Wednesday, December 31, 2008

Photoshop Masking and Compositing or Animating with Blender

Photoshop Masking and Compositing

Author: Katrin Eismann

Designers, photographers, and artists are using Photoshop to create fantastic and realistic images for illustrations, fine art, and editorial content. Whether they're landscape or portrait photographers, illustrators or fine artists, masking and compositing are essential skills to master for combining images to the extent that it is impossible to tell where one image stops and the other one begins.

Photoshop artist and educator Katrin Eismann takes readers through numerous step-by-step examples, highlighting the tools and techniques used for masking and combining images. Featuring work by leading artists and photographers, this book focuses on the techniques used to create compelling compositions, including making fast and accurate selections, mastering Photoshop's masking tools, and implementing the concept and photography from start to finish. The book addresses working with Photoshop's selection tools; selecting and maintaining fine details and edges; working with difficult image elements, such as cloth, hair, or translucent objects; and green-screen techniques. Katrin also addresses the creative aspects of image compositing, including how to start with a concept, plan and execute the photography, and seamlessly assemble the image. Combining technical direction and inspiration, this book will expand readers' imaginations, so they can fluidly and professionally create images with Photoshop.



New interesting book: The AARP Guide to Pills or The Secrets of Skinny Chicks

Animating with Blender: How to Create Short Animations from Start to Finish

Author: Roland Hess

Create animated movies in Blender from start to finish with these effective tips and guidelines. Author D. Roland Hess walks you through the entire process of creating a short animation from the writing to the rendering. You'll learn how all of the tools in Blender work together.The companion DVD includes the Blender software and an entire finished short animation project that you can study, pick apart, and even reuse in your own animated films.



Table of Contents:

Ch. 1 An Overview of the Short Animation Process 1

Ch. 2 Story Story Story 13

Ch. 3 Organization 25

Ch. 4 Storyboarding and the Story Reel 29

Ch. 5 Character Design and Creation 57

Ch. 6 Libraries and Linking 77

Ch. 7 Rough Sets, Blocking, and an Animatic 97

Ch. 8 Good Sound 117

Ch. 9 Rigging and Skinning 127

Ch. 10 Facial Motion and Controls 161

Ch. 11 Animation 187

Ch. 12 Lip Sync 215

Ch. 13 Final Sets and Backgrounds 223

Ch. 14 Simulation 243

Ch. 15 Rendering and Compositing 287

Ch. 16 Final Edit and Output 325

Index 347

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