Thursday, January 8, 2009

Principles of Information Systems 8th Edition or Computer Animation

Principles of Information Systems, 8th Edition

Author: Ralph Stair

Built on the successful framework of previous editions, the eagerly anticipated eighth edition of Principles of Information Systems has been heavily revised and reorganized and now offers a streamlined text that covers the most up-to-date and relevant topics of information technology. The overall vision, framework, and pedagogy that made the previous editions so popular has been retained, making this a highly comprehensive IS text. Accomplished authors Ralph Stair and George Reynolds continue to expose their readers to clear learning objectives that are reinforced by timely, real-world business examples and hands-on activities. Regardless of their major, students can use this book to understand and practice fundamental IS principles so that they can function more efficiently and effectively as workers, managers, decision makers, and organizational leaders.



Table of Contents:
Part 1: An Overview 1. An Introduction to Information Systems 2. Information Systems in Organizations Part 2: Information Technology Concepts 3. Hardware: Input, Processing, and Output Devices 4. Software: Systems and Application Software 5. Organizing Data and Information 6. Telecommunications and Networks 7. The Internet, Intranets, and Extranets Part 3: Business Information Systems 8. Electronic and Mobile Commerce 9. Enterprise Systems 10. Information and Decision Support Systems 11. Knowledge Management and Specialized Information Systems Part 4: Systems Development 12. Systems Development: Investigation and Analysis 13. Systems Design, Implementation, Maintenance, and Review Part 5: Information Systems in Business and Society 14. The Personal and Social Impact of Computers

Book about: Lara Croft Tomb Raider Anniversary or Pro Sharepoint 2007 Development Techniques

Computer Animation: Algorithms and Techniques

Author: Rick Parent

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing.

* The leading text for animation courses that have a technical focus
* Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code
* Decribes the key mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Booknews

Written for graphics programmers and animators, this textbook and guide covers techniques at various levels of complexity and includes background information on the underlying mathematics and physics concepts. It outlines the history of animation, and introduces key concepts like rendering, transformation, and orientation representation. Advanced techniques are illustrated with detailed working examples. Parent teaches computer graphics and animation at Ohio State University. Annotation c. Book News, Inc., Portland, OR (booknews.com)

What People Are Saying

Larry Gritz
This book is, hand's down, my recommendation on the technical aspects of computer animation techniques. It's both a broad overview of the field, as well as a handy reference. I expect it to be a common sight on the bookshelves of students, teachers, graphics researchers, and practitioners in the field.-- Larry Gritz, Exluna




No comments:

Post a Comment