Sams Teach Yourself Microsoft SQL Server T-SQL in 10 Minutes
Author: Ben Forta
Sams Teach Yourself Microsoft SQL Server T-SQL in 10 Minutes offers straightforward, practical answers when you need fast results. By working through 10-minute lessons, you’ll learn everything you need to know to take advantage of Microsoft SQL Server’s T-SQL language.
This handy pocket guide starts with simple data retrieval and moves on to more complex topics, including the use of joins, subqueries, full text-based searches, functions and stored procedures, cursors, triggers, table constraints, XML, and much more.
You’ll learn what you need to know methodically, systematically, and simply–in highly focused lessons designed to make you immediately and effortlessly productive.
Tips point out shortcuts and solutions
Cautions help you avoid common pitfalls
Notes explain additional concepts, and provide additional information
10 minutes is all you need to learn how to…
• Use T-SQL in the Microsoft SQL Server environment
• Construct complex T-SQL statements using multiple clauses and operators
• Filter data so you get the information you need quickly
• Retrieve, sort, and format database contents
• Join two or more related tables
• Make SQL Server work for you with globalization and localization
• Create subqueries to pinpoint your data
• Automate your workload with triggers
• Create and alter database tables
• Work with views, stored procedures, and more
Register your book at www.samspublishing.com/register to download examples and source code from this book.
New interesting book: Disabling Globalization or The Business and Economics of Linux and Open Source
Introducing Character Animation with Blender
Author: Tony Mullen
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Table of Contents:
Forewords viiiIntroduction x
Creating a Character with Blender 1
Blender Basics: Interface and Objects 3
Work Areas and Window Types 4
Navigating the 3D Space 9
Objects and Datablocks 18
User Preferences 24
Working with Meshes 27
Polygons and Subsurfacing 28
Extrusion Modeling and Box Modeling 32
Completing the Model with Materials, Textures, and Particles 89
Material Datablock 90
Material Properties 92
Textures and UV Mapping 99
Using Static Particles 116
Armatures and Rigging 129
Blender Armature System 130
Building a Simple Armature 131
Rigging Captain Blender 141
Shape Keys and Facial Rigging 187
Shape Key Basics 188
Building a Shape Key Set for Captain Blender 198
Facial Bones and Controls 217
Improved Mesh Deformations Using Driven Shape Keys 234
Bringing It to Life: Animation 239
Basics of Animation 241
Keyframes and Ipos 242
Using the Ipo Editor: Bouncing a Ball 244
Interpolation and Extend Types 252
Armature Animation 259
Posing and Keyframing with the Action Editor 260
Walk and Run Cycles 273
Pose-to-Pose Animation 288
Facial Animation and Lip Sync 299
Facial Posing 300
Lip Sync 306
Playback 312
Nonlinear Animation 315
Using the NLA Editor 316
NLA in Action 325
Mixing Actions: Walking and Talking 337
Further Issues in Character Animation 341
Interacting with Props 342
Deformation with Lattices 350
Softbodies and Metaballs 356
Lighting, Rendering, and Editing Your Animation 363
Lighting Basics 364
Rendering Your Animation 379
Editing in the Sequence Editor 383
Using Python Scripts 387
Installing and Executing Python Scripts 388
Standard Scripts 389
Extended Functionality with Scripts 396
Blender in Production 399
Full-Scale Productions: Elephants Dream and Plumiferos 401
GPL, Creative Commons, and the Blender Artistic License 402
Elephants Dream, the World's First "Open Movie" 403
A Preview of Plumiferos 405
A Look Into Elephants Dream 407
Proog and Emo Rigs 408
Texturing Proog 421
Ways of Walking: Following a Path vs. a Manually Keyed Walk 422
Tips on Studying the Elephants Dream Files 424
Feifi the Canary: Plumiferos Takes Wing 427
Introducing Feifi 428
Rigging a Cartoon Bird 432
Blender in the Pipeline 441
Production Pipeline 442
Using Libraries 445
Collaboration with Subversion and Verse 445
...and Back Into Blender 446
Blender and Beyond 449
Other Software and Formats 451
Importing and Exporting Other File Formats 452
Useful Open-Source Software for Blender Artists 453
Blending into the (Near) Future 457
Resources for Further Learning 459
Selected Online Resources 460
Recommended Books 464
On Becoming a Blender Master 466
Index 467
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