Real World Adobe Illustrator CS3
Author: Mordy Golding
Real World Adobe Illustrator CS3 is the definitive reference to Adobe's industry-standard vector graphics software. With an easy, engaging style, author Mordy Golding takes readers through all of the features of the program, explaining not only how to use the multitude of features but also why and when to use them. This edition has been thoroughly updated for Illustrator CS3, including insightful techniques on using the new Live Color environment and its tools, a new Isolation mode for working on complex artwork, and new tools for drawing, erasing, modifying, and cropping graphic. New integration features with Flash CS3 are also covered in depth; for example, readers learn how symbols can be defined as movie clips for use in Flash. Now that Illustrator and Flash are both part of several bundled offerings of the Creative Suite, this coverage is a key part of the entire uninterrupted workflow from initial concept to final execution.
Along with tips, sidebars, and expert commentary, there are also numerous illustrations and screen shots included to offer readers the most complete coverage on this extraordinary application. Designers from all fields--illustrators, animators, package designers, graphic designers, web designers, and more--will find Real World Adobe Illustrator CS3 their one-stop guide to creating powerful designs in Illustrator
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UML Distilled: A Brief Guide to the Standard Object Modeling Language, 3rd Edition
Author: Martin Fowler
Now widely adopted as the de facto industry standard and sanctioned by the Object Management Group, the Unified Modeling Language (UML) is a notation all software developers need to know and understand. However, the UML is a big language, and not all of it is equally important. The award-winning first edition of UML Distilled was widely praised for being a concise guide to the core parts of the UML and has proved extremely successful in helping developers get up and running quickly. UML Distilled, Second Edition, maintains the concise format with significantly updated coverage of use cases and activity diagrams, and expanded coverage of collaborations. It also includes a new appendix detailing the changes between UML versions.
Written for those with a basic understanding of object-oriented analysis and design, this book begins with a summary of UML's history, development, and rationale and then moves into a discussion of how the UML can be integrated into the object-oriented development process. The primary author profiles the various modeling techniques in the UML--such as use cases, class diagrams, and interaction diagrams--and describes the notation and semantics clearly and succinctly. He also outlines useful non-UML techniques such as CRC cards and patterns. These descriptions are made even more relevant with a collection of best practices based on the primary author's experience and a brief Java programming example demonstrating the implementation of a UML-based design. With this tour of the key parts of the UML, readers will be left with a firm foundation upon which to build models and develop further knowledge of the Unified Modeling Language.
Praise for the First Edition
"UML Distilled is a recipient of the prestigious 1997 Software Development Magazine Productivity Award in the Books category. Addison-Wesley congratulates authors Martin Fowler and Kendall Scott for their outstanding work."
"This book is a godsend. It is packed with solid advice presented in a concise and highly readable way. The essence of the notations is explained very well indeed but the author goes beyond this to give very clear insights into the application of UML techniques."
Jennifer Stapleton, Vice President Technical, British Computer Society
"UML Distilled is well written, knowledgeable about both systems development and UML, and disarmingly honest."
Robert L. Glass, The Software Practitioner (March 1998)
"UML Distilled proves that you can say a lot of useful things about computing in a small book."
Gregory V. Wilson, Dr. Dobb's Journal
Booknews
A pioneer in the field provides software developer users of this industry standard with a foundation for integrating the Unified Modeling Language into the object-oriented development process, in the context of its history. Appends modeling techniques and their uses, and changes between UML versions. Annotation c. Book News, Inc., Portland, OR (booknews.com)
Table of Contents:
List of Figures | ||
Foreword to the Third Edition | ||
Foreword to the First Edition | ||
Preface | ||
Ch. 1 | Introduction | 1 |
Ch. 2 | Development Process | 19 |
Ch. 3 | Class Diagrams: The Essentials | 35 |
Ch. 4 | Sequence Diagrams | 53 |
Ch. 5 | Class Diagrams: Advanced Concepts | 65 |
Ch. 6 | Object Diagrams | 87 |
Ch. 7 | Package Diagrams | 89 |
Ch. 8 | Deployment Diagrams | 97 |
Ch. 9 | Use Cases | 99 |
Ch. 10 | State Machine Diagrams | 107 |
Ch. 11 | Activity Diagrams | 117 |
Ch. 12 | Communication Diagrams | 131 |
Ch. 13 | Composite Structures | 135 |
Ch. 14 | Component Diagrams | 139 |
Ch. 15 | Collaborations | 143 |
Ch. 16 | Interaction Overview Diagrams | 147 |
Ch. 17 | Timing Diagrams | 149 |
App | Changes between UML Versions | 151 |
Bibliography | 161 | |
Index | 167 |
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