Wednesday, February 11, 2009

The LaTeX Graphics Companion or Make

The LaTeX Graphics Companion

Author: Michel Goossens

The LATEX typesetting system remains a popular choice for typesetting a wide variety of documents, from papers, journal articles, and presentations, to books--especially those that include technical text or demand high-quality composition. This book is the most comprehensive guide to making illustrations in LATEX documents, and it has been completely revised and expanded to include the latest developments in LATEX graphics. The authors describe the most widely used packages and provide hundreds of solutions to the most commonly encountered LATEX illustration problems.

This book will show you how to

  • Incorporate graphics files into a LATEX document
  • Program technical diagrams using several languages, including METAPOST, PSTricks, and XY-pic
  • Use color in your LATEX projects, including presentations
  • Create special-purpose graphics, such as high-qualitymusic scores and games diagrams
  • Produce complex graphics for a variety of scientific and engineering disciplines

New to this edition:

  • Updated and expanded coverage of the PSTricks and METAPOST languages
  • Detailed explanations of major new packages for graphing and 3-D figures
  • Comprehensive description of the xcolor package
  • Making presentations with the beamer class
  • The latest versions of gaming and scientific packages

There are more than 1100 fully tested examples that illustrate the text and solve graphical problems and tasks--all ready to run!

All the packages and examples featured in this book are freely downloadable from the Comprehensive TEX Archive Network (CTAN).

The LATEX Graphics Companion, SecondEdition, is more than ever an indispensable reference for anyone wishing to incorporate graphics into LATEX. As befits the subject, the book has been typeset with LATEX in a two-color design.



Table of Contents:

List of Figures   xvii
List of Tables   xxi
Preface   xxv

Why LATEX, and why PostScript?   xxvi
How this book is arranged   xxvii
Typographic conventions   xxix
Using the examples   xxxi
Finding all those packages and programs   xxxiii

Chapter 1: Graphics with LATEX   1

1.1   Graphics systems and typesetting   2
1.2   Drawing types   3
1.3   TEX's interfaces   6
1.4   Graphics languages   10
1.5   Choosing a package   21

Chapter 2: Standard LATEX Interfaces   23

2.1   Inclusion of graphics files   23
2.2   Manipulating graphical objects   36
2.3   Line graphics 42

Chapter 3: METAFONT and METAPOST: TEX's Mates   51

3.1   The META language   52
3.2   Differences between METAPOST and METAFONT   60
3.3   Running the META programs   68
3.4   Some basic METAPOST libraries   74
3.5   The METAOBJ package   80
3.6   TEX interfaces: getting the best of both worlds   120
3.7   From METAPOST and to METAPOST   137
3.8   The future of METAPOST   138

Chapter 4: METAPOST Applications   141

4.1   A drawing toolkit   141
4.2   Representing data with graphs   157
4.3   Diagrams   176
4.4   Geometry   189
4.5   Science and engineering applications   196
4.6   3-D extensions   207

Chapter 5: Harnessing PostScript Inside LATEX: PSTricks   213

5.1   The components of PSTricks   214
5.2   Setting keywords, lengths, and coordinates   217
5.3   The pspicture environment   220
5.4   The coordinate system   223
5.5   Grids   224
5.6   Lines and polygons 231
5.7   Circles, ellipses, and curves   240
5.8   Dots and symbols   249
5.9   Filling areas   53
5.10 Arrows   259
5.11 Labels   265
5.12 Boxes   269
5.13 User styles and objects   279
5.14 Coordinates   296
5.15 The PSTricks core   302

Chapter 6: The Main PSTricks Packages   313

6.1   pst-plot--Plotting functions and data   313
6.2   pst-node--Nodes and connections   334
6.3    pst-tree--Typesetting trees   366
6.4   pst-fill--Filling and tiling   383
6.5   pst-3d--Shadows, tilting, and three-dimensional representations   388
6.6   pst-3d plot--3-D parallel projections of functions and data   400
6.7   Short overview of other PSTricks packages   417
6.8   Summary of PSTricks commands and keywords   459

Chapter 7: The XY-pic Package 467

7.1   Introducing XY-pic   467
7.2   Basic constructs   469
7.3   Extensions   474
7.4   Features   478
7.5   Further examples   509

Chapter 8: Applications in Science, Technology, and Medicine   511

8.1   Typographical rules for scientific texts   512
8.2   Typesetting chemical formulae   518
8.3   Alignment and topology plots in bioinformatics   547
8.4   Drawing Feynman diagrams   555
8.5   Typesetting timing diagrams   572
8.6   Electronics and optics circuits   576

Chapter 9: PreparingMusic Scores   587

9.1   Using TEX for scores--An overview   589
9.2   Using MusiXTEX   590
9.3   abc2mtex--Easy writing of tunes   600
9.4   Preprocessors for MusiXTEX   615
9.5   The PMX preprocessor   618
9.6   M-Tx--Music fromTeXt   651
9.7   The music engraver LilyPond   661
9.8   TEXmuse--TEX and METAFONT working together   666

Chapter 10: Playing Games   667

10.1 Chess   668
10.2 Xiangqi--Chinese chess   687
10.3 Go   690
10.4 Backgammon    696
10.5 Card games   698
10.6 Crosswords in various forms   702
10.7 Sudokus   709

Chapter 11: The World of Color   713

11.1 An introduction to color   714
11.2 Colors with LATEX--The color and xcolor packages   719
11.3 Coloring tables   737
11.4 Color slides with LATEX--The beamer class   752

Appendix A: Producing PDF from Various Sources   797

A.1 dvipdfm and dvipdfmx   798
A.2 pst-pdf--From PostScript to PDF   800
A.3 Generating PDF from LATEX   803

Apendix B: LATEX Software and User Group Information   809

B.1 Getting help   809
B.2 How to get those TEX files?   810
B.3 Using CTAN   810
B.4 Finding the documentation on your TEX system   815
B.5 TEX user groups    817

Bibliography   819

Indexes   835

General Index   837
METAFONT and METAPOST   879
PSTricks   897
XY-pic   919
People   924

See also: Novos Capitalistas Financeiros:Kohlberg Kravis Roberts e a Criação de Valor Corporativo

Make: Technology on Your Time

Author: Staff of Mak

If you like to tweak, disassemble, re-create, and invent cool new uses for technology, you'll love MAKE our new quarterly publication for the inquisitive do-it-yourselfer.

Every issue is packed with projects to help you make the most of all the technology in your life. Everything from home entertainment systems, to laptops, to a host of PDAs is fair game. If there's a way to hack it, tweak it, bend it, or remix it, you will find out about it in MAKE.

This isn't another gadget magazine. MAKE focuses on cool things you can do to make technology work the way you want it to. The publication is inspired by our bestselling Hacks series books but with a twist. MAKE is a mook (rhymes with book). We ve combined the excitement, unexpectedness, and visual appeal of a magazine with the permanence and in-depth instructiveness of a how-to book.

Whether you're a geek or hacker who delights in creating new uses for technology, or a Saturday afternoon tinkerer who loves to get his hands dirty, you'll keep every issue of MAKE on your bookshelf for years to come. Our premier issue, available in February 2005, includes 220 pages packed with tips and tricks, including:

how to create a $14 stabilizer for your video camera with readily available household items how to use an ordinary kite to take extraordinary professional quality aerial digital photos how to get rid of that tangle of wires by creating your own 5-in-1 network cable

how to decipher the magnetic stripe on your credit card to find out what your credit card company really knows about you and lots more!

Every quarter, MAKE will contain a unique set of innovative ideas and creations for a variety of new technologies, including mobile devices, in-car computers, web services, digital media, wireless and home networking, and computer hardware.



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