Thursday, February 19, 2009

Adobe Acrobat 8 PDF Bible or Ruby Way

Adobe Acrobat 8 PDF Bible

Author: Ted Padova

"The Adobe Acrobat 8 PDF Bible is the comprehensive guide to Acrobat for novices and power users alike. With a concise, easy-to-read format, you will be creating interactive XML forms, enabling streamlined document review processes, and publishing high-impact electronic documents in no time."
—Rick Brown, director of product management, Adobe Acrobat

The book you need to succeed with Adobe Acrobat!

Why do readers turn to the Adobe Acrobat Bible again and again? Because whether you're already experienced with Adobe Acrobat or you're learning to use this powerful tool for the first time, you'll find exactly what you need to know in these well-organized pages. Packed with helpful tips and step-by-step instructions, this latest edition will guide you through both basic and advanced features, enabling you to take full advantage of everything Acrobat 8 has to offer.



• Create, collect, and distribute forms with LiveCycle® Designer

• Work seamlessly with Microsoft® Office applications

• Convert AutoCAD® and Visio® files to PDF

• Discover new ways to edit PDFs and remove sensitive data

• Explore enhanced Shared Reviews tools with easy-to-use Wizard

• Collect form data by exporting it directly to Microsoft Excel®

• Combine files and create PDF Packages using new Acrobat 8 tools



What's on the CD-ROM?

You'll find valuable, author-developed sample files including PDF documents, Adobe Designer forms, and Acrobat PDF forms with JavaScripts—all arranged in folders according to chapters inthe book, so you use them along with the book's tutorials. The CD also includes:



• Adobe Reader software

• Entire book in searchable PDF with embedded index

• Windows demonstration plug-ins




Book about: Contabilit�

Ruby Way: Solutions and Techniques in Ruby Programming

Author: Hal Fulton

Ruby is an agile object-oriented language, borrowing some of the best features from LISP, Smalltalk, Perl, CLU, and other languages. Its popularity has grown tremendously in the five years since the first edition of this book.

 

The Ruby Way takes a “how-to” approach to Ruby programming with the bulk of the material consisting of more than 400 examples arranged by topic. Each example answers the question “How do I do this in Ruby?” Working along with the author, you are presented with the task description and a discussion of the technical constraints. This is followed by a step-by-step presentation of one good solution. Along the way, the author provides detailed commentary and explanations to aid your understanding.

 

Coverage includes

 

•    An overview of Ruby, explaining terminology and basic principles

•    Operations on low-level data types (numbers, strings, regular expressions, dates)

•    The new regular expression engine (Oniguruma)

•    Internationalization (I18N) and message catalogs in Ruby

•    Operations on hashes, arrays, and other data structures such as stacks, trees, and graphs

•    Working with general I/O, files, and persistentobjects

•    Database coverage including MySQL, SQLite, Oracle, DBI, and more

•    Ruby-specific techniques in OOP and dynamic programming

•    Graphical interfaces in Ruby (Tk, GTK+, Fox, and Qt)

•    Working with Ruby threads for lightweight multitasking

•    Everyday scripting and system administration in Ruby

•    Working with image files, PDFs, YAML, XML, RSS, and Atom

•    Testing, debugging, profiling, and packaging Ruby code

•    Low-level network programming and client-server interaction

•    Web development tools including Rails, Nitro, Wee, IOWA, and more

•    Working with distributed Ruby, Rinda, and Ring

•    Ruby development tools such as IDEs, documentation tools, and more

 

The source code for the book can be downloaded from

 

 

Hal Fulton has worked for over 15 years with variousforms of Unix, including AIX, Solaris, and Linux. He was first exposed to Ruby in 1999, and in 2001 he began work on the first edition of this book–the second Ruby book published in the English language. He has attendednumerous Ruby conferences and has given presentations at several of those, including the first European Ruby Conference. 

 

He has two degrees in computer science from the University of Mississippi and taught computer science for four years before moving to Austin, Texas to work as a contractor for variouscompanies, including IBM Austin.  Hal currently works at Broadwing Communications in Austin, Texas, maintaining a large data warehouse and related telecom applications, working daily with C++, Oracle, and, of course, Ruby.

 

 



Table of Contents:

                             Foreword

                             Acknowledgments

                             About the Author

1   Ruby in Review

    1.1                    An Introduction to Object Orientation

        1.1.1             What Is an Object?

        1.1.2             Inheritance

        1.1.3             Polymorphism

        1.1.4             A Few More Terms

    1.2                    Basic Ruby Syntax and Semantics

        1.2.1             Keywords and Identifiers

        1.2.2             Comments and Embedded Documentation

        1.2.3             Constants, Variables, and Types

        1.2.4             Operators and Precedence

        1.2.5             A Sample Program

        1.2.6             Looping and Branching

        1.2.7             Exceptions

    1.3                    OOP in Ruby

        1.3.1             Objects

        1.3.2             Built-in Classes

        1.3.3             Modules and Mixins

        1.3.4             Creating Classes

        1.3.5             Methods and Attributes

    1.4                    Dynamic Aspects of Ruby

        1.4.1             Coding at Runtime

        1.4.2             Reflection

        1.4.3             Missing Methods

        1.4.4             Garbage Collection (GC)

    1.5                    Training Your Intuition: Things to Remember

        1.5.1             Syntax Issues

        1.5.2             Perspectives in Programming

        1.5.3             Ruby’s case Statement

        1.5.4             Rubyisms and Idioms

        1.5.5             Expression Orientation and Other Miscellaneous Issues

    1.6                    Ruby Jargon and Slang

    1.7                    Conclusion

2   Working with Strings

    2.1                    Representing Ordinary Strings

    2.2                    Representing Strings with Alternate Notations

    2.3                    Using Here-Documents

    2.4                    Finding the Length of a String

    2.5                    Processing a Line at a Time

    2.6                    Processing a Byte at a Time

    2.7                    Performing Specialized String Comparisons

    2.8                    Tokenizing a String

    2.9                    Formatting a String

    2.10                  Using Strings As IO Objects

    2.11                   Controlling Uppercase and Lowercase

    2.12                  Accessing and Assigning Substrings

    2.13                  Substituting in Strings

    2.14                  Searching a String

    2.15                  Converting Between Characters and ASCII Codes

    2.16                  Implicit and Explicit Conversion

    2.17                  Appending an Item Onto a String

    2.18                  Removing Trailing Newlines and Other Characters

    2.19                  Trimming Whitespace from a String

    2.20                   Repeating Strings

    2.21                  Embedding Expressions Within Strings

    2.22                  Delayed Interpolation of Strings

    2.23                  Parsing Comma-Separated Data

    2.24                  Converting Strings to Numbers (Decimal and Otherwise)

    2.25                  Encoding and Decoding rot13 Text

    2.26                  Encrypting Strings

    2.27                  Compressing Strings

    2.28                  Counting Characters in Strings

    2.29                  Reversing a String

    2.30                  Removing Duplicate Characters

    2.31                  Removing Specific Characters

    2.32                  Printing Special Characters

    2.33                  Generating Successive Strings

    2.34                  Calculating a 32-Bit CRC

    2.35                  Calculating the MD5 Hash of a String

    2.36                  Calculating the Levenshtein Distance Between Two Strings

    2.37                  Encoding and Decoding base64 Strings

    2.38                  Encoding and Decoding Strings (uuencode/uudecode)

    2.39                  Expanding and Compressing Tab Characters

    2.40                  Wrapping Lines of Text

    2.41                  Conclusion

3   Working with Regular Expressions

    3.1                    Regular Expression Syntax

    3.2                    Compiling Regular Expressions

    3.3                    Escaping Special Characters

    3.4                    Using Anchors

    3.5                    Using Quantifiers

    3.6                     Positive and Negative Lookahead

    3.7                    Accessing Backreferences

    3.8                    Using Character Classes

    3.9                    Extended Regular Expressions

    3.10                  Matching a Newline with a Dot

    3.11                  Using Embedded Options

    3.12                  Using Embedded Subexpressions

    3.13                  Ruby and Oniguruma

        3.13.1           Testing the Presence of Oniguruma

        3.13.2            Building Oniguruma

        3.13.3           A Few New Features of Oniguruma

        3.13.4           Positive and Negative Lookbehind

        3.13.5           More on Quantifiers

        3.13.6           Named Matches

        3.13.7           Recursion in Regular Expressions

    3.14                  A Few Sample Regular Expressions

        3.14.1           Matching an IP Address

        3.14.2           Matching a Keyword-Value Pair

        3.14.3           Matching Roman Numerals

        3.14.4           Matching Numeric Constants

        3.14.5           Matching a Date/Time String

        3.14.6           Detecting Doubled Words in Text

        3.14.7           Matching All-Caps Words

        3.14.8           Matching Version Numbers

        3.14.9           A Few Other Patterns

    3.15                  Conclusion

4   Internationalization in Ruby

    4.1                    Background and Terminology

    4.2                    Coding in a Post-ASCII World

        4.2.1             The jcode Library and $KCODE

         4.2.2             Revisiting Common String and Regex Operations

        4.2.3             Detecting Character Encodings

        4.2.4             Normalizing Unicode Strings

        4.2.5             Issues in String Collation

        4.2.6             Converting Between Encodings

    4.3                    Using Message Catalogs

        4.3.1             Background and Terminology

        4.3.2             Getting Started with Message Catalogs

        4.3.3             Localizing a Simple Application

        4.3.4              Other Notes

    4.4                    Conclusion

5   Performing Numerical Calculations

    5.1                    Representing Numbers in Ruby

    5.2                    Basic Operations on Numbers

    5.3                    Rounding Floating Point Values

    5.4                    Comparing Floating Point Numbers

    5.5                    Formatting Numbers for Output

    5.6                    Formatting Numbers with Commas

    5.7                    Working with Very Large Integers

    5.8                    Using BigDecimal

    5.9                    Working with Rational Values

    5.10                  Matrix Manipulation

    5.11                  Working with Complex Numbers

    5.12                  Using mathn

    5.13                  Finding Prime Factorization, GCD, and LCM

    5.14                  Working with Prime Numbers

    5.15                  Implicit and Explicit Numeric Conversion

    5.16                  Coercing Numeric Values

    5.17                  Performing Bit-level Operations on Numbers

    5.18                  Performing Base Conversions

    5.19                  Finding Cube Roots, Fourth Roots, and so on

    5.20                  Determining the Architecture’s Byte Order

    5.21                  Numerical Computation of a Definite Integral

    5.22                  Trigonometry in Degrees, Radians, and Grads

    5.23                  More Advanced Trigonometry

    5.24                  Finding Logarithms with Arbitrary Bases

    5.25                  'Finding the Mean, Median, and Mode of a Data Set

    5.26                  Variance and Standard Deviation

    5.27                  Finding a Correlation Coefficient

    5.28                  Generating Random Numbers

    5.29                  Caching Functions with memoize

    5.30                  Conclusion

6   Symbols and Ranges

    6.1                    Symbols

        6.1.1             Symbols As Enumerations

        6.1.2             Symbols As Metavalues

        6.1.3             Symbols, Variables, and Methods

        6.1.4             Converting to/from Symbols

    6.2                    Ranges

        6.2.1             Open and Closed Ranges

        6.2.2             Finding Endpoints

        6.2.3             Iterating Over Ranges

        6.2.4             Testing Range Membership

        6.2.5             Converting to Arrays

        6.2.6             Backward Ranges

        6.2.7             The Flip-Flop Operator

        6.2.8             Custom Ranges

    6.3                    Conclusion

7   Working with Times and Dates

    7.1                    Determining the Current Time

    7.2                    Working with Specific Times (Post-epoch)

    7.3                    Determining the Day of the Week

    7.4                    Determining the Date of Easter

    7.5                    Finding the Nth Weekday in a Month

    7.6                    Converting Between Seconds and Larger Units

    7.7                    Converting To and From the Epoch

     7.8                    Working with Leap Seconds: Don’t!

    7.9                    Finding the Day of the Year

    7.10                  Validating a Date/Time

    7.11                  Finding the Week of the Year

    7.12                  Detecting Leap Years

    7.13                  Obtaining the Time Zone

    7.14                  Working with Hours and Minutes Only

    7.15                  Comparing Date/Time Values

    7.16                  Adding Intervals to Date/Time Values

    7.17                  Computing the Difference in Two Date/Time Values

    7.18                  Working with Specific Dates (Pre-epoch)

    7.19                  Interconverting Between Time, Date, and DateTime

    7.20                  Retrieving a Date/Time Value from a String

    7.21                  Formatting and Printing Date/Time Values

    7.22                  Time Zone Conversions

    7.23                  Determining the Number of Days in a Month

    7.24                  Dividing a Month into Weeks

    7.25                  Conclusion

8   Arrays, Hashes, and Other Enumerables

    8.1                    Working with Arrays

        8.1.1             Creating and Initializing an Array

        8.1.2             Accessing and Assigning Array Elements

        8.1.3             Finding an Array’s Size

        8.1.4             Comparing Arrays

        8.1.5             Sorting an Array

        8.1.6             Selecting from an Array by Criteria

        8.1.7             Using Specialized Indexing Functions

        8.1.8             Implementing a Sparse Matrix

        8.1.9             Using Arrays as Mathematical Sets

        8.1.10           Randomizing an Array

        8.1.11           Using Multidimensional Arrays

        8.1.12           Finding Elements in One Array But Not Another

        8.1.13           Transforming or Mapping Arrays

        8.1.14           Removing nil Values from an Array

        8.1.15           Removing Specific Array Elements

        8.1.16           Concatenating and Appending onto Arrays

        8.1.17           Using an Array as a Stack or Queue

        8.1.18           Iterating Over an Array

        8.1.19           Interposing Delimiters to Form a String

        8.1.20           Reversing an Array

        8.1.21           Removing Duplicate Elements from an Array

        8.1.22           Interleaving Arrays

        8.1.23           Counting Frequency of Values in an Array

        8.1.24           Inverting an Array to Form a Hash

        8.1.25           Synchronized Sorting of Multiple Arrays

        8.1.26           Establishing a Default Value for New Array Elements

    8.2                    Working with Hashes

        8.2.1              Creating a New Hash

        8.2.2             Specifying a Default Value for a Hash

        8.2.3             Accessing and Adding Key-Value Pairs

        8.2.4             Deleting Key-Value Pairs

        8.2.5             Iterating Over a Hash

        8.2.6             Inverting a Hash

        8.2.7             Detecting Keys and Values in a Hash

        8.2.8             Extracting Hashes into Arrays

        8.2.9             Selecting Key-Value Pairs by Criteria

        8.2.10           Sorting a Hash

        8.2.11           Merging Two Hashes

        8.2.12           Creating a Hash from an Array

        8.2.13           Finding Difference or Intersection of Hash Keys

        8.2.14           Using a Hash as a Sparse Matrix

        8.2.15           Implementing a Hash with Duplicate Keys

    8.3                    Enumerables in General

        8.3.1             The inject Method

        8.3.2             Using Quantifiers

        8.3.3             The partition Method

        8.3.4              Iterating by Groups

        8.3.5             Converting to Arrays or Sets

        8.3.6             Using Enumerator Objects

        8.3.7             Using Generator Objects

    8.4                    Conclusion

9   More Advanced Data Structures

    9.1                    Working with Sets

        9.1.1             Simple Set Operations

        9.1.2             More Advanced Set Operations

    9.2                    Working with Stacks and Queues

        9.2.1             Implementing a Stricter Stack

        9.2.2             Detecting Unbalanced Punctuation in Expressions

        9.2.3             Understanding Stacks and Recursion

        9.2.4             Implementing a Stricter Queue

    9.3                    Working with Trees

        9.3.1             Implementing a Binary Tree

        9.3.2             Sorting Using a Binary Tree

        9.3.3             Using a Binary Tree as a Lookup Table

        9.3.4             Converting a Tree to a String or Array

    9.4                    Working with Graphs

        9.4.1             Implementing a Graph as an Adjacency Matrix

        9.4.2             Determining Whether a Graph Is Fully Connected

        9.4.3             Determining Whether a Graph Has an Euler Circuit

        9.4.4             Determining Whether a Graph Has an Euler Path

        9.4.5             Graph Tools in Ruby

    9.5                    Conclusion

10 I/O and Data Storage

    10.1                  Working with Files and Directories

        10.1.1           Opening and Closing Files

        10.1.2           Updating a File

        10.1.3           Appending to a File

        10.1.4           Random Access to Files

        10.1.5           Working with Binary Files

        10.1.6           Locking Files

        10.1.7           Performing Simple I/O

        10.1.8           Performing Buffered and Unbuffered I/O

        10.1.9           Manipulating File Ownership and Permissions

        10.1.10         Retrieving and Setting Time Stamp Information

        10.1.11         Checking File Existence and Size

        10.1.12         Checking Special File Characteristics

         10.1.13         Working with Pipes

        10.1.14         Performing Special I/O Operations

        10.1.15         Using Nonblocking I/O

        10.1.16         Using readpartial

        10.1.17         Manipulating Pathnames

        10.1.18         Using the Pathname Class

        10.1.19         Command-Level File Manipulation

        10.1.20         Grabbing Characters from the Keyboard

        10.1.21         Reading an Entire File into Memory

        10.1.22         Iterating Over a File by Lines

        10.1.23         Iterating Over a File by Byte

        10.1.24         Treating a String as a File

        10.1.25         Reading Data Embedded in a Program

        10.1.26         Reading Program Source

        10.1.27         Working with Temporary Files

        10.1.28         Changing and Setting the Current Directory

        10.1.29         Changing the Current Root

        10.1.30         Iterating Over Directory Entries

        10.1.31         Getting a List of Directory Entries

        10.1.32         Creating a Chain of Directories

        10.1.33         Deleting a Directory Recursively

        10.1.34          Finding Files and Directories

    10.2                  Performing Higher-Level Data Access

        10.2.1           Simple Marshaling

        10.2.2           More Complex Marshaling

        10.2.3           Performing Limited “Deep Copying” Using Marshal

        10.2.4           Better Object Persistence with PStore

        10.2.5           Working with CSV Data

            10.2.6       Marshaling with YAML

        10.2.7           Object Prevalence with Madeleine

        10.2.8           Using the DBM Library

    10.3                   Using KirbyBase

    10.4                  Connecting to External Databases

        10.4.1           Interfacing to SQLite

        10.4.2           Interfacing to MySQL

        10.4.3           Interfacing to PostgreSQL

        10.4.4           Interfacing to LDAP

        10.4.5           Interfacing to Oracle

        10.4.6           Using the DBI Wrapper

        10.4.7           Object-Relational Mappers (ORMs)

    10.5                  Conclusion

11 OOP and Dynamic Features in Ruby

    11.1                   Everyday OOP Tasks

        11.1.1           Using Multiple Constructors

        11.1.2           Creating Instance Attributes

        11.1.3           Using More Elaborate Constructors

        11.1.4           Creating Class-level Attributes and Methods

        11.1.5           Inheriting from a Superclass

        11.1.6           Testing Classes of Objects

        11.1.7           Testing Equality of Objects

        11.1.8           Controlling Access to Methods

        11.1.9           Copying an Object

         11.1.10         Using initialize_copy

        11.1.11         Understanding allocate

        11.1.12         Working with Modules

        11.1.13         Transforming or Converting Objects

        11.1.14         Creating Data-only Classes (Structs)

        11.1.15         Freezing Objects

    11.2                  More Advanced Techniques

        11.2.1           Sending an Explicit Message to an Object

        11.2.2           Specializing an Individual Object

        11.2.3           Nesting Classes and Modules

        11.2.4           Creating Parametric Classes

        11.2.5           Using Continuations to Implement a Generator

        11.2.6           Storing Code as Objects

        11.2.7           How Module Inclusion Works

        11.2.8           Detecting Default Parameters

        11.2.9           Delegating or Forwarding

 &

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