b&gt;  &lt;br&gt;  &lt;br&gt; Chapter 9&amp;#58; Putting Plans in Place.  &lt;br&gt;  &lt;br&gt; Chapter 10&amp;#58; Big Maps for Big Ideas or Projects.  &lt;br&gt;  &lt;br&gt; Chapter 11&amp;#58; Adding Supplemental Information.  &lt;br&gt;  &lt;br&gt; Chapter 12&amp;#58; Putting the World at Your Mouse Click.  &lt;br&gt;  &lt;br&gt; Chapter 13&amp;#58; Finding and Filtering the Information You Need.  &lt;br&gt;  &lt;br&gt; Chapter 14&amp;#58; Getting a Fast Start with Templates and Styles.  &lt;br&gt;  &lt;br&gt; Chapter 15&amp;#58; Letting a Wonderful Wizard Guide You.  &lt;br&gt;  &lt;br&gt; Chapter 16&amp;#58; Recombining the Building Blocks with Scripting.  &lt;br&gt;  &lt;br&gt; &lt;b&gt;Part IV&amp;#58; Maps through Webs and Windows.&lt;/b&gt;  &lt;br&gt;  &lt;br&gt; Chapter 17&amp;#58; Mining and Managing Information.  &lt;br&gt;  &lt;br&gt; Chapter 18&amp;#58; To the Host with It&amp;#58; Creating Web Pages.  &lt;br&gt;  &lt;br&gt; Chapter 19&amp;#58; Presenting Your Maps with PowerPoint.  &lt;br&gt;  &lt;br&gt; Chapter 20&amp;#58; Word Wonders.  &lt;br&gt;  &lt;br&gt; Chapter 21&amp;#58; Out to Outlook.  &lt;br&gt;  &lt;br&gt; Chapter 22&amp;#58; Linking with Microsoft Project.  &lt;br&gt;  &lt;br&gt; &lt;b&gt;Part V&amp;#58; The Part of Tens.&lt;/b&gt;  &lt;br&gt;  &lt;br&gt; Chapter 23&amp;#58; Ten Helpful Add-Ins and User Groups.  &lt;br&gt;  &lt;br&gt; Chapter 24&amp;#58; Ten(Or So) Shortcuts.  &lt;br&gt;  &lt;br&gt; Chapter 25&amp;#58; Ten Useful Things You Won&amp;#8217;t Need Every Day.  &lt;br&gt;  &lt;br&gt; &lt;b&gt;Part VI&amp;#58; Appendixes.&lt;/b&gt;  &lt;br&gt;  &lt;br&gt; Appendix A&amp;#58; Differences in MindManager Editions.  &lt;br&gt;  &lt;br&gt; Appendix B&amp;#58; Using Tablets and PDAs.  &lt;br&gt;  &lt;br&gt; Appendix C&amp;#58; Useful Scripts.  &lt;br&gt;  &lt;br&gt; Index.&lt;br&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-7785283066695131469?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/7785283066695131469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/microsoft-office-word-2007-or.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/7785283066695131469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/7785283066695131469'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/microsoft-office-word-2007-or.html' title='Microsoft Office Word 2007 or MindManager for Dummies'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-2258856599769974444</id><published>2009-01-26T19:57:00.000-08:00</published><updated>2009-01-26T20:04:23.328-08:00</updated><title type='text'>RoxioEasy Media Creator 8 For Dummies or The Practice of System and Network Administration</title><content type='html'>&lt;h4&gt;RoxioEasy Media Creator 8 For Dummies &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Greg Harvey PhD&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;b&gt;Your step-by-step guide to digital media fun - no experience required!&lt;/b&gt;  &lt;br&gt;  &lt;br&gt;&lt;b&gt;Share your movies, create a music library, or preserve important records&lt;/b&gt;  &lt;br&gt;  &lt;br&gt;What do you want to put on CDs or DVDs? Whether you need a backup archive for valuable business data or a personalized video library that rocks, you can do it with Roxio Easy Media Creator 8. Follow this handy guide to find the task you want to perform and make it happen, quickly and easily.  &lt;br&gt;  &lt;br&gt;&lt;b&gt;Discover how to&lt;/b&gt;&lt;br&gt;&lt;P&gt;&lt;br&gt;&lt;br&gt;&amp;bull; Quickly navigate the Creator 8 suite&lt;br&gt;&lt;br&gt;&amp;bull; Copy data with Drag-to-Disc&lt;br&gt;&lt;br&gt;&amp;bull; Schedule regular backups&lt;br&gt;&lt;br&gt;&amp;bull; Produce slideshows with background music&lt;br&gt;&lt;br&gt;&amp;bull; Build media projects with task Assistants&lt;br&gt;&lt;br&gt;&amp;bull; Create DVDs with audio, video, and photos&lt;br&gt;&lt;P&gt;&lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Getting acquainted with Easy Media Creator 8&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;9&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The ins and outs of digital media and gear&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;37&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Backing up and copying data files&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;55&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Organizing media files with media manager&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;111&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Editing audio with sound editor&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;137&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Managing digital photos&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;163&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Burning audio CDs, MP3, and DVD music discs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;207&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Creating disc labels and case inserts&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;231&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Acquiring digital media&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;253&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Creating and editing video productions&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;273&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Building and burning DVDs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;311&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Top ten (or so) components of the Roxio Creator 8 suite&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;329&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Ten (or so) coolest features in the Roxio Creator 8 suite&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;339&lt;/TD&gt;&lt;/TABLE&gt; &lt;p&gt;Look this: &lt;strong&gt;&lt;a href="http://cosmetic-books.blogspot.com/2009/01/type-2-diabetes-or-healing-yourself.html"&gt;Type 2 Diabetes or Healing Yourself with Self Hypnosis&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;The Practice of System and Network Administration &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Thomas A Limoncelli&lt;/strong&gt; &lt;p&gt;&lt;p&gt;The first edition of &lt;i&gt;The Practice of System and Network Administration&lt;/i&gt; introduced a generation of system and network administrators to a modern IT methodology. Whether you use Linux, Unix, or Windows, this newly revised edition describes the essential practices previously handed down only from mentor to protйgй. This wonderfully lucid, often funny cornucopia of information introduces beginners to advanced frameworks valuable for their entire career, yet is structured to help even the most advanced experts through difficult projects. &lt;br&gt;&lt;br&gt; The book's four major sections build your knowledge with the foundational elements of system administration. These sections guide you through better techniques for upgrades and change management, catalog best practices for IT services, and explore various management topics. Chapters are divided into &lt;b&gt;The Basics&lt;/b&gt; and &lt;b&gt;The Icing&lt;/b&gt;. When you get the Basics right it makes every other aspect of the job easier--such as automating the right things first. The Icing sections contain all the powerful things that can be done on top of the basics to wow customers and managers.&lt;br&gt;&lt;br&gt;  Inside, you'll find advice on topics such as&lt;br&gt; -The key elements your networks and systems need in order to make all other services run better&lt;br&gt; -Building and running reliable, scalable services, including web, storage, email, printing, and remote access -Creating and enforcing security policies &lt;br&gt; -Upgrading multiple hosts at one time without creating havoc&lt;br&gt; -Planning for and performing flawless scheduled maintenance windows&lt;br&gt; -Managing superior helpdesks and customer care&lt;br&gt; -Avoiding the "temporary fix" trap&lt;br&gt; -Building data centers that improve server uptime&lt;br&gt; -Designing networks for speed and reliability&lt;br&gt; -Web scaling and security issues&lt;br&gt; -Why building a backup system isn't about backups&lt;br&gt; -Monitoring what you have and predicting what you will need&lt;br&gt; -How technically oriented workers can maintain their job's technical focus (and avoid an unwanted management role)&lt;br&gt; -Technical management issues, including morale, organization building, coaching, and maintaining positive visibility&lt;br&gt; -Personal skill techniques, including secrets for getting more done each day, ethical dilemmas, managing your boss, and loving your job&lt;br&gt; -System administration salary negotiation&lt;br&gt; It's no wonder the first edition received Usenix SAGE's 2005 Outstanding Achievement Award! &lt;br&gt;&lt;br&gt; This eagerly anticipated second edition updates this time-proven classic:&lt;br&gt; -Chapters reordered for easier navigation&lt;br&gt;  -Thousands of updates and clarifications based on reader feedback &lt;br&gt; -Plus three entirely new chapters: Web Services, Data Storage, and Documentation &lt;/p&gt;&lt;h4&gt;ercb.com -  								Jack Woehr&lt;/h4&gt;&lt;p&gt;Despite sporting a title that sounds about as interesting as The Longest Checkers Games I Ever Saw, Thomas Limoncelli and Christine Hogan's &lt;i&gt;The Practice of System and Network Administration &lt;/i&gt;is an exceptionally valuable book. &lt;P&gt; This book assumes you have the technical skills already. Now the authors are going to teach you how to use those technical skills, with an emphasis on reality bites. This makes for an entertaining read, as we are introduced to the Rioting Mob enterprise-wide desktop upgrade, the rule of No Changes On Friday, the value of Visible Presence the Next Day, rules for Shredding, and the heartburn of Dealing with Printer Abuse. And how could we have survived until now without knowing why data centers install their Power Down Units upside down?  &lt;P&gt; So you don't get the wrong impression, this is not a book of humor. Nor, overall, is the book funny or witty. Ironic perhaps; this is a technical book for technical people, but when you're an administrator, the problem is always in the wetware, and let's face it, people are pretty funny. So it's no coincidence that the phrase "social engineering" recurs in the book like a leitmotif.  &lt;P&gt; The greatest value of the book is Limoncelli and Hogan's breathtakingly comprehensive view of the playing field of system and network administration. They see how the puzzle pieces fit, from the cloud down to hand-holding with the end user. They are equally familiar with network security issues, fire suppression, rack mounts, and unmanageable management goals.  &lt;P&gt; Some readers' favorite chapter might be the last, Chapter 31, "Firing System Administrators," a topic wherein end users and managers find much common ground, but that's probably not fair to administrators. I know, because I administer the Suns at work while my pal Paul administers the Linux and Windows boxes. Paul is a much better administrator: Although perhaps I understand the machines and software better than he does, he is more humane than I am. So are the authors of this book, who among their other hats wear one called Social Director and one called Mr. Break Time, both of whom flow with enough of the milk of human kindness to bear with the team member known as The Martyr.  &lt;P&gt; What The Practice of System and Network Administration is really about is administering machines for people. Four of the authors' goals Simplicity, Clarity, Generality, and Automation are extensively applied to a wealth of technical problems, but woven through the treatment is their fifth goal - Communication.  &lt;P&gt; Nonetheless, &lt;i&gt;The Practice of System and Network Administration &lt;/i&gt;is not a feel-good book. It's a technical book of the first caliber, one properly scoped, carried out with first-rate writing, skillfully edited, well-designed, attractively bound, and typeset cleanly in LaTex style. Recommended reading for advanced administrators and those who would be if they could.&lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-2258856599769974444?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/2258856599769974444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/roxioeasy-media-creator-8-for-dummies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2258856599769974444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2258856599769974444'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/roxioeasy-media-creator-8-for-dummies.html' title='RoxioEasy Media Creator 8 For Dummies or The Practice of System and Network Administration'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-412403624719075588</id><published>2009-01-25T15:46:00.000-08:00</published><updated>2009-01-25T15:53:04.458-08:00</updated><title type='text'>Dreamweaver CS4 for Windows and Macintosh or Network Exam Cram 2</title><content type='html'>&lt;h4&gt;Dreamweaver CS4 for Windows and Macintosh: (Visual QuickStart Guide Series) &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Tom Negrino&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;p&gt; With the release of Adobe Creative Suite CS4, Dreamweaver solidifies its role as the de facto tool of choice for anyone using Photoshop and designing for the Web. Adobe Dreamweaver CS4 for Windows and Macintosh: Visual QuickStart Guide uses a combination of task-based instruction and strong visuals to teach beginning and intermediate users how to create, design, and publish powerful, innovative Web sites with Dreamweaver. Leading technology authors Tom Negrino and Dori Smith take readers step-by-step through the new features in Adobe Dreamweaver CS4, with completely revised chapters on critical tools like linking and including images and Flash animations. They also cover improvements to using styles and CSS in Dreamweaver, and the new Code Navigator in Dreamweaver CS4. Beginning users will learn to create their first Web site, add text, style and position page content, manage styles, work with links, incorporate images, media, tables, forms, and frames, design site navigation, and so much more. Experienced users will find this a convenient reference to the new features of Dreamweaver CS4.   &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Book about: &lt;strong&gt;&lt;a href="http://taxes-textbooks.blogspot.com/2009/01/administracin-de-recursos-humana.html"&gt;Administración de recursos Humana&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Network+ Exam Cram 2: Exam N10-003 &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Mike Harwood&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Attention Network + Candidates: Stop spending valuable study time sorting through confusing study aids. &lt;i&gt;Network + Exam Cram 2&lt;/i&gt; is the second edition of a best-selling Network + study guide that gives you unique insight into exam concepts. Packed with test-taking strategies, time-saving tips and Exam Notes, only the information that you need to know for the test is included in a logical, easy-to-follow format. You will also receive a CD that includes over 100 practice test questions and the Cram Sheet tear card for last-minute test review. &lt;i&gt;Network + Exam Cram 2&lt;/i&gt; is the smarter, more efficient way to get certified. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction to networking&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Cabling and connectors&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;33&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Networking devices&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;59&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;OSI model and network protocols&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;87&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;TCP/IP (transmission control protocol/Internet protocol)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;111&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;WAN technologies Internet access, and security protocols&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;143&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Network operating systems and client connectivity&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;177&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Network security&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;217&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;VLANs, antivirus, fault tolerance, and disaster recovery&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;241&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Troubleshooting connectivity&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;271&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Troubleshooting and supporting the network&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;317&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Practice exam 1&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;345&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Answer key to practice exam 1&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;361&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Practice exam 2&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;373&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 15&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Answers to practice exam 2&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;389&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. A&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;CD contents and installation instructions&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;401&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-412403624719075588?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/412403624719075588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/dreamweaver-cs4-for-windows-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/412403624719075588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/412403624719075588'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/dreamweaver-cs4-for-windows-and.html' title='Dreamweaver CS4 for Windows and Macintosh or Network Exam Cram 2'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-6725910952165335602</id><published>2009-01-24T11:33:00.000-08:00</published><updated>2009-01-24T11:40:07.124-08:00</updated><title type='text'>CCNA Virtual Lab or Mcts</title><content type='html'>&lt;h4&gt;CCNA Virtual Lab &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Todd Lamml&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Perfect Your Cisco(r) Networking Skills on a Virtual Network!&lt;br&gt;&lt;br&gt;&lt;br&gt;If you're serious about passing the CCNA exam, you need hands-on experience with routers and switches. This unique software product offers unlimited opportunities for you to practice your skills on a virtual network. You can use the pre-designed networks in conjunction with labs that cover CCNA exam objectives--or design your own custom networks and labs. An affordable alternative to products and courses costing hundreds, even thousands, of dollars, the CCNA Virtual Lab, Titanium Edition gives you all the practical experience and know-how you need for success on the exam--and in the real world.&lt;br&gt;* Work in pre-designed networks or make your own with the drag-and-drop capabilities of the Network Visualizer&lt;br&gt;* Create a network of unlimited devices that can be saved and used for further practice&lt;br&gt;* Access configuration consoles for network devices, including 2621Cisco routers and 1900, 2950, and 3550 Cisco switches, and practice using over 470 commands&lt;br&gt;* Test your troubleshooting skills using Net Assessment, a tool for generating and evaluating problem-solving scenarios&lt;br&gt;* Prepare for the exam with over 250 labs from Todd Lammle, including Two-Router Labs, VLSM Labs, an OSPF Lab, NAT-PAT Labs, a 3550 Switching Lab, Net Connect Labs, Standard Labs, and Extended Labs &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;i&gt;Introduction.&lt;/i&gt;  &lt;br&gt;  &lt;br&gt;&lt;b&gt;CCNA Virtual Labs.&lt;/b&gt;  &lt;br&gt;  &lt;br&gt;Two-Router Labs.  &lt;br&gt;  &lt;br&gt;Chapter 4&amp;#58; Introduction to the Cisco IOS.  &lt;br&gt;  &lt;br&gt;Standard Lab 4&amp;#8212;Introduction To The Cisco IOS.  &lt;br&gt;  &lt;br&gt;Chapter 4&amp;#58; Introduction to the Cisco IOS.  &lt;br&gt;  &lt;br&gt;Standard Lab 5&amp;#8212;IP Routing.  &lt;br&gt;  &lt;br&gt;Chapter 5&amp;#58; Introduction to IP Routing.  &lt;br&gt;  &lt;br&gt;Standard Lab 6&amp;#8212;EIGRP And OSPF.  &lt;br&gt;  &lt;br&gt;Standard Lab 7&amp;#8212;Configuring The Catalyst Switch.  &lt;br&gt;  &lt;br&gt;Chapter 7&amp;#58; Introduction to Configuring the Catalyst Switch.  &lt;br&gt;  &lt;br&gt;Setting Passwords.  &lt;br&gt;  &lt;br&gt;Standard Lab 8&amp;#8212;Virtual LANs.  &lt;br&gt;  &lt;br&gt;Chapter 8&amp;#58; Virtual LANs.  &lt;br&gt;  &lt;br&gt;Standard Lab 9&amp;#8212;Managing a Cisco Internetwork.  &lt;br&gt;  &lt;br&gt;Chapter 9&amp;#58; Introduction to Managing a Cisco Internetwork.  &lt;br&gt;  &lt;br&gt;Standard Lab 10&amp;#8212;Managing Traffic with Access Lists.  &lt;br&gt;  &lt;br&gt;Chapter 10&amp;#58; Introduction to Managing Traffic with Access Lists.  &lt;br&gt;  &lt;br&gt;Standard Lab 11&amp;#8212;Cisco Wide Area Network Support.  &lt;br&gt;  &lt;br&gt;Chapter 11&amp;#58; Introduction to Cisco Wide Area Network Support.  &lt;br&gt;  &lt;br&gt;&lt;b&gt;Extended Labs.&lt;/b&gt;  &lt;br&gt;  &lt;br&gt;Extended Lab 4&amp;#8212;Introduction to the Cisco IOS.  &lt;br&gt;  &lt;br&gt;Chapter 4&amp;#58; Introduction to the Cisco IOS.  &lt;br&gt;  &lt;br&gt;Extended Lab 5&amp;#8212;IP Routing.  &lt;br&gt;  &lt;br&gt;Chapter 5&amp;#58; Introduction to IP Routing.  &lt;br&gt;  &lt;br&gt;Extended Lab 6&amp;#8212;EIGRP And OSPF.  &lt;br&gt;  &lt;br&gt;Extended Lab 7&amp;#8212;Configuring The Catalyst Switch.  &lt;br&gt;  &lt;br&gt;Chapter 7&amp;#58; Introduction to Configuring the Catalyst Switch.  &lt;br&gt;  &lt;br&gt;Extended Lab 8&amp;#8212;Virtual LANs.  &lt;br&gt;  &lt;br&gt;Chapter 8&amp;#58; Virtual LANs.  &lt;br&gt;  &lt;br&gt;Extended Lab 9&amp;#8212;Managing a Cisco Internetwork.  &lt;br&gt;  &lt;br&gt;Chapter 9&amp;#58;Introduction to Managing a Cisco Internetwork.  &lt;br&gt;  &lt;br&gt;Extended Lab 10&amp;#8212;Managing Traffic with Access Lists.  &lt;br&gt;  &lt;br&gt;Chapter 10&amp;#58; Introduction to Managing Traffic with Access Lists.  &lt;br&gt;  &lt;br&gt;Extended Lab 11&amp;#8212;Cisco Wide Area Network Support.  &lt;br&gt;  &lt;br&gt;Chapter 11&amp;#58; Introduction to Cisco&amp;#174; Wide Area Network Support.  &lt;br&gt;  &lt;br&gt;NAT/PAT Labs.  &lt;br&gt;  &lt;br&gt;NAT (Network Address Table).  &lt;br&gt;  &lt;br&gt;Configuring Your Routers For NAT.  &lt;br&gt;  &lt;br&gt;Setting up the NAT Lab.  &lt;br&gt;  &lt;br&gt;Configuring Dynamic NAT.  &lt;br&gt;  &lt;br&gt;Configuring PAT.  &lt;br&gt;  &lt;br&gt;Net Connect Labs.  &lt;br&gt;  &lt;br&gt;Net Connect&amp;#8212;Introduction.  &lt;br&gt;  &lt;br&gt;Net Connect&amp;#8212;Registration.  &lt;br&gt;  &lt;br&gt;Net Connect&amp;#8212;Signing Out.  &lt;br&gt;  &lt;br&gt;Net Connect&amp;#8212;Status.  &lt;br&gt;  &lt;br&gt;Net Connect&amp;#8212;Contacts.  &lt;br&gt;  &lt;br&gt;Net Connect&amp;#8212;Chat.  &lt;br&gt;  &lt;br&gt;Net Connect&amp;#8212;Chatroom.  &lt;br&gt;  &lt;br&gt;Host/Router and a Router and Two Switches.  &lt;br&gt;  &lt;br&gt;Net Connect&amp;#8212;Example Networks.  &lt;br&gt;  &lt;br&gt;OSPF Lab.  &lt;br&gt;  &lt;br&gt;OSPF DR and BDR Elections&amp;#8212;Introduction.  &lt;br&gt;  &lt;br&gt;Hands-on Lab&amp;#58; OSPF DR and BDR Elections.  &lt;br&gt;  &lt;br&gt;VLSM with Summarization Lab.  &lt;br&gt;  &lt;br&gt;Section 1&amp;#58; Configuring the Routers.  &lt;br&gt;  &lt;br&gt;Configuring F through J.  &lt;br&gt;  &lt;br&gt;Testing your configuration.  &lt;br&gt;  &lt;br&gt;Section 2&amp;#58; Configuring EIGRP with Discontiguous Networking.  &lt;br&gt;  &lt;br&gt;Section 3&amp;#58; Configuring Summarization.  &lt;br&gt;  &lt;br&gt;Switching Lab.  &lt;br&gt;  &lt;br&gt;Hands-On Lab&amp;#58; Configuring Trunking, VLANs, VTP, and InterVLAN routing with the Cisco 3550 Switch.  &lt;br&gt;  &lt;br&gt;VLSM Labs.  &lt;br&gt;  &lt;br&gt;RIPv2 with Variable Length Subnet Masks (VLSMs).  &lt;br&gt;  &lt;br&gt;CCNA Practice Sims.  &lt;br&gt;  &lt;br&gt;RIP Practice Sim.  &lt;br&gt;  &lt;br&gt;OSPF Practice Sim.  &lt;br&gt;  &lt;br&gt;Access List Practice Sim.  &lt;br&gt;  &lt;br&gt;Configured Networks.  &lt;br&gt;  &lt;br&gt;Two-Router Labs.  &lt;br&gt;  &lt;br&gt;Standard Labs.  &lt;br&gt;  &lt;br&gt;Other Configured Labs.&lt;br&gt; &lt;p&gt;Books about: &lt;strong&gt;&lt;a href="http://appetizers-books.blogspot.com/2009/01/sensational-skillet-or-yum.html"&gt;Sensational Skillet or Yum&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;McTs: Windows Server 2008 Network Infrastructure Configuration (Exam 70-642) &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Tylor Wentworth&lt;/strong&gt; &lt;p&gt;&lt;p&gt;* This comprehensive guide offers coverage of the exam objectives, real-world scenarios, hands-on exercises, and challenging review questions&lt;br&gt;* Prepares readers to configure network access and name resolution and deploy servers&lt;br&gt;* The newest set of Microsoft Certified Technology Specialist (MCTS) and Microsoft Certified Information Technology Professional (MCITP) certifications will include exams on Windows Server 2008 and this book is a must-have for those who are looking to upgrade their certifications &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-6725910952165335602?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/6725910952165335602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/ccna-virtual-lab-or-mcts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/6725910952165335602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/6725910952165335602'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/ccna-virtual-lab-or-mcts.html' title='CCNA Virtual Lab or Mcts'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-7941547482943342400</id><published>2009-01-23T07:20:00.000-08:00</published><updated>2009-01-23T07:26:48.567-08:00</updated><title type='text'>The Game Design Reader or Lotus Notes R5 for Dummies Quick Reference</title><content type='html'>&lt;h4&gt;The Game Design Reader: A Rules of Play Anthology &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Katie Salen&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;P&gt;&lt;i&gt;The Game Design Reader&lt;/i&gt; is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook &lt;i&gt;Rules of Play&amp;#58; Game Design Fundamentals&lt;/i&gt;, &lt;i&gt;The Game Design Reader&lt;/i&gt; is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.&lt;br&gt;&lt;br&gt;Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions&amp;#58; What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play?&lt;br&gt;&lt;br&gt;Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the&lt;i&gt; Reader&lt;/i&gt;. Visual essays between book sections act as counterpoint to the writings.&lt;br&gt;&lt;br&gt;Like &lt;i&gt;Rules of Play&lt;/i&gt;, &lt;i&gt;The Game Design Reader&lt;/i&gt; isan intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, &lt;i&gt;The Game Design Reader&lt;/i&gt; is essential reading for anyone who takes games seriously. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Foreword&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Preface&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interstitial : how to win "Super Mario Bros"&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The player experience&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;3&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The rules of a game&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;9&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Gaming the game&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;15&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The game design process&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;21&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Player and character&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;27&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Games and narrative&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;33&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Game communities&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;39&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Speaking of games&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;45&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Game design models&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;53&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Game economies&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;59&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Game spaces&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;65&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Cultural representation&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;71&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;What is a game?&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;77&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;What is play?&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;83&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interstitial : cosplay&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interstitial : urban invasion&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Nature and significance of play as a cultural phenomenon (1955)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;96&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The definition of play : the classification of games (1962)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;122&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Shoot club : the DOOM 3 review (2004)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;156&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interstitial : collateral romance&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Construction of a definition (1990)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;172&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;I have no words &amp; I must design (1994)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;192&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The cabal : valve's design process for creating half-life (1999)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;212&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interstitial : urban games&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Semiotic domains : is playing video games a "waste of time?" (2003)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;228&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The evil summoner FAQ v1.0 : how to be a cheap ass (2001)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;268&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Play and ambiguity (2001)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;296&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;A theory of play and fantasy (1972)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;314&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;"Complete freedom of movement" : video games as gendered play spaces (1998)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;330&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interstitial : DDR step charts&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Formal abstract design tools (1999)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;366&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Game theory (1992)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;382&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Games and design patterns (2005)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;410&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Tools for creating dramatic game dynamics (2005)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;438&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Game analysis : Centipede (2001)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;460&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interstitial : indie game jam&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Unwritten rules (1999)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;476&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Beyond the rules of the game : why are Rooie rules nice? (1983)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;504&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Changing the game (1978)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;518&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The design evolution of magic : the gathering (1993 | 2004)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;538&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interstitial : blast theory&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Eyeball and cathexis (1983)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;558&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Frames and games (1983)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;578&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Bow, Nigger (2004)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;602&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Cultural models : do you want to be the blue sonic or the dark sonic? (2003)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;610&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interstitial : red vs. blue&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interaction and narrative (2000 | 2005)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;642&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Game design as narrative architecture (2004)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;670&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Adventure as a video games : adventure for the atari 2600 (1983-84)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;690&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Eastern front (1941) (2003)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;714&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interstitial : serious games&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The lessons of Lucasfilm's habitat (1990)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;728&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Hearts, clubs, diamonds, spades : players who suit MUDs (1996)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;754&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Declaring the rights of players (2000)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;788&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Virtual worlds : a first-hand account of market and society on the cyberian frontier (2001)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;814&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interstitial : painstation&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Coda : piercing the spectacle (2005)&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;866&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Interstitial : Le Parkour&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Final word&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;924&lt;/TD&gt;&lt;/TABLE&gt; &lt;p&gt;New interesting textbook: &lt;strong&gt;&lt;a href="http://revue-de-livres.blogspot.com"&gt;La construction &amp;amp; Diriger un Commerce de Recherche Réussi :un Guide pour le Professionnel Indépendant&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Lotus Notes R5 for Dummies Quick Reference &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Stephen Londergan&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Waste no time with the unimportant odds and ends of Lotus Notes -- start completing your tasks right away. From using super-fast Notes-enhanced information searches to organizing your calendar, this superb, bite-sized reference, &lt;I&gt;Lotus Notes R5 For Dummies Quick Reference&lt;/I&gt;, gives you the information you need in order to use all the important features of Lotus Notes R5. E-mail, calendars, databases, and more all are at your disposal, and all these can be stress free after you flip through this handy guide. Take advantage of this product's new-and-improved, user-friendly interface and discover its easy compatibility with Windows 98 and NT. Find out about your options for using Notes on-site or on the go. All this information (and more) is at your fingertips in &lt;I&gt;Lotus Notes R5 For Dummies Quick Reference&lt;/I&gt; and can easily be accessed thanks to this book's lay-flat binding. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-7941547482943342400?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/7941547482943342400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/game-design-reader-or-lotus-notes-r5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/7941547482943342400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/7941547482943342400'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/game-design-reader-or-lotus-notes-r5.html' title='The Game Design Reader or Lotus Notes R5 for Dummies Quick Reference'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-3775563030292930113</id><published>2009-01-22T03:08:00.000-08:00</published><updated>2009-01-22T03:15:28.165-08:00</updated><title type='text'>Pro SQL Server 2005 Reporting Services or Macromedia Flash 8 For Dummies</title><content type='html'>&lt;h4&gt;Pro SQL Server 2005 Reporting Services &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Rodney Landrum&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&amp;nbsp;&lt;p&gt;&lt;b&gt;Purchase this book and you'll get the free, fully searchable eBook--a $20 value!&lt;/b&gt; (Details are printed inside the book.)&lt;br&gt; &lt;p&gt;&amp;nbsp;&lt;p&gt; &lt;br&gt; It does a good job of covering the fundamentals and simple reporting needs. For the SSRS newcomer, it is a great place to start.&lt;p&gt; &lt;br&gt;&amp;#8212; Will Wagers, C# Online.NET&lt;p&gt;SQL Server Reporting Services (SSRS) 2005 is the latest version of the reporting technology from Microsoft. This book examines all of the technology that SSRS provides to design, author, render and deploy professional business reports to the Web or to the company intranet (in a variety of formats, from HTML to XML, PDF, or TIFF), with detailed examples at every step.&lt;p&gt;It covers all of the new functionality present in the 2005 version, including the new management and BI development studios as well as the new report viewer controls and end-user reporting tools. It also contains significantly expanded chapters on Business Intelligence along with a wealth of tips and workarounds for effective development with SSRS.&lt;p&gt;The authors are both highly experienced with SQL Server and with business reporting in the medical industry, which is subject to rigorous HIPAA regulations and strict security. It is not their intention to evangelize the product or present "idealized" examples based on the simple built-in schemas. Instead, they take a hard, critical look at the technology and provide exactly what the reader needs to know to deliver effective reports. Their code examples are based on real, complex schemas and the need to deliver versatile, dynamic reports, as well as on strict security and performance requirements.&lt;p&gt;In summary, this book will provide you withstep-by-step guides, best practices, and real code examples covering all of the common Reporting Services tasks, including&amp;#58;&lt;br&gt; &lt;ul&gt; &lt;li&gt;A detailed overview of the reporting architecture and tools&lt;/li&gt; &lt;li&gt;The new Report Definition Language Standard, which is XML-based and allows you to define reports in VS.NET&lt;/li&gt; &lt;li&gt;Building effective queries for high-performance reporting&lt;/li&gt; &lt;li&gt;Building custom .NET applications with SSRS&lt;/li&gt; &lt;li&gt;Rendering reports to HTML, XML, PDF and Excel&lt;/li&gt; &lt;li&gt;Deploying secure reports, using Windows authentication through Active directory&lt;/li&gt; &lt;li&gt;Business Intelligence reporting using SQL Server Analysis Services&lt;/li&gt; &lt;/ul&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introducing the reporting services architecture&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Report authoring : designing efficient queries&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;17&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using report designer&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;35&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Building reports&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;81&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using custom .NET code with reports&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;123&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Rendering reports from .NET applications&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;147&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Deploying reports&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;175&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Managing reports&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;197&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Securing reports&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;249&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Delivering business intelligence with SSRS&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;285&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Performing ad hoc reporting using report builder&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;321&lt;/TD&gt;&lt;/TABLE&gt; &lt;p&gt;Books about: &lt;strong&gt;&lt;a href="http://sobre-livros.blogspot.com/2009/01/economia-de-desenvolvimento.html"&gt;Economia de Desenvolvimento&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Macromedia Flash 8 For Dummies &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Ellen Finkelstein&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Make the Web interactive with your own animations&lt;br&gt;&lt;br&gt;Liven up your Web site with graphics that move, buttons that light up, and more&lt;br&gt;&lt;br&gt;Flash is fun - and this book makes it easy whether you're using a Mac(r) or Windows(r). Fill letters with images, create buttons that glow or change color when you pass your mouse over them, play video and sound files, morph objects into different ones, and do dozens of other things to make your site flashier.&lt;br&gt;&lt;br&gt;Discover how to&lt;br&gt;* Create animated text&lt;br&gt;* Find sample Flash files&lt;br&gt;* Explore links to additional information&lt;br&gt;* Add sound and video&lt;br&gt;* Build great user interfaces&lt;br&gt;* Publish your Flash files &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-3775563030292930113?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/3775563030292930113/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/pro-sql-server-2005-reporting-services.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3775563030292930113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3775563030292930113'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/pro-sql-server-2005-reporting-services.html' title='Pro SQL Server 2005 Reporting Services or Macromedia Flash 8 For Dummies'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-3943642233937012062</id><published>2009-01-20T22:56:00.000-08:00</published><updated>2009-01-20T23:03:16.022-08:00</updated><title type='text'>Beginning Joomla or Nikon D200 Digital Field Guide</title><content type='html'>&lt;h4&gt;Beginning Joomla!: From Novice to Professional &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Dan Rahmel&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Do you want the ability to manage documents, photos, and other content over the Web but don't want to shell out thousands of dollars in proprietary solutions? Want to create an online community for your hobby or user group? You're not alone. For thousands of like-minded around the globe, the answer is Joomla!, an open source content management system used to manage all sorts of data over the Web.&lt;p&gt;While Joomla! is relatively easy to install, a fair amount of knowledge is required in order to configure the application to your specific needs. &lt;i&gt;Beginning Joomla! &lt;/i&gt;answers many of the questions you're sure to have, guiding you through the process of creating your own design templates, adding and managing content, and adding popular community features such as article commenting, user profile management, and forums. Later chapters discuss e-commerce integration, explore search engine optimization, and show you how to extend Joomla! by creating your own plug-ins. &lt;/p&gt;&lt;br&gt;&lt;br&gt;   &lt;p&gt;Books about: &lt;strong&gt;&lt;a href="http://holiday-cooking-book.blogspot.com"&gt;Going Wild in the Kitchen or Jazzy Jars&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Nikon D200 Digital Field Guide &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;David D Busch&lt;/strong&gt; &lt;p&gt;&lt;p&gt;You've been waiting for an affordable dSLR with the quality and versatility of the Nikon D200. Packed with great techniques and full-color examples, this book helps you take advantage of all the D200's features. From the Quick Tour on how to use your D200 to the intricacies of setting white balance, working with the flash, converting NEF, and shooting superb images in more than twenty common situations, it's all here - and it goes anywhere you and your Nikon can.&lt;br&gt;* Get a clear understanding of your camera's challenges and advantages&lt;br&gt;* Choose the right shooting, exposure, and focus modes for each type of shot&lt;br&gt;* Use extended ISO and noise reduction&lt;br&gt;* Explore how various lenses can enhance your work&lt;br&gt;* Work with different flash options and available light&lt;br&gt;&lt;br&gt;Visit our Web site at wiley.com/compbooks &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-3943642233937012062?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/3943642233937012062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/beginning-joomla-or-nikon-d200-digital.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3943642233937012062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3943642233937012062'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/beginning-joomla-or-nikon-d200-digital.html' title='Beginning Joomla or Nikon D200 Digital Field Guide'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-1493321471378145252</id><published>2009-01-19T22:58:00.000-08:00</published><updated>2009-01-19T23:04:55.647-08:00</updated><title type='text'>Introduction to Solid Modeling Using Solidworks 2008 with Solidworks Student Design Kit or DB2 Fundamentals Certification for Dummies with CD ROM</title><content type='html'>&lt;h4&gt;Introduction to Solid Modeling Using SolidWorks 2008 with SolidWorks Student Design Kit &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;William E Howard&lt;/strong&gt; &lt;p&gt;&lt;p&gt;This text &lt;b&gt;presents solid modeling not just as a communication tool, but as an essential part of the design process&lt;/b&gt;. To this end, the text explores design intent, the use of solid models in engineering analysis, and introduces techniques from manufacturing such as mold design and sheet metal patterning. &lt;br&gt;&lt;br&gt; Howard and Musto provide a student-friendly presentation filled with easy to use tutorials. Their approach is also designed to help students understand how engineering is used in the real world. For instance, modeling exercises are largely centered on examples drawn from industrial applications. FREE Solid Works software is now available to students with an access card, so students can apply exactly what they are reading! &lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Interesting textbook: &lt;strong&gt;&lt;a href="http://weight-control-books.blogspot.com/2009/01/healing-your-emotional-self-or-pdr.html"&gt;Healing Your Emotional Self or PDR Guide to over the Counter Drugs&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;DB2 Fundamentals Certification for Dummies with CD-ROM &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Jennifer Gibbs&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;p&gt;IBM Universal Database is experiencing tremendous share growth, and certification in DB2 is quickly becoming an important hiring factor with many corporations turning to UDB for their database solutions. This book will guide you quickly through preparation for the DB 2 Fundamentals exam and start you on the path to DB2 certification!&lt;/p&gt; &lt;p&gt;The IBM DB2 Universal Database is one of IBM's Business Intelligence solution tools, and offers an extensive array of application options. DB2 Fundamentals certification is a vendor-neutral, product-neutral lead-in exam that establishes the basic solution&lt;/p&gt;    *	Focused specifically on this exam, DB 2 Fundamentals FD will allow readers to prepare quickly and efficiently for the Fundamentals exam.&lt;br&gt;  *	Extensive self-assessment opportunities, including questions prepared by IBM insiders with access to the actual exam content&lt;br&gt;  *	Iincludes coverage of what to expect during the actual testing situation, and tips and hints on how to best prepare for the exam&lt;br&gt;  *	Organized around the exam objectives so the reader can easily identify areas for extra review&lt;br&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introduction&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. I&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;DB2 Certification: What Do I Need to Know?&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;7&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;What the Heck Is Certification and Why Should I Care?&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;9&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;How to Get Certified and What's Available&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;17&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Taking the Test: A Trial Run&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;27&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. II&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introducing DB2&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;45&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;An Introduction to DB2 Products and Packaging&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;47&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Installing a DB2 Server&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;89&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Installing a DB2 Client&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;133&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Getting Clients and Servers Talking&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;167&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The DB2 Tools&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;185&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. III&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Geeky Stuff: Inside DB2&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;221&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Database Building Blocks&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;223&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Security and DB2&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;275&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Database Concurrency&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;311&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. IV&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Talking to DB2 with Structured Query Language&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;335&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;SQL Boot Camp&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;337&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Rest of the SQL Story&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;371&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. V&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The Part of Tens&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;401&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;SQL Questions That You'll Need to Read Ten Times&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;403&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 15&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Ten Sources of DB2 Information&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;409&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;About the CD-ROMs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;413&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;417&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Hungry Minds End-User License Agreement&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;431&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Installation Instructions&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;433&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-1493321471378145252?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/1493321471378145252/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/introduction-to-solid-modeling-using.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/1493321471378145252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/1493321471378145252'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/introduction-to-solid-modeling-using.html' title='Introduction to Solid Modeling Using Solidworks 2008 with Solidworks Student Design Kit or DB2 Fundamentals Certification for Dummies with CD ROM'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-2373396971774184869</id><published>2009-01-19T12:46:00.000-08:00</published><updated>2009-01-19T12:53:34.056-08:00</updated><title type='text'>No Place to Hide or Programming 16 Bit PIC Microcontrollers in C</title><content type='html'>&lt;h4&gt;No Place to Hide &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Robert OHarrow&lt;/strong&gt; &lt;p&gt;&lt;p&gt;In &lt;I&gt;No Place to Hide,&lt;/i&gt; award-winning Washington Post reporter Robert O'Harrow, Jr., pulls back the curtain on an unsettling trend&amp;#58; the emergence of a data-driven surveillance society intent on giving us the conveniences and services we crave, like cell phones, discount cards, and electronic toll passes, while watching us more closely than ever before. He shows that since the September 11, 2001, terror attacks, the information industry giants have been enlisted as private intelligence services for homeland security. And at a time when companies routinely collect billions of details about nearly every American adult, &lt;I&gt;No Place to Hide&lt;/i&gt; shines a bright light on the sorry state of information security, revealing how people can lose control of their privacy and identities at any moment.&lt;br&gt;&lt;br&gt;Now with a new afterword that details the latest security breaches and the government's failing efforts to stop them, O'Harrow shows us that, in this new world of high-tech domestic intelligence, there is literally no place to hide.&lt;br&gt;&lt;br&gt;As O'Harrow writes, "This book is all about you and your personal information -- and the story isn't pretty."&lt;br&gt;&lt;br&gt; &lt;/I&gt;&lt;/B&gt;&lt;/LI&gt;&lt;/UL&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;Font size="+1"&gt;&lt;B&gt;Contents&lt;/B&gt;&lt;/Font&gt;&lt;P&gt;Introduction&amp;#58; No Place to Hide&lt;P&gt;1 Six Weeks in Autumn&lt;P&gt;2 Data Revolution&lt;P&gt;3 Who Am I?&lt;P&gt;4 The Matrix&lt;P&gt;5 Look Me Up Sometime&lt;P&gt;6 The Immutable Me&lt;P&gt;7 Total Information Awareness&lt;P&gt;8 The Government's Eyes and Ears&lt;P&gt;9 Good Guys, Bad Guys&lt;P&gt;10 No Place to Hide Notes Acknowledgments Index&lt;P&gt;&lt;br&gt; &lt;p&gt;Interesting textbook: &lt;strong&gt;&lt;a href="http://microeconomics-books.blogspot.com/2009/01/finanziamento-della-costruzione-il.html"&gt;Finanziamento della costruzione: Il processo di sviluppo di bene immobile, della valutazione e delle finanze&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Programming 16-Bit PIC Microcontrollers in C: Learning to Fly the PIC 24 &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Lucio Di Jasio&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&amp;bull;&lt;br&gt;A Microchip insider tells all on the newest, most powerful PICs ever! &lt;br&gt;&lt;br&gt;&amp;bull;     FREE CD-ROM includes source code in C, the Microchip C30 compiler, and MPLAB SIM software&lt;br&gt;&lt;br&gt;&amp;bull; Includes handy checklists to help readers perform the most common programming and debugging tasks&lt;br&gt;&lt;br&gt;The new 16-bit PIC24 chip provides embedded programmers with more speed, more memory, and more peripherals than ever before, creating the potential for more powerful cutting-edge PIC designs. This book teaches readers everything they need to know about these chips&amp;#58; how to program them, how to test them, and how to debug them, in order to take full advantage of the capabilities of the new PIC24 microcontroller architecture.&lt;br&gt;&lt;br&gt;Author Lucio Di Jasio, a PIC expert at Microchip, offers unique insight into this revolutionary technology, guiding the reader step-by-step from 16-bit architecture basics, through even the most sophisticated programming scenarios. This book's common-sense, practical, hands-on approach begins simply and builds up to more challenging exercises, using proven C programming techniques. Experienced PIC users and newcomers to the field alike will benefit from the text's many thorough examples, which demonstrate how to nimbly side-step common obstacles, solve real-world design problems efficiently, and optimize code for all the new PIC24 features. &lt;br&gt;&lt;br&gt;You will learn about&amp;#58;&lt;br&gt;&amp;bull; basic timing and I/O operations, &lt;br&gt;&amp;bull; multitasking using the PIC24 interrupts, &lt;br&gt;&amp;bull; all the new hardware peripherals &lt;br&gt;&amp;bull; how to control LCD displays, &lt;br&gt;&amp;bull; generating audio and video signals, &lt;br&gt;&amp;bull; accessing mass-storage media, &lt;br&gt;&amp;bull; how toshare files on a mass-storage device with a PC, &lt;br&gt;&amp;bull; experimenting with the Explorer 16 demo board, debugging methods with MPLAB-SIM and ICD2 tools, and more! &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-2373396971774184869?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/2373396971774184869/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/no-place-to-hide-or-programming-16-bit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2373396971774184869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2373396971774184869'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/no-place-to-hide-or-programming-16-bit.html' title='No Place to Hide or Programming 16 Bit PIC Microcontrollers in C'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-252076645716320693</id><published>2009-01-19T03:34:00.000-08:00</published><updated>2009-01-19T03:40:59.480-08:00</updated><title type='text'>E Mail Selling Techniques or How to Cheat in Adobe Photoshop Elements 6</title><content type='html'>&lt;h4&gt;E-Mail Selling Techniques (That Really Work!) &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Stephan Schiffman&lt;/strong&gt; &lt;p&gt;&lt;p&gt;The sales culture of the twenty-first century is one where decisions are often made on the fly, calls are not thought out, and communication is based on onscreen ramblings, hitting "send," and seeing what happens next. While e-mail has made it easier for salespeople to communicate than ever before, it's crucial to your success that your message is clear, concise, and to the point.  &lt;P&gt; Renowned sales guru Stephan Schiffman understands the unique benefits and challenges of using e-mail as a sales tool. &lt;I&gt;E-mail Selling Techniques&lt;/I&gt; delivers dependable strategies to help you understand when and how to use e-mail to communicate with a client or prospect.  &lt;P&gt; &lt;I&gt;E-mail Selling Techniques&lt;/I&gt; offers essential guidelines for&amp;#58;  &lt;ul&gt; &lt;li&gt;The proper length and format of sales e-mails  &lt;li&gt;Advice on tone and content  &lt;li&gt;Tips for writing attention-grabbing subject lines &lt;li&gt;Identifying when a phone call might be more appropriate &lt;/ul&gt; If you rely on computers and portable e-mail devices to do business, Stephan Schiffman will show you how to use technology to your advantage and get the deal done.&lt;p&gt;Stephan Schiffman, America's #1 Corporate Sales Trainer, is the author of dozens of bestselling books, including &lt;i&gt;Cold Calling Techniques, (That Really Work), 5th Edition&lt;/I&gt;; and &lt;i&gt;The 250 Sales Questions to Close the Deal&lt;/I&gt;. His clients include Aetna, AT&amp;T, Blue Cross/Blue Shield, Boise Office Solutions, ChevronTexaco, Cox Communications, EMC, Federal Express, IBM, Merrill Lynch, Motorola, &lt;i&gt;The New York Times&lt;/I&gt;, Sony, and Waste Management. END &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;Introduction&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ix&lt;br&gt;Foundation Concepts&lt;br&gt;A Tale of Two E-mail Messages&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;3&lt;br&gt;E-mail and the New Sales Culture&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;5&lt;br&gt;Way Back When&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;7&lt;br&gt;The Information Equation&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;9&lt;br&gt;The Information Equation, Continued&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;11&lt;br&gt;Wishful Thinking&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;13&lt;br&gt;Screwing Up the Sales Process&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;15&lt;br&gt;Relationship = Commitment&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;19&lt;br&gt;No Magic Wand&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;21&lt;br&gt;This Won't Hurt a Bit&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;23&lt;br&gt;Mass E-mail Ticks People Off&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;27&lt;br&gt;What Makes E-mail Different&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;31&lt;br&gt;What Makes E-mail Different, Continued&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;33&lt;br&gt;Why E-mail Is Not Enough&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;37&lt;br&gt;Top of the Mind&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;43&lt;br&gt;Nine E-mail Strategies for Accelerating the Selling Cycle&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;45&lt;br&gt;The Art of the Next Step&lt;br&gt;The Selling Process and the Next Step&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;49&lt;br&gt;The Best Available Evidence&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;51&lt;br&gt;What Has to Take Place?&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;53&lt;br&gt;Establishing the Relationship&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;55&lt;br&gt;Selling Signals and Buying Signals&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;57&lt;br&gt;The Date&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;59&lt;br&gt;"Hey, Would You Take a Look at My Web Site?"&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;65&lt;br&gt;The Message Template&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;69&lt;br&gt;The Perfect E-mail Message?&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;73&lt;br&gt;What Works&lt;br&gt;About the Subject Line&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;79&lt;br&gt;The Secret Weapon&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;83&lt;br&gt;Signatures&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;91&lt;br&gt;The P.S&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;93&lt;br&gt;My Pet Peeve&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;95&lt;br&gt;Three Critical E-mail Selling Principles&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;97&lt;br&gt;E-mail "Branding"&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;107&lt;br&gt;E-mail and Online Newsletters&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;109&lt;br&gt;On Opt-In Lists&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;113&lt;br&gt;E-mail and Article Distribution&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;119&lt;br&gt;E-mail and Blogging&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;123&lt;br&gt;E-mail as a C-Level Selling Tool&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;125&lt;br&gt;What Not to Do&lt;br&gt;22 Unforgivable E-mail Mistakes&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;131&lt;br&gt;On Cold Calling&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;141&lt;br&gt;Online Resources Worth Checking Out&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;143&lt;br&gt;Index&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;145 &lt;p&gt;Book review: &lt;strong&gt;&lt;a href="http://taxes-textbook.blogspot.com"&gt;Mercadotecnia Global&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;How to Cheat in Adobe Photoshop Elements 6: Create Stunning Photomontages on a Budget &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;David Asch&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;b&gt;How to Cheat in Elements 6&lt;/b&gt; is an invaluable resource for all users of Photoshop Elements and shows you how to 'cheat' by sharing insider secrets from clever and cunning Elements gurus, David Asch and series forerunner, Steve Caplin.&lt;br&gt;&lt;br&gt;Compatible with previous releases of Elements, this is jam packed with dazzling tips and tricks, unearthed secrets, and creative techniques that challenge and inspire. &lt;br&gt;&lt;br&gt;Work through each section to build up your Photoshop Elements skills, creating everything from basic layer and masking effects right up to advanced manipulation. Or just dip right into a project to learn a new technique&amp;#58; &lt;br&gt;* turn day into night&lt;br&gt;* add snow, shadows and water to your scenes&lt;br&gt;* make fire and smoke&lt;br&gt;* give your car a respray&lt;br&gt;...if you can imagine it, we can show you how to do it in Photoshop Elements! &lt;br&gt;&lt;br&gt;A full glossary of terms, useful keyboard shortcuts, and a detailed index will help you locate that fantastic technique in a flash. Follow the QuickTime movie tutorials on the CD, and use the high resolution royalty free images in your own creations . you can also ask questions, solve problems and meet other Elements users in the book's dedicated website, howtocheatinphotoshopelements.com&lt;br&gt;&lt;br&gt;Once you have mastered the techniques in this book - the only limit is your imagination!&lt;br&gt;&lt;br&gt;&lt;b&gt;David Asch&lt;/b&gt; is a freelance author and journalist specializing in Photoshop and Photoshop Elements image editing and manipulation.&lt;br&gt;&lt;br&gt;&lt;b&gt;Steve Caplin&lt;/b&gt; is a graphic artist, illustrator, and journalist who loves to create photomontages that blur the line between illusion and reality.&lt;br&gt;&lt;br&gt;Work through each section to build up your PhotoshopElements skills, creating everything from basic layer and masking effects right up to advanced manipulation. Or just dip right into a project to learn a new technique&amp;#58; &lt;br&gt;* turn day into night&lt;br&gt;* add snow, shadows and water to your scenes&lt;br&gt;* make fire and smoke&lt;br&gt;* give your car a respray&lt;br&gt;...if you can imagine it, we can show you how to do it in Photoshop Elements! &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-252076645716320693?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/252076645716320693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/e-mail-selling-techniques-or-how-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/252076645716320693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/252076645716320693'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/e-mail-selling-techniques-or-how-to.html' title='E Mail Selling Techniques or How to Cheat in Adobe Photoshop Elements 6'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-869120343009114526</id><published>2009-01-18T15:23:00.000-08:00</published><updated>2009-01-18T15:29:47.308-08:00</updated><title type='text'>Take Back Your Life or Microsoft Outlook 2007 Programming</title><content type='html'>&lt;h4&gt;Take Back Your Life!: Using Microsoft Outlook to Get Organized and Stay Organized &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Sally McGe&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Unrelenting e-mail. Conflicting commitments. Endless interruptions. In Take Back Your Life!, productivity expert Sally McGhee shows you how to take control and reclaim something you thought you'd lost forever—your work-life balance. Now you can benefit from Sally's popular and highly regarded corporate education programs, learning simple but powerful techniques for rebalancing your personal and professional commitments using the productivity features in Microsoft&amp;reg; Outlook&amp;reg;.&lt;p&gt;Learn the proven methods that will empower you to:&lt;ul&gt;&lt;li&gt;Clear away distractions and loose ends and focus on what's really important to you and your business.&lt;li&gt;Take charge of your productivity using techniques and processes designed by McGhee Productivity Solutions and implemented in numerous Fortune 500 companies.&lt;li&gt;Customize and exploit the productivity features in Microsoft Outlook to help you create balance at home and on the job.&lt;/ul&gt;&lt;p&gt;When you change your approach, you can change your results. So learn what thousands of Sally's clients worldwide have discovered about taking control of their everyday productivity—and start transforming your own life today! Note: Take Back Your Life covers Microsoft Office Outlook 2003, Outlook Version 2002, and Outlook 2000.&lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Change your approach, change your results&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;2&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;What is personal productivity?&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;18&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;The three phases for creating an integrated management system&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;36&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Setting up your approved collecting points&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;48&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Clearing the mind&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;76&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Introducing the planning and action categories&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;98&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Processing and organizing your task list&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;110&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Setting up your reference system&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;156&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Processing and organizing your e-mail&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;180&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Prioritizing and planning&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;220&lt;/TD&gt;&lt;/TABLE&gt; &lt;p&gt;See also: &lt;strong&gt;&lt;a href="http://american-cooking-books.blogspot.com/2009/01/simple-french-cookery-or-wine.html"&gt;Simple French Cookery or Wine&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Microsoft Outlook 2007 Programming: Jumpstart for Power Users and Administrators &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Sue Mosher&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Microsoft Outlook is the most widely used e-mail program and offers the most programmability. Sue Mosher introduces key concepts for programming Outlook using Visual Basic for Applications, custom Outlook forms, and external scripts, without the need for additional development tools. &lt;br&gt;&lt;br&gt;For those who manage Outlook installations, it demonstrates how to use new features in the Outlook E12 programming model such as building scripts that can create rules and views and manage categories. Power users will discover how to add new features to Outlook, such as the ability to process incoming mail and extract key information. Aimed at the non-professional programmer, it also provides a roadmap for taking Outlook applications to a higher level using Visual Studio Tools for Office, Microsoft InfoPath, SharePoint, and other technologies&lt;br&gt;&lt;br&gt;*Dozens of new programming objects detailed including views, rules, categories, searches&lt;br&gt;*No previous coding experience or additional development tools required&lt;br&gt;*Examples outline issues using real-world functionality &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-869120343009114526?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/869120343009114526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/take-back-your-life-or-microsoft.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/869120343009114526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/869120343009114526'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/take-back-your-life-or-microsoft.html' title='Take Back Your Life or Microsoft Outlook 2007 Programming'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-2111409112217971857</id><published>2009-01-17T12:41:00.000-08:00</published><updated>2009-01-17T12:47:54.529-08:00</updated><title type='text'>Movie Maker 2 for Windows or Winning at Internet Poker for Dummies</title><content type='html'>&lt;h4&gt;Movie Maker 2 for Windows: Visual QuickStart Guide &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Jan Ozer&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;P&gt;Just because you have the built-in software to transform your homemade videos into compelling, creative content doesn't necessarily mean you have the know-how to do so. For that you need this no-nonsense task-based guide. In these pages video guru &lt;i&gt;Jan Ozer&lt;/i&gt; uses simple, step-by-step instructions peppered with plenty of visual aids and loads of time-saving tips to show you how to use Microsoft's Movie Maker 2 video-editing software (which is included with Windows XP) to edit your videos and share them with family and friends. Providing a visual approach to a visual product, &lt;i&gt;Jan&lt;/i&gt; shows you how to start making movie magic instantly and effortlessly with the transitions, title options, and 2-D special effects included in Movie Maker 2. you'll learn how to create wipes, dissolves, freeze frames, and more in the process of producing a finished product that you'll be proud to email to friends, post on your Web site, or copy to CD or DVD. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. I&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Getting started&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Getting your PC ready for Movie Maker&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;3&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Creating watchable video&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;15&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Getting started with Movie Maker&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;41&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. II&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Gathering your assets&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;73&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Capturing DV&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;75&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Capturing analog video&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;89&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Working with still images&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;107&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Importing music&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;119&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Working in the contents pane&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;135&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. III&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Editing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;149&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Trimming and assembling your movie&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;151&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Using transitions&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;197&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 11&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Applying special effects&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;221&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 12&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Working with audio&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;241&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 13&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Designing titles and credits&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;255&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 14&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Working with AutoMovie&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;273&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Pt. IV&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Output&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;283&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 15&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Writing to tape&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;285&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;Ch. 16&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Outputting digital files&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;295&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. A&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Sonic solutions myDVD&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;319&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. B&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Creating movies in photo story&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;327&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;App. C&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Windows media encoder and tools&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;341&lt;/TD&gt;&lt;/TABLE&gt; &lt;p&gt;Interesting book: &lt;strong&gt;&lt;a href="http://livre-francais.blogspot.com/2009/01/le-fait-daugmenter-au-surveillant.html"&gt;Le fait d'augmenter au Surveillant&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Winning at Internet Poker for Dummies &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Chris Derossi&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Take poker online the fun and easy way!&lt;br&gt;&lt;br&gt;Five years ago, 50 million people were playing poker recreationally or professionally. Now that number is more than 100 million, including a huge influx of young people. Online betting is up nearly four-fold over the past year, with total wagers running over $30 billion. &lt;B&gt;Winning at Internet Poker For Dummies&lt;/B&gt; provides the lowdown on the hottest game around, highlighting the best sites and virtual games and showing how to make secure online bets. The book covers setting up an account, securing funds, navigating a basic online poker game, using Internet abbreviations and lingo, observing online poker etiquette, playing popular online poker games such as Texas Hold 'Em and Omaha, devising a winning strategy, and participating in tournaments. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-2111409112217971857?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/2111409112217971857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/movie-maker-2-for-windows-or-winning-at.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2111409112217971857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2111409112217971857'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/movie-maker-2-for-windows-or-winning-at.html' title='Movie Maker 2 for Windows or Winning at Internet Poker for Dummies'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-2636232007629464099</id><published>2009-01-17T01:28:00.000-08:00</published><updated>2009-01-17T01:35:17.211-08:00</updated><title type='text'>Pro ASPNET 35 in C 2008 or Crystal Reports Encyclopedia Volume 2</title><content type='html'>&lt;h4&gt;Pro ASP.NET 3.5 in C# 2008: Includes Silverlight 2, Third Edition &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Matthew MacDonald&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;P&gt;&lt;p&gt;ASP.NET 3.5 is the latest version of Microsoft&amp;rsquo;s revolutionary ASP.NET technology. It is the principal standard for creating dynamic web pages on the Windows platform. Pro ASP.NET 3.5 in C# 2008 raises the bar for high&amp;ndash;quality, practical advice on learning and deploying Microsoft&amp;rsquo;s dynamic web solution. &lt;/p&gt;&lt;p&gt;This new edition is updated with everything you need to integrate Silverlight 2.0 and SQL Server 2008 into your ASP.NET applications. You will learn about Silverlight&amp;rsquo;s exciting new features so that your ASP projects can be rich in visual flair and compelling to the user. &lt;/p&gt;&lt;p&gt;Seasoned .NET professionals &lt;strong&gt;Matthew MacDonald&lt;/strong&gt; and &lt;strong&gt;Mario Szpuszta&lt;/strong&gt; explain how you can get the most from this groundbreaking new technology. They cover ASP.NET 3.5 as a whole, illustrating both the brand&amp;ndash;new features and the functionality carried over from previous versions of ASP. This book will give you the knowledge you need to code real ASP.NET 3.5 applications in the best possible style.&lt;/p&gt;&lt;p&gt;This book will teach you ASP.NET 3.5 starting with core concepts before moving on to more advanced topics. You will learn&lt;/p&gt;&lt;p&gt;&lt;li&gt;&lt;strong&gt;Core concepts&lt;/strong&gt; of ASP.NET 3.5. Why it&amp;rsquo;s special. What its fundamental principals are. The basics of Visual Studio. How ASP.NET 3.5 controls are created, and how they fit into ASP.NET 3.5 pages, ultimately creating full applications. &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Data access&lt;/strong&gt; details. The intricacies of ADO.NET and how to perform data binding to many sources from databases to file streams to XML. The authors include LINQ coverage so you&amp;rsquo;re on the bleeding edge.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Security. &lt;/strong&gt; Once considered the Achilles heel of all Windows web applications, security has vastly improved and is a cornerstone of ASP.NET 3.5. This book explains the various forms of available security and how to best apply them. &lt;/li&gt;&lt;li&gt;Taking things further using &lt;strong&gt;advanced user interface techniques&lt;/strong&gt;. This includes user controls, customer server controls, client&amp;ndash;side JavaScript, and GDI+.&lt;/li&gt; &lt;li&gt;&lt;strong&gt;Web services. &lt;/strong&gt; In an increasingly connected world, working with web services grows in importance. This book will show you how to work with them.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;ASP&lt;/strong&gt;.NET AJAX, with an emphasis on contemporary web development techniques.&lt;/li&gt; &lt;li&gt;&lt;strong&gt;Development using Internet Information Services 7&lt;/strong&gt;, Microsoft&amp;rsquo;s premier web hosting platform. &lt;/li&gt; &lt;li&gt;&lt;strong&gt;And much more&amp;#133;&lt;/strong&gt;&lt;/li&gt;&lt;p&gt;&lt;br&gt;&lt;h4&gt;About the Apress Pro Series&lt;/h4&gt;&lt;p&gt;The Apress Pro series books are practical, professional tutorials to keep you on and moving up the professional ladder.&lt;/p&gt;&lt;p&gt;You have gotten the job, now you need to hone your skills in these tough competitive times. The Apress Pro series expands your skills and expertise in exactly the areas you need. Master the content of a Pro book, and you will always be able to get the job done in a professional development project. Written by experts in their field, Pro series books from Apress give you the hard&amp;ndash;won solutions to problems you will face in your professional programming career.&lt;/p&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Go to: &lt;strong&gt;&lt;a href="http://congressional-elections.blogspot.com/2009/01/spirit-of-democracy-or-sick.html"&gt;The Spirit of Democracy or Sick&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Crystal Reports Encyclopedia Volume 2: Programming .NET 2005 &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Brian Bischof&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Written with&amp;nbsp;experienced .NET programmers in mind, this volume provides in-depth information for integrating Crystal Reports into various applications, fully maps out the Crystal Reports object model,&amp;nbsp;and enables developers to create windows,&amp;nbsp;Web, and enterprise-level reporting solutions.&amp;nbsp;Featuring code samples that can be copied and pasted into the reader's own applications, this manual explores all platforms and&amp;nbsp;programming languages. Completely examining the latest VS.NET 2005 version of the software, this edition is updated with&amp;nbsp;detailed tutorials on every aspect of the program&amp;nbsp;to&amp;nbsp;speed users&amp;nbsp;through the process of creating reports.&lt;p&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;   &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-2636232007629464099?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/2636232007629464099/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/pro-aspnet-35-in-c-2008-or-crystal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2636232007629464099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/2636232007629464099'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/pro-aspnet-35-in-c-2008-or-crystal.html' title='Pro ASPNET 35 in C 2008 or Crystal Reports Encyclopedia Volume 2'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-3704573921055321181</id><published>2009-01-16T16:16:00.000-08:00</published><updated>2009-01-16T16:23:33.146-08:00</updated><title type='text'>Heavenly Sword or Learning the Korn Shell2nd Edition</title><content type='html'>&lt;h4&gt;Heavenly Sword: Prima Official Game Guide &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Doublejump Productions&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;b&gt;Super Styles&amp;#58;&lt;/b&gt; Master the tricks to building &amp;quot;super style&amp;quot; points to unleash devastating level-three attacks.  &lt;br&gt;&lt;b&gt;Glyphs&amp;#58; &lt;/b&gt;Earn every glyph to unlock all special combos and bonus feature movies.  &lt;br&gt;&lt;b&gt;Maps&amp;#58;&lt;/b&gt; Labeled maps detailing items and key locations.  &lt;br&gt;&lt;b&gt;Walkthrough&amp;#58;&lt;/b&gt; The complete story mode walkthrough gives you the tools to dominate every enemy and master every puzzle.  &lt;br&gt;&lt;b&gt;Art Section&amp;#58;&lt;/b&gt; Beautiful art section with some of the most spectacular art available. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Read also &lt;strong&gt;&lt;a href="http://fireplace-cooking.blogspot.com"&gt;Eatiquettes the Main Course on Dining Etiquette or Salsas&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Learning the Korn Shell,2nd Edition &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Bill Rosenblatt&lt;/strong&gt; &lt;p&gt;&lt;p&gt;The Korn shell is an interactive command and scripting language for accessing Unix&amp;#174; and other computer systems. As a complete and high-level programming language in itself, it&amp;#39;s been a favorite since it was developed in the mid 1980s by David G. Korn at AT&amp;T Bell Laboratories. Knowing how to use it is an essential skill for serious Unix users. &lt;i&gt;Learning the Korn Shell&lt;/i&gt; shows you how to use the Korn shell as a user interface and as a programming environment. &lt;p&gt;  Writing applications is often easier and quicker with Korn than with other high-level languages. Because of this, the Korn shell is the most often used shell in commercial environments and among inexperienced users. There are two other widely used shells, the Bourne shell and the C shell. The Korn shell, or ksh, has the best features of both, plus many new features of its own. ksh can do much to enhance productivity and the quality of a user&amp;#39;s work, both in interacting with the system, and in programming. The new version, ksh93, has the functionality of other scripting languages such as awk, icon, Perl, rexx, and tcl. &lt;p&gt;  &lt;i&gt;Learning the Korn Shell&lt;/i&gt; is the key to gaining control of the Korn shell and becoming adept at using it as an interactive command and scripting language. Prior programming experience is not required in order to understand the chapters on basic shell programming. Readers will learn how to write many applications more easily and quickly than with other high-level languages. In addition, readers will also learn about Unix utilities and the way the Unix operating system works in general. The authors maintain that you shouldn&amp;#39;t have to be an internals expert to use and program the shell effectively. &lt;p&gt;  A solid offering for many years, this newly revised title inherits a long tradition of trust among computer professionals who want to learn or refine an essential skill.  &lt;/p&gt;&lt;h4&gt;Booknews&lt;/h4&gt;&lt;p&gt;A thorough introduction to UNIX's newest and most powerful command interpreter, which combines the best features of the older Bourne and C shells, in addition to providing many new features of its own. The volume provides a guide to all aspects of Korn shell usage: interactive "command line" use, plus coverage of shell programming. Annotation c. Book News, Inc., Portland, OR (booknews.com) &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;TABLE&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Preface&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;1&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Korn Shell Basics&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;1&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;2&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Command-Line Editing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;33&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;3&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Customizing Your Environment&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;65&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;4&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Basic Shell Programming&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;91&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;5&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Flow Control&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;135&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;6&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Command-Line Options and Typed Variables&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;172&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;7&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Input/Output and Command-Line Processing&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;209&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;8&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Process Handling&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;257&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;9&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Debugging Shell Programs&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;290&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;10&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Korn Shell Administration&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;321&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;A&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Related Shells&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;337&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;B&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Reference Information&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;366&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;C&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Building ksh from Source Code&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;386&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;D&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;AT&amp;T ast Source Code License Agreement&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;390&lt;/TD&gt;&lt;TR&gt;&lt;TD WIDTH="20%"&gt;&lt;/TD&gt;&lt;TD WIDTH="70%"&gt;Index&lt;/TD&gt;&lt;TD WIDTH="10%" ALIGN="RIGHT"&gt;397&lt;/TD&gt;&lt;/TABLE&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-3704573921055321181?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/3704573921055321181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/heavenly-sword-or-learning-korn.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3704573921055321181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/3704573921055321181'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/heavenly-sword-or-learning-korn.html' title='Heavenly Sword or Learning the Korn Shell2nd Edition'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-1561466186453864798</id><published>2009-01-14T20:10:00.000-08:00</published><updated>2009-01-14T20:16:53.533-08:00</updated><title type='text'>Assembler Language Programming for IBM and IBM Compatible Computers Formerly 370 360 Assembler Language Programming or Digital Design and VERILOG HDL Fundamentals</title><content type='html'>&lt;h4&gt;Assembler Language Programming for IBM and IBM Compatible Computers Formerly 370/360 Assembler Language Programming &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Nancy B Stern&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Presents a comprehensive business-oriented approach to teaching assembly language programming on IBM and IBM-compatible computers, geared towards freshman and sophomores majoring in data processing or computer science. Rich in student aids including self-evaluation quizzes, chapter objectives, exercises, and chapter summaries. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Interesting textbook: &lt;strong&gt;&lt;a href="http://healthy-living-book.blogspot.com/2009/01/optimal-muscle-performance-and-recovery.html"&gt;Optimal Muscle Performance and Recovery or My House Is Killing Me&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Digital Design and Verilog HDL Fundamentals &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Joseph Cavanagh&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Comprehensive and self contained, this tutorial covers the design of a plethora of combinational and sequential logic circuits using conventional logic design and Verilog HDL. Number systems and number representations are presented along with various binary codes. Several advanced topics are covered, including functional decomposition and iterative networks. A variety of examples are provided for combinational and sequential logic, computer arithmetic, and advanced topics such as Hamming code error correction. Constructs supported by Verilog are described in detail. All designs are continued to completion. Each chapter includes numerous design issues of varying complexity to be resolved by the reader. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;P&gt;Ch. 1 Number Systems, Number Representations, and Codes 1&lt;P&gt;Ch. 2 Minimization of Switching Functions 83&lt;P&gt;Ch. 3 Combinational Logic 137&lt;P&gt;Ch. 4 Combinational Logic Design Using Verilog HDL 231&lt;P&gt;Ch. 5 Computer Arithmetic 425&lt;P&gt;Ch. 6 Computer Arithmetic Design Using Verilog HDL 503&lt;P&gt;Ch. 7 Sequential Logic 565&lt;P&gt;Ch. 8 Sequential Logic Design Using Verilog HDL 739&lt;P&gt;Ch. 9 Programmable Logic Devices 821&lt;P&gt;Ch. 10 Digital and Analog Conversion 869&lt;P&gt;Ch. 11 Magnetic Recording Fundamentals 899&lt;P&gt;Ch. 12 Additional Topics in Digital Design 921&lt;P&gt;App. A Event Queue 1013&lt;P&gt;App. B Verilog Project Procedure 1029&lt;P&gt;App. C Answers to Select Problems 1031&lt;P&gt;Index 1135 &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-1561466186453864798?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/1561466186453864798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/assembler-language-programming-for-ibm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/1561466186453864798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/1561466186453864798'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/assembler-language-programming-for-ibm.html' title='Assembler Language Programming for IBM and IBM Compatible Computers Formerly 370 360 Assembler Language Programming or Digital Design and VERILOG HDL Fundamentals'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-8871502752533771886</id><published>2009-01-14T10:57:00.000-08:00</published><updated>2009-01-14T11:04:21.979-08:00</updated><title type='text'>Command Conquer 3 Tiberium Wars or Man Behind the Microchip</title><content type='html'>&lt;h4&gt;Command &amp; Conquer 3 Tiberium Wars &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Prima Games&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Detailed Unit Stats - An in depth look at all the units in the game with behind the scene stats will give you the edge you need for victory.&lt;br&gt;Complete Campaign Walkthrough - Don't get stuck on any one scenario or mission. The Prima walkthrough will provide all the strategies and tips you need to keep the story rolling.&lt;br&gt;Muliplayer Maps &amp; Strategy - Full color detailed maps of every multiplayer battleground gives you the birds eye view of the strategic points of control. Tips and strategies from the experts will provide the edge you need to succeed against other players from around the world. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;Read also &lt;strong&gt;&lt;a href="http://macroeconomics-books.blogspot.com"&gt;Presa del salto: Sviluppo della carriera come artista visivo&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Man Behind the Microchip: Robert Noyce and the Invention of Silicon Valley &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Leslie Berlin&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Hailed as the Thomas Edison and Henry Ford of Silicon Valley, Robert Noyce was a brilliant inventor, a leading entrepreneur, and a daring risk taker who piloted his own jets and skied mountains accessible only by helicopter. Now, in The Man Behind the Microchip, Leslie Berlin captures not only this colorful individual but also the vibrant interplay of technology, business, money, politics, and culture that defines Silicon Valley.&lt;br&gt;    Here is the life of a high-tech industry giant. The co-founder of Fairchild Semiconductor and Intel, Noyce co-invented the integrated circuit, the electronic heart of every modern computer, automobile, cellular telephone, advanced weapon, and video game. With access to never-before-seen documents, Berlin paints a fascinating portrait of Noyce&amp;#58; an ambitious and intensely competitive multimillionaire who exuded a "just folks" sort of charm, a Midwestern preacher's son who rejected organized religion but would counsel his employees to "go off and do something wonderful," a man who never looked back and sometimes paid a price for it. In addition, this vivid narrative sheds light on Noyce's friends and associates, including some of the best-known managers, venture capitalists, and creative minds in Silicon Valley. Berlin draws upon interviews with dozens of key players in modern American business--including Andy Grove, Steve Jobs, Gordon Moore, and Warren Buffett; their recollections of Noyce give readers a privileged, first-hand look inside the dynamic world of high-tech entrepreneurship.&lt;br&gt;    A modern American success story, The Man Behind the Microchip illuminates the triumphs and setbacks of one of the most important inventors and entrepreneurs ofour time. &lt;/p&gt;&lt;h4&gt;The Washington Post -  								David Kushner&lt;/h4&gt;&lt;p&gt;The book is at its best when connecting Noyce's adventure with the industry and culture booming around him. The success went to his head, and he was soon chain-smoking and brashly cheating on his wife. Despite his "disdain for hierarchy," as Berlin calls it, Noyce floated readily to the top, far from the distant front lines of engineering that he once swore by. Though slow going at times, Berlin's thoughtful and thorough biography is at once a celebratory and a cautionary tale.&lt;/p&gt;&lt;h4&gt;Publishers Weekly&lt;/h4&gt;&lt;p&gt;By the high-tech boom of the 1990s, Intel CEO Andy Grove had  become the man most commonly associated with the industry's  leading manufacturer of microprocessors. But the real credit for  creating Intel, Berlin argues, belongs to Noyce (1927-1990), who  cofounded the company with Gordon Moore in 1968-a little more  than a decade after the two men took part in the creation of  another early Silicon Valley fixture, Fairchild Semiconductor.  Berlin, a science historian at Stanford, provides a well-rounded  biography that easily establishes Noyce's scientific  credentials-in addition to holding the patent on the integrated  circuit, he also just missed out on taking credit for two  Nobel-worthy discoveries-as well as his bumpy path through the  corporate world, which began when he was recruited by seven  colleagues to break away from the research lab where they were  employed to found Fairchild. Interviews with Noyce's  contemporaries and family illuminate the less happy aspects of  his personal life. With the bloom off the Internet economy, it  may prove harder to generate interest in the life of a  technology executive, but that shouldn't diminish Berlin's  excellent work here. (June)    Copyright 2005 Reed Business Information. &lt;/p&gt;&lt;br&gt;&lt;br&gt;   &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-8871502752533771886?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/8871502752533771886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/command-conquer-3-tiberium-wars-or-man.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/8871502752533771886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/8871502752533771886'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/command-conquer-3-tiberium-wars-or-man.html' title='Command Conquer 3 Tiberium Wars or Man Behind the Microchip'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-6067813905401371936</id><published>2009-01-13T23:45:00.000-08:00</published><updated>2009-01-13T23:52:07.757-08:00</updated><title type='text'>Final Cut Pro 6 for Mac OS X or C 30 Design Patterns</title><content type='html'>&lt;h4&gt;Final Cut Pro 6 for Mac OS X: Visual QuickPro Guide [Visual QuickPro Guide Series] &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Lisa Brenneis&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;P&gt;Newly updated for Final Cut Pro 6, this Visual QuickPro Guide is hands-down one of the most sought out books on Apple&amp;rsquo;s non-linear editing system. An undisputed master of the digital video medium, Lisa Brenneis once again demystifies the complexities of the program with her straightforward approach that uses tasked-based, step-by-step instructions and loads of visuals and time-saving tips. Busy professionals and newcomers alike will appreciate that they can quickly find and learn tasks specific to their needs, benefiting from the award-winning Visual QuickPro style. Topics covered include essential editing tasks and media-management strategies, transitions, effects and filters, rendering options, and much much more. This is a must-have reference for anyone wanting to learn to use Final Cut Pro, whether they are new to the program or are upgrading. &lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;&lt;P&gt;Introduction&lt;br&gt;Chapter 1: Welcome to Final Cut Pro&lt;br&gt;Chapter 2: Installing and Setting Up&lt;br&gt;Chapter 3: Presets and Preferences&lt;br&gt;Chapter 4: Projects, Sequences, and Clips&lt;br&gt;Chapter 5: Capturing Video&lt;br&gt;Chapter 6: Importing Digital Media&lt;br&gt;Chapter 7: Organizing Clips in the Browser&lt;br&gt;Chapter 8: Working with Clips in the Viewer&lt;br&gt;Chapter 9: Basic Editing&lt;br&gt;Chapter 10: Editing in the Timeline and the Canvas&lt;br&gt;Chapter 11: Fine Cut: Trimming Edits&lt;br&gt;Chapter 12: Audio Tools and Techniques&lt;br&gt;Chapter 13: Creating Transitions&lt;br&gt;Chapter 14: Compositing and Effects Overview&lt;br&gt;Chapter 15: Motion Effects&lt;br&gt;Chapter 16: Filters and Compositing&lt;br&gt;Chapter 17: Titles and Generators&lt;br&gt;Chapter 18: Real Time and Rendering&lt;br&gt;Chapter 19: Creating Final Output&lt;br&gt;Chapter 20: Managing Complex Projects&lt;br&gt;Appendix A: Keyboard Shortcuts&lt;br&gt;Index &lt;br&gt; &lt;p&gt;See also: &lt;strong&gt;&lt;a href="http://holiday-cooking-book.blogspot.com"&gt;Ultimate Cabbage Soup Diet or World of Street Food&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;C# 3.0 Design Patterns &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Judith Bishop&lt;/strong&gt; &lt;p&gt;&lt;p&gt;If you want to speed up the development of your .NET applications, you're ready for C# design patterns -- elegant, accepted and proven ways to tackle common programming problems. This practical guide offers you a clear introduction to the classic object-oriented design patterns, and explains how to use the latest features of C# 3.0 to code them. C# Design Patterns draws on new C# 3.0 language and .NET 3.5 framework features to implement the 23 foundational patterns known to working developers. You get plenty of case studies that reveal how each pattern is used in practice, and an insightful comparison of patterns and where they would be best used or combined. This well-organized and illustrated book includes&amp;#58; An explanation of design patterns and why they're used, with tables and guidelines to help you choose one pattern over another Illustrated coverage of each classic Creational, Structural, and Behavioral design pattern, including its representation in UML and the roles of its various players C# 3.0 features introduced by example and summarized in sidebars for easy reference Examples of each pattern at work in a real .NET 3.5 program available for download from O'Reilly and the author's companion web site Quizzes and exercises to test your understanding of the material. With C# 3.0 Design Patterns, you learn to make code correct, extensible and efficient to save time up front and eliminate problems later. If your business relies on efficient application development and quality code, you need C# Design Patterns. &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-6067813905401371936?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/6067813905401371936/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/final-cut-pro-6-for-mac-os-x-or-c-30.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/6067813905401371936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/6067813905401371936'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/final-cut-pro-6-for-mac-os-x-or-c-30.html' title='Final Cut Pro 6 for Mac OS X or C 30 Design Patterns'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-8637899256945393117</id><published>2009-01-13T13:33:00.000-08:00</published><updated>2009-01-13T13:40:19.756-08:00</updated><title type='text'>The Pentium Chronicles or Digital Signal Processing Using MATLAB</title><content type='html'>&lt;h4&gt;The Pentium Chronicles: The People, Passion, and Politics Behind Intel's Landmark Chips &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Robert P Colwell&lt;/strong&gt; &lt;p&gt;&lt;p&gt;&lt;i&gt;The Pentium Chronicles&lt;/i&gt; describes the architecture and key decisions that shaped the P6, Intel's most successful chip to date.&amp;#160; As author&amp;#160; Robert Colwell recognizes, success is about learning from others, and &lt;i&gt;Chronicles&lt;/i&gt; is filled with stories of ordinary, exceptional people as well as frank assessments of "oops" moments, leaving you with a better understanding of what it takes to create and grow a winning product.&lt;br&gt; &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;p&gt;&lt;h5&gt;Table of Contents:&lt;/h5&gt;Foreword.  &lt;br&gt;  &lt;br&gt;Preface.  &lt;br&gt;  &lt;br&gt;1. Introduction.  &lt;br&gt;  &lt;br&gt;2. The Concept Phase.  &lt;br&gt;  &lt;br&gt;3. The Refinement Phase.  &lt;br&gt;  &lt;br&gt;4. The Realization Phase.  &lt;br&gt;  &lt;br&gt;5. The Production Phase.  &lt;br&gt;  &lt;br&gt;6. The People Factor.  &lt;br&gt;  &lt;br&gt;7. Inquiring Minds Like Yours.  &lt;br&gt;  &lt;br&gt;Bibliography.  &lt;br&gt;  &lt;br&gt;Appendix.  &lt;br&gt;  &lt;br&gt;Glossary.  &lt;br&gt;  &lt;br&gt;Index.&lt;br&gt; &lt;p&gt;Interesting textbook: &lt;strong&gt;&lt;a href="http://small-business-2.blogspot.com/2009/01/international-business-or-manufacturing.html"&gt;International Business or Manufacturing Automation and Integration&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;Digital Signal Processing Using MATLAB &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Vinay K Ingl&lt;/strong&gt; &lt;p&gt;&lt;p&gt;This supplement to any standard DSP text is one of the first books to successfully integrate the use of MATLAB&amp;reg; in the study of DSP concepts. In this book, MATLAB&amp;reg; is used as a computing tool to explore traditional DSP topics, and solve problems to gain insight. This greatly expands the range and complexity of problems that students can effectively study in the course. Since DSP applications are primarily algorithms implemented on a DSP processor or software, a fair amount of programming is required. Using interactive software such as MATLAB&amp;reg; makes it possible to place more emphasis on learning new and difficult concepts than on programming algorithms. Interesting practical examples are discussed and useful problems are explored. This updated second edition includes new homework problems and revises the scripts in the book, available functions, and m-files to MATLAB&amp;reg; V7.&lt;br&gt; &lt;/p&gt;&lt;h4&gt;Booknews&lt;/h4&gt;&lt;p&gt;The primary use of this textbook is as a supplement in junior- or senior-level undergraduate courses on DSP, and assumes familiarity with the fundamentals of MATLAB.  Ingle and Proakis (Northeastern University) round out the text with application projects in adaptive filtering and communications. Annotation c. Book News, Inc., Portland, OR (booknews.com) &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-8637899256945393117?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/8637899256945393117/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/pentium-chronicles-or-digital-signal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/8637899256945393117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/8637899256945393117'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/pentium-chronicles-or-digital-signal.html' title='The Pentium Chronicles or Digital Signal Processing Using MATLAB'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-7767974299275222538</id><published>2009-01-13T04:22:00.000-08:00</published><updated>2009-01-13T04:28:36.366-08:00</updated><title type='text'>Windows Powershell Scripting Guide or The Ultimate HTML Reference</title><content type='html'>&lt;h4&gt;Windows PowerShell Scripting Guide &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Ed Wilson&lt;/strong&gt; &lt;p&gt;&lt;p&gt;Get practical guidance for using Windows PowerShell to manage Windows Vista and Windows Server 2008. Written by Ed Wilson, a leading scripting expert and trainer at Microsoft, this reference offers a task-based approach to help you find the information you need for day-to-day tasks. With more than 200 scripts, it offers rich examples that administrators can customize for their own environment and needs. The scripts range in complexity from one-line commands, to full-blown scripts with managed output and command-line arguments-examples that are applicable to all skill levels. Includes a companion CD with fully searchable eBook, sample scripts, and other resources for managing your Windows-based environment.      Description:ISBN-10: 0-7356-2279-5Short Description Discover how to use Windows PowerShell to manage your Windows® environment. This practical, task-based reference includes expert insights and example scripts from a leading scripting trainer. Features a CD with eBook, scripts, and other resources. &lt;/p&gt;&lt;br&gt;&lt;br&gt;   &lt;p&gt;Go to: &lt;strong&gt;&lt;a href="http://finance-textbooks.blogspot.com"&gt;Understanding Consumer Behavior or Principles of Practical Cost Benefit Analysis&lt;/a&gt;&lt;/strong&gt; &lt;h4&gt;The Ultimate HTML Reference &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Ian Lloyd&lt;/strong&gt; &lt;p&gt;&lt;p&gt;"The Ultimate HTML Reference" is just that" comprehensive, authoritative, and completely up-to-date. The book covers: Every element in the HTML and XHTML Specifications, including an example of its correct use Coverage of depreciated elements and those from the upcoming HTML 5 specification The popular microformats so you can future-proof your website Detailed browser compatibility information for every element will save you hours of painful debugging and frustration &lt;/p&gt;&lt;br&gt;&lt;br&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5516902732921790926-7767974299275222538?l=3d-graphics-book.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3d-graphics-book.blogspot.com/feeds/7767974299275222538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/windows-powershell-scripting-guide-or.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/7767974299275222538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5516902732921790926/posts/default/7767974299275222538'/><link rel='alternate' type='text/html' href='http://3d-graphics-book.blogspot.com/2009/01/windows-powershell-scripting-guide-or.html' title='Windows Powershell Scripting Guide or The Ultimate HTML Reference'/><author><name>Computing Books</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5516902732921790926.post-7014931228098572808</id><published>2009-01-12T16:10:00.000-08:00</published><updated>2009-01-12T16:17:06.856-08:00</updated><title type='text'>Openvpn or Guide to Networking Essentials</title><content type='html'>&lt;h4&gt;Openvpn: Learn how to Build Secure VPNs Using This Powerful Open Source Application: Building and Integrating Virtual Private Networks &lt;/h4&gt; &lt;p&gt;Author: &lt;strong&gt;Markus Feilner&lt;/strong&gt; &lt;p&gt;&lt;p&gt;OpenVPN is a powerful, open source SSL VPN application. It can secure site-to-site connections, WiFi and enterprise-scale remote connections. While being a full-featured VPN solution, OpenVPN is easy to use and does not suffer from the complexity that characterizes other IPSec VPN implementations. It uses the secure and stable TLS/SSL mechanisms for authentication and encryption.&lt;br&gt;&lt;br&gt;This book is an easy introduction to this popular VPN application. After introducing the basics of security and VPN, the book moves on to cover using OpenVPN, from installing it on various platforms, through configuring basic tunnels, to more advanced features, such as using the application with firewalls, routers, proxy servers, and OpenVPN scripting.  While providing only necessary theoretical background, the book takes a practical approach, presenting plenty of examples. Network administrators and any one who is interested in building secure VPNs using OpenVPN will find the book valuable. It presumes basic knowledge of Linux, but no knowledge of VPNs is required. All basic VPN and relevant security concepts are covered. &lt;br&gt;&lt;br&gt;Chapter 1 looks at what VPNs are, how they evolved during the last decade, why it is necessary to modern enterprises, how typical VPNs work. The chapter also covers some essential networking concepts.&lt;br&gt;Chapter 2 explains VPN security issues, including symmetric and asymmetric encryption, the SSL/TLS library, and SSL certificates. &lt;br&gt;Chapter 3 introduces OpenVPN. In this chapter, we learn about the history of OpenVPN, how OpenVPN works, and how OpenVPN compares to IPSec VPN applications.&lt;br&gt;Chapter 4 covers installing OpenVPN on both Windows, the Mac, Linux, and FreeBSD. Itcovers the installation on Linux from the source code and RPM packages. Installation on Suse and Debian is covered in detail.&lt;br&gt;In Chapter 5, an encryption key for OpenVPN is created and it is then used to setup up our first OpenVPN Tunnel between two windows systems in the same network. The key is then copied on a Linux system and this system is connected through a tunnel to the first windows machine.&lt;br&gt;Chapter 6 shows how to create x509 server and client certificates for use with OpenVPN. easy-rsa which comes with OpenVPN and is available for both Windows and Linux is used. &lt;br&gt;Chapter 7 reviews the syntax of the command line tool openvpn, which enables building tunnels quickly. The configuration options
