Tuesday, January 13, 2009

Final Cut Pro 6 for Mac OS X or C 30 Design Patterns

Final Cut Pro 6 for Mac OS X: Visual QuickPro Guide [Visual QuickPro Guide Series]

Author: Lisa Brenneis

Newly updated for Final Cut Pro 6, this Visual QuickPro Guide is hands-down one of the most sought out books on Apple’s non-linear editing system. An undisputed master of the digital video medium, Lisa Brenneis once again demystifies the complexities of the program with her straightforward approach that uses tasked-based, step-by-step instructions and loads of visuals and time-saving tips. Busy professionals and newcomers alike will appreciate that they can quickly find and learn tasks specific to their needs, benefiting from the award-winning Visual QuickPro style. Topics covered include essential editing tasks and media-management strategies, transitions, effects and filters, rendering options, and much much more. This is a must-have reference for anyone wanting to learn to use Final Cut Pro, whether they are new to the program or are upgrading.



Table of Contents:

Introduction
Chapter 1: Welcome to Final Cut Pro
Chapter 2: Installing and Setting Up
Chapter 3: Presets and Preferences
Chapter 4: Projects, Sequences, and Clips
Chapter 5: Capturing Video
Chapter 6: Importing Digital Media
Chapter 7: Organizing Clips in the Browser
Chapter 8: Working with Clips in the Viewer
Chapter 9: Basic Editing
Chapter 10: Editing in the Timeline and the Canvas
Chapter 11: Fine Cut: Trimming Edits
Chapter 12: Audio Tools and Techniques
Chapter 13: Creating Transitions
Chapter 14: Compositing and Effects Overview
Chapter 15: Motion Effects
Chapter 16: Filters and Compositing
Chapter 17: Titles and Generators
Chapter 18: Real Time and Rendering
Chapter 19: Creating Final Output
Chapter 20: Managing Complex Projects
Appendix A: Keyboard Shortcuts
Index

See also: Ultimate Cabbage Soup Diet or World of Street Food

C# 3.0 Design Patterns

Author: Judith Bishop

If you want to speed up the development of your .NET applications, you're ready for C# design patterns -- elegant, accepted and proven ways to tackle common programming problems. This practical guide offers you a clear introduction to the classic object-oriented design patterns, and explains how to use the latest features of C# 3.0 to code them. C# Design Patterns draws on new C# 3.0 language and .NET 3.5 framework features to implement the 23 foundational patterns known to working developers. You get plenty of case studies that reveal how each pattern is used in practice, and an insightful comparison of patterns and where they would be best used or combined. This well-organized and illustrated book includes: An explanation of design patterns and why they're used, with tables and guidelines to help you choose one pattern over another Illustrated coverage of each classic Creational, Structural, and Behavioral design pattern, including its representation in UML and the roles of its various players C# 3.0 features introduced by example and summarized in sidebars for easy reference Examples of each pattern at work in a real .NET 3.5 program available for download from O'Reilly and the author's companion web site Quizzes and exercises to test your understanding of the material. With C# 3.0 Design Patterns, you learn to make code correct, extensible and efficient to save time up front and eliminate problems later. If your business relies on efficient application development and quality code, you need C# Design Patterns.



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